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Gde naci podatke o prodaji igara?

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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?05.02.2006. u 07:04 - pre 220 meseci
Citat:
Income:
Date: December 18th - 26th Dec (9 days)
Downloads: 52,000 (including 2 Portals)
Sales: 165
Price: 19.99 USD
Gross profit: 3298.35 USD
Avg. Conversion rate: 0.3%

Expenses:
Total expenses: about 30% from gross profit (portals, affiliates, ecommerce provider and other fees)

Revenue:
Net profit: 2300 USD

Additional comments:
Xmas bonus was released as an experiment. The sales figures aren’t typical, Xmas bonus was targetted and released within 2 weeks of Xmas. No additional marketing was done. The Net Profit percentage is not typical. Normally we would advertise a title.

http://www.gameproducer.net/20...4/sales-statistics-xmas-bonus/
 
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tosa
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icon Re: Gde naci podatke o prodaji igara?08.02.2006. u 08:06 - pre 220 meseci
I jos jedna statistika o shareware igri!
Link je isti: http://www.gameproducer.net/category/sales-statistics/

Citat:
Game: Cactus Bruce and the Corporate Monkeys
Short description: Gameplay is a cross between a Frozen Bubble-type game and a Breakout-type game.
Developer: Blue Tea Games
Released: November 2004
Current Version: 2.4, revised 10 times.
Team size: 5 people
Time to complete: 2.5 months (v1.0)

Income:
Date: Jan 2005 - Dec 2005 (12 months)
Downloads: 555 000 (estimation)
Sales: 4993 units
Price: 19.95 USD
Gross sales: 99610 USD
Conversion rate: 0.6 - 1.2%
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?12.02.2006. u 00:05 - pre 220 meseci
Citat:
Distributed by Eidos Interactive, the original LEGO Star Wars was the No. 13 best-selling video game of 2005 (according to NPD Funworld) with over 2.5 million copes sold worldwide, and also won its fair share of awards. A few of the most notable include G4 Videogame TV's Best Adaptation of 2005 at the G-Phoria Video Game Awards, IGN.com's Best Platform Game, GameSpot.com's Best Use of Creative License, and it was one of 1UP.com's Hidden Gems of the Year. To date the first game has sold more than 3.3 million units worldwide.

http://www.shacknews.com/docs/press/021006_legostarwars2.x

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?24.02.2006. u 19:00 - pre 220 meseci
Citat:
General:
Title: Morning’s Wrath
Short description: Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.
Developer: Ethereal Darkness Interactive
Released: October 1, 2005
Current Version: 1.3
Team size: 5 person team
Time to complete: 3 years
Distribution: Boxed and Downloadable version
Distribution Outlets: MorningsWrath.com, JustAdventure.com
Demo download size: about 80 MB

Income:
Date: Oct 2005 - Feb 2006 (5 months)
Downloads: over 3000 (2000+ from download.com, over 1000 from other places)
Sales: 100 units
Price - boxed: 29.95 USD
Price - download: 19.95 USD
Gross sales: 2000 - 3000 USD
Conversion rate: about 3.3%

Revenue share:
The manufacturer MRW Connected: about 50% (responsible orders, issues with sales, etc.)
Developers: about 50%

Expenses:
Bugdet: 3000 USD (tools, graphics and audio, little bonuses to developers during the development)
Webhosting Costs: Sponsored

Advertising & Promotion methods:
* Press Releases
* Demo
* Reviews
* Forums

http://www.gameproducer.net/20...les-statistics-mornings-wrath/

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?28.02.2006. u 07:57 - pre 220 meseci
Trideset najprodavanijih IP.

http://www.ga-forum.com/showthread.php?t=87911


[Ovu poruku je menjao bkaradzic dana 02.03.2006. u 19:33 GMT+1]
Prikačeni fajlovi
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?02.03.2006. u 18:32 - pre 220 meseci
Citat:
Developer Blizzard announced today that its ever-popular MMORPG World of Warcraft has exceeded 6 million worldwide subscribers; Spanish version on the way.

Just last December, Blizzard had announced that it had reached a 5 million user WoW milestone.

In addition, the game will soon be available in Spanish, bringing the number of WoW-supported languages up to four in Europe. English, German and French editions are currently available. The Spanish version of the game will be complemented by a fully Spanish website, along with a Spanish-speaking support and community staff.

Localization will be performed by Blizzard.

http://www.next-gen.biz/index....=view&id=2386&Itemid=2
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?29.03.2006. u 23:52 - pre 219 meseci
Citat:
Title: Titan Attacks
Developer: Puppygames
Released: 5th March 2006
Current version: 1.2
Team size: 2 part-time + 2 contracted
Time of development: 6 man-months
Platforms: Windows, Mac, Linux

Sales
Price: 9.95 USD
Units sold: 457 as of 27th March 2006 (in 22 days)
Downloads: 9658 as of 27th March 2006 (in 22 days)
Conversion rate: 4.7%

Expenses:
* Sound: 351 USD
* press releases: 99 USD

Revenues:
* Direct sales: 3810 USD
* Affiliate sales: 70 USD

Advertising & Promotion methods:
* Press Release
* Apple.com front page coverage
* Promosoft to PAD download sites
* Free listing on download.com
* PPD on download.com
* Finding review sites and ask for reviews
* Choosing affiliates carefully

http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/
 
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tosa
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icon Re: Gde naci podatke o prodaji igara?01.04.2006. u 11:50 - pre 219 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8755

Citat:
March 31, 2006

Japanese Sales Charts, Week Ending March 26
The Japanese games market has continued to show clear signs of positive growth in 2006, with another week in which three of the top ten games all sold over 100,000 units. Final Fantasy XII fell off steeply from its opening weekend, though, to register 237,678 units sold.

In the end, FF XII was almost beaten by the latest Pokémon spin-off, Pokémon Rangers: Diamond-Pearl e no Michi which registered 193,337 units sold on its debut. Nintendo has marketed the game in conjunction not only with a new movie in Japan but also as a prelude of sorts to the forthcoming Diamond and Pearl role-playing game sequels, and it is expected to enjoy considerable sales for a number of weeks.

The third placed title was the latest Ace Combat flight simulator from Namco which enjoyed a healthy 109,100 sales in its first week. This was followed by Animal Crossing: Wild World, which again added considerably to its more than 2 million lifetime-to-date Japanese sales with an extra 82,797 units sold. Koei’s latest Dynasty Warriors spin-off fared rather worse at number six, though, with just 54,360 units sold.

In terms of hardware, the Nintendo DS increased its lead over the other formats with 159,293 consoles sold – 119,986 DS Lite and 39,307 of the original hardware. Thanks to Final Fantasy XII, the PlayStation 2 was in second place for the second week with 34,169 unit sold, perhaps affecting sales of the PSP, which sank to a recent low of 31,077 units. The Game Boy Advance family of consoles sold 10,608 units, followed by the GameCube with 1,458 units, and the Xbox 360 in last place as usual with 1,415 units.

TW LW Title Publisher Format Release Date
1 1 Final Fantasy XII Square Enix PS2 2006.03.16
2 NE Pokémon Rangers: Diamond-Pearl e no Michi Nintendo DS 2006.03.23
3 NE Ace Combat Zero: The Belkan War Namco PS2 2006.03.23
4 2 Oide yo Doubutsu no Mori Nintendo DS 2005.11.23
5 3 Kahashima Ryuuta Kyouju Kanshuu: Motto Nouo Kitaeru Otona DS Nintendo DS 2005.12.29
6
NE Shin Sangoku Musou 4 Empires Koei PS2 2006.03.23
7 4 Eigo ga Nigate na Otona no DS Training: Eigo Duke Nintendo DS 2006.01.26
8 5 Kahashima Ryuuta Kyouju no Nouo Kitaeru Otona DS Training Nintendo DS 2005.05.19
9 NE Harukanaru Toki no Uchi de 3: Unmei no Meikyuu Koei PS2 2006.03.23
10 7 Mario Kart DS Nintendo DS 2005.12.08
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?06.04.2006. u 18:42 - pre 218 meseci
Citat:

Sales Stats: Tribal Trouble
Posted in Sales Statistics
April 6th, 2006

Title: Tribal Trouble
Developer: Oddlabs
Released: 1st April 2005
Team size: 4 full-time + 2 freelance
Time of development: 2½ years (includes startup of the company, with many months spent on business
plans and other bureaucracy.)
Platforms: Windows, Mac, Linux

Sales
Price US $29.95
Direct online sales: 1500
….. Windows: 460 (31%)
….. Mac OS X: 680 (47%)
….. Linux: 160 (11%)
….. Undefined: 200 (11%)
Portal sales: 400
Danish box sales: 650
German box sales: (sorry, not allowed to say)

Downloads: 100,000 (initiated - from own server)
- Windows: 60,000
- Mac OS X: 25,000
- Linux: 15,000

Conversion rate: 1.5%
- Windows: 0.8%
- Mac OS X: 2.8%
- Linux: 1.1%

Net income: US $60,000 (roughly)

Expenses:
- Music/SFX/GFX: US $6000
- Servers: US $2000
- PR (press releases, gifts for PR competitions): US $600
- GDC (trip for 3 to San Jose + flyers and merchandice): US $4800

Tribal Trouble Developer Sune Nielsen added:

Of course there are a lot of other expenses, but none tied directly to Tribal
Trouble. These include hardware, software, rent and saleries (though they are
low :)), amounting to more than US $40,000. Our first fiscal report isn’t done
yet and I’m not the one working on it, so this is as close as I can get at
the moment.

http://www.gameproducer.net/20...06/sales-stats-tribal-trouble/
 
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bkaradzic
Branimir Karadžić
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Seattle, WA

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icon Re: Gde naci podatke o prodaji igara?07.04.2006. u 01:43 - pre 218 meseci
Citat:
IGF keeps indie spirit alive in game industry

The video game industry has its own garage-band indie scene where programmers work on labors of love below the radar of the major publishers.

Citat:
Introversion's Arundel confirms that much of the success of "Darwinia" is due to the decision to sell the game both in retail stores (approximately 10,000 units) and on his company's Web site (approximately 8,000 units). In addition, he signed a deal with Valve Software whose digital distribution system, known as Steam, is available to independent developers. He sold another 17,000 copies through Steam.

"That's about 35,000 copies at about $15 per copy," says Arundel. "When you figure we made half a million dollars with no advertising or marketing whatsoever, that's not too bad."

http://biz.gamedaily.com/industry/feature/?id=12350

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?26.04.2006. u 21:57 - pre 218 meseci
Citat:
To date, Lumines has sold more than 700,000 units worldwide, and both it and Meteos are well-rated by critics as some of the top puzzle titles for the PSP and Nintendo DS.

http://www.gamasutra.com/php-bin/news_index.php?story=9055

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

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icon Re: Gde naci podatke o prodaji igara?27.04.2006. u 18:19 - pre 218 meseci
Citat:
Title: Crystal Cave & Crystal Cave GOLD

Description: Crystal Cave and Crystal Cave Gold are family-fun puzzle games.
Developer: 300AD
Released: 1st March 2004, GOLD August 2004, Mac August 2005
Team size: 2
Time of development (all version together): 2 months (not fulltime, only 3-4 hours/day). 2 weeks programming + graphics, 3 weeks levels design, 1 week testings and one month creating level hints (due to customer requests, because some levels are really hard).
Platform: Windows, Mac OS X

Sales:
Price: US $12.95 (Crystal Cave), US $19.95 (Gold)
Direct sales:
- Crystal Cave: 334 copies
- Crystal Cave Gold: 252 copies
- Crystal Cave Gold MAC: 74 copies
Net sales: (Net sales is the cash received. Gross sales is the sales before payment processing fees.)
- Crystal Cave: US $3328.09 USD (Gross sales: US $4649.84, including sales taxes)
- Crystal Cave Gold: US $3450.78 (Gross: US $5427.36, including sales taxes)
- Crystal Cave Gold MAC: US $1211.72 (Gross: US $1559.54, including sales taxes)
Other sales:
- Portals, distributors: US $4000 - $5000 (Gross: not allowed to say - Gameproducer’s guess: near $15000)
TOTAL: US $11000 - $12000

Conversion rates: (counted from files requests, not from full download files)
- Windows: 1.0%
- Mac: 0.7%

Downloads:
Windows: 55000 (25.000 download.com, 30.000 primary and secondary servers)
Mac: 12100

Expenses:
- press release: US $100
- porting the mac version: US $150
- other (download.com, google adwords, etc.): US $650
TOTAL: US $900

Promotion methods:
- Manually submitted to download sites first year
- PromoSoft
- Press release
- Google adwords
- Download.com (US $99 program for 4 months)
- newsletters to friends
- competitions (that were self made)
- sending infor to several news conferences

Additional comments:
Pavel Tovarys:
Citat:
Tip for developers - don’t do very hard logic levels. Some of levels in Crystal Cave GOLD are extremelly hard and there are no many people who finish them and casual players have usually problems with middle difficulty levels, so we got hundreds of level support request “how could I finish the level” and we had to create a special hints page for the players. Some of players send us tens of support mails ;)


Thanks for the sales statistics Pavel, and good luck with the sales.

http://www.gameproducer.net/20...al-cave-and-crystal-cave-gold/

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?30.05.2006. u 19:40 - pre 217 meseci
Citat:
SPOnG can't decide if it's shocked or not that Japanese gamers bought an estimated 480,000 copies of New Super Mario Bros for their Nintendo DS consoles in the first day the game went on sale. This means that a million units might well be snapped up inside the first week.

http://spong.com/article/10140...Sells+480,000+in+One+Day?cb=63
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?05.06.2006. u 05:07 - pre 216 meseci
Evo i jedan podatak o prodaji domaće igre:
Citat:
DEXSOFT Multimedia je do sada izdala vise od 10 CD-ROM naslova od kojih je svakako najpoznatiji "Kuca za igranje" (Jatszóház), serija od tri dela, od kojih je prvi deo prodat u vise od 10.000 primeraka na madjarskom trzistu.

http://www.dexsoft.co.yu/index...ev=0&m_ID=16&cikk_ID=0

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?11.06.2006. u 22:56 - pre 216 meseci
Citat:
Its Guitar Hero, an instructional game developed with game publisher RedOctane, carries the MTV brand and has sold more than 340,000 units in just six months—a hit for an original game, says CNET's Larson. And it is currently developing a game tied to forthcoming Vin Diesel vehicle The Wheelman from Paramount and MTV Films.

http://www.broadcastingcable.c...play=Feature&referral=SUPP

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?13.06.2006. u 02:44 - pre 216 meseci
Lista od 718 igara koje su prodane u više od milion kopija.

Worldwide Million Selling Software
http://www.everythingandnothing.org.uk/vg/worldtotals.php

 
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Filip Strugar
Filip Strugar
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icon Re: Gde naci podatke o prodaji igara?13.06.2006. u 11:47 - pre 216 meseci
Citat:
bkaradzic: Lista od 718 igara koje su prodane u više od milion kopija.


Bez veze, izostavili su StarCraft, on je prodat u vise od 10mil, trebao bi biti u prvih 20. Ko zna sta su jos izostavili - npr Civilization je sigurno prodat u vise od milion.
 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
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67.151.201.*

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icon Re: Gde naci podatke o prodaji igara?13.06.2006. u 17:48 - pre 216 meseci
Citat:
Filip Strugar: Bez veze, izostavili su StarCraft, on je prodat u vise od 10mil, trebao bi biti u prvih 20. Ko zna sta su jos izostavili - npr Civilization je sigurno prodat u vise od milion.

Da, piše tamo da su dosta toga izostavli... Ako imaš podatke iz nekog izvora koji možeš da citiraš, skroluj na dno te stranice i klikni na ovaj link: ;)
Citat:
Any comments on these numbers? Come and have your say in the forum


 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

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icon Re: Gde naci podatke o prodaji igara?15.06.2006. u 17:44 - pre 216 meseci
OceanDive - Screensaver And Exploration Game Reaches Over $60000 Sales
Citat:
GENERAL:
Title: OceanDive (download :: purchase)
Developer: SCS Software
Description: Combination of a 3D scuba diving screensaver and exploration game
Released: March 3, 2005
Team: 4 full time + 4 part time (2 programmers and 2 artists in the core team, with occasional submissions from a further 2 artists, and occasional support from 2 other programmers.)
Development Time: 4+1 calendar months (4 months main production, extra month for technical post production)
Platform: Windows
Development platforms & tools: Windows & Linux, Visual studio 2003, GCC, Alias Maya, Adobe Photoshop.

Citat:
Sales to date:

* Price: US $19.99
* Direct Online sales: over 4,000 copies
* Net Revenue: about US $60,000
* Downloads: 280,000 (from Download.com, but way over half those people were driven to download.com from our own site)
* Website: We attract 30,000-40,000 unique visitors per month to www.oceandive.com.
* Retail distribution: a couple of smaller deals in Europe below $10,000
per deal, still waiting for the right offer for US retail distribution.

http://www.gameproducer.net/20...game-reaches-over-60000-sales/
 
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Filip Strugar
Filip Strugar
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icon Re: Gde naci podatke o prodaji igara?15.06.2006. u 18:28 - pre 216 meseci
Citat:
bkaradzic: Da, piše tamo da su dosta toga izostavli... Ako imaš podatke iz nekog izvora koji možeš da citiraš, skroluj na dno te stranice i klikni na ovaj link: ;)


Nazalost ne mogu iskopati na netu nista pametno, osim izjava kao sto su 'za ---- godinu je prodat 6 miliona primeraka' i to da je otprilike pola cele prodaje otpalo na koreju :))


http://letskilldave.com/archiv...r-Week-Ending-3-June-2006.aspx

Citat:
Top Selling Windows Games for Week Ending 3 June 2006
 
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