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Gde naci podatke o prodaji igara?

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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?19.10.2006. u 18:35 - pre 198 meseci
Citat:
Sales Statistics: Tropic Ball - Great Indie Game Sales Experiment

Developer: TenGames
Release date: July 2006
Team size: 1 developer and 1 musician
Time of development: about 6 month part time
Platform: Windows

SALES:
Downloads: 1000 monthly
Direct Sales: 4-5 units monthly
Affiliate sales: not regular
Price: USD 19.95

SALES PER MONTH:

* JUN: USD 10.5
* JUL: USD 41.6
* AUG: USD 102
* SEP: USD 229 (2 weeks sales through Russian publisher nevosoft.ru, direct sales through TenGames.net were zero)

EXPENSES:

* Music USD 130
* Hosting USD 70

PROMOTION:

* Submitting to shareware sites
* Download.com
* Publisher nevosoft.ru

GameProducer.net comments
It’s great to see people sharing numbers - and it’s especially nice to get these from Ten Games who said “Tropic Ball was an experiment to test indie game sales”. Abramov was bit hesitant to start another indie game, but I think this is a fine start, and you definitely should continue making games. Either improve this game or make something totally new. You’ve proved yourself that your game can sell - that’s excellent. And perhaps you could use similar approach as GL Golf is using: lower the price for the main product, but offer a full priced combo pack and an expansion pack. Whatever you decide to do, good luck!

And anybody out there with some extra cash and need for a nice game: go to TenGames and purchase Trobic Ball. Purchasing the game supports indie scene where every penny counts.

http://www.gameproducer.net/20...l-great-indie-game-experiment/
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?24.10.2006. u 06:22 - pre 198 meseci
Citat:
Prey is a success. We know that within the first two months it passed one million units sold worldwide.

http://dukenukem.typepad.com/g...s/2006/10/casting_a_wider.html
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?09.11.2006. u 07:05 - pre 197 meseci
Citat:
Xmas Bonus got new updated sales stats. The total (as of end of July) is 230 - spread across Big Fish Games, Reflexive and Cloverleaf games.

Monthly breakdown:

December 2005 - 179 units
January 2006 - 39 units
February 2006 - 4 units
March 2006 - 0 units
April 2006 - 2 units
May 2006 - 2 units
June 2006 - 1 unit
July 2006 - 3 units

Total: 230 units

Conversion rate was 0.51% on one portal and less on the others.

http://www.gameproducer.net/20...statistics-xmas-bonus-updated/
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?22.11.2006. u 02:55 - pre 197 meseci
Citat:
As "Gears of War" continues to emerge throughout the world ahead of the holiday sales rush, the Xbox 360 juggernaut has sold an impressive 1 million copies world-wide in just its first two weeks of release—elevating the game to the fastest-selling title of 2006 and fastest-selling original Xbox game of all time.

http://ve3d.ign.com/articles/747/747250p1.html

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?08.12.2006. u 00:52 - pre 196 meseci
Citat:
Nov. Game Industry Sales Up 34%

Research firm NPD Group has reported overall November US videogame sales were up 34 percent year-over-year, with software sales up 15 percent; NPD’s Anita Frazier optimistic about full year.

ImageTotal industry sales for the month were $1.7 billion and $9.4 billion year-to-date. NPD analyst Frazier expressed to Next-Gen, “I don't think any category shows any signs of the growth letting up. … I would not be surprised to see total year sales come in north of $13 billion once December figures are in.”

Videogame console software sales were $804 million versus $702 million in November 2005, topped by Microsoft’s Gears of War, which sold 1 million units and raked in $61.5 million in sales (including the higher-priced Collector’s Edition).

Square Enix’s Final Fantasy XII followed at 896,000 units and $49 million in sales, and the third slot was filled by Nintendo’s Legend of Zelda: The Twilight Princess for Wii, which sold 412,000 copies and generated $20.2 million in sales. Activision’s $80 Guitar Hero II with controller came in fourth at 356,000 units and $28 million in sales.

Frazier noted that Gears of War is Microsoft’s first Xbox 360 game that it has released at the $60 price point (the Collector’s Edition was $70), and it still managed big sales. The analyst called the game “a testament to the power of great content,” adding “Price just isn't a barrier when the content delivers.”

The software results fall in line with analysts’ expectations.

New consoles PlayStation 3 and Wii launched November 17 and 20, respectively, making blips on a radar which was dominated by sales of the Nintendo DS.

The Wii sold 476,000 units for the month, while the shorter-in-supply PlayStation 3 sold 197,000 units.

The little DS juggernaut sold 918,000 units in November, bringing life-to-date US sales to 8.1 million units. The PS2 followed as the second-best selling piece of hardware for the month with 664,000 units sold. Third place was held by the never-say-die GameBoy Advance with 641,000 units.

Xbox 360 was next, with 511,000 units sold, bringing life-to-date US sales to 3.8 million units. The PSP followed with 412,000 sold during the month.

Frazier said she was “surprised” by the continued strong performance of the PS2 and GBA.

Total hardware sales came to $771 million, up 69 percent compared to last November. The amount was comprised of $519 million in console hardware (a 103 percent increase) and $252 million from portables (a 26 percent increase).

“As for console hardware sales, the biggest contributor in terms of units was clearly the PS2, but the 360 and the Wii contributed the most in dollar sales,” Frazier said. “The 360 accounted for about 26 percent of total hardware dollar sales.”

Year-to-date hardware sales were $3.3 billion.

Accessory sales were up 19 percent year-over-year at $158 million.

Frazier said of the results, "It's just such overall good news that bodes very well for the health of this industry."

http://www.next-gen.biz/index....=view&id=4362&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?14.12.2006. u 06:15 - pre 196 meseci
Citat:
Guild Wars Exceeds Three Million Sold

Breakthrough Game Series Hits Major Milestone as ArenaNet Announces Wintersday Festival and Exciting New Game Features

BELLEVUE, Wash.--(BUSINESS WIRE)--Fuelled by sales of the hit game Guild Wars Nightfall™, the latest release in the award-winning Guild Wars® franchise, sales for one of the world’s leading subscription-free online roleplaying games have surpassed three million units worldwide in a little more than a year and a half. This milestone event was announced today by ArenaNet®, developer of Guild Wars®, Guild Wars Factions™, and Guild Wars Nightfall™, and NCsoft® Corporation, the world’s leading developer and publisher of online computer games.

“Reaching three million units sold in such a short amount of time is absolutely incredible,” says Robert Garriott, CEO, NCsoft North America. “Coupled with the recent news of Guild Wars Factions winning Billboard’s Multiplayer Game of the Year, we couldn’t be prouder of what the team at ArenaNet has accomplished with the Guild Wars games.”

http://home.businesswire.com/p...20061213005547&newsLang=en
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?14.12.2006. u 18:57 - pre 196 meseci
Citat:
Total Nintendo DS Software Sales (as of 12th November, 2006)

1.) More Brain Training (Nintendo) - 3,417,956
2.) New Super Mario Bros. (Nintendo) - 3,351,234
3.) Animal Crossing: Wild World (Nintendo) - 3,335,195
4.) Pokémon Diamond / Pearl (Nintendo) - 3,060,032
5.) Dr. Kawashima's Brain Training (Nintendo) - 2,837,394
6.) Mario Kart DS (Nintendo) - 1,626,242
7.) English Training (Nintendo) - 1,408,243
8.) nintendogs (Nintendo) - 1,335,185
9.) Big Brain Academy (Nintendo) - 1,299,188
10.) Tamagotchi Connection: Corner Shop (Bandai) - 1,110,046
11.) WarioWare: Touched! (Nintendo) - 1,013,297
12.) Super Mario 64 DS (Nintendo) - 960,718
13.) Tetris DS (Nintendo) - 889,178
14.) Final Fantasy III (Square Enix) - 860,490
15.) Pokémon Mystery Dungeon: Blue Rescue Team (Nintendo) - 751,848
16.) Pokémon Ranger (Nintendo) - 629,103
17.) Shaberu! DS Oryouri Navi (Nintendo) - 586,211
18.) 42 All-Time Classics (Nintendo) - 572,915
19.) Tamagotchi Connection: Corner Shop 2 (Bandai) - 568,820
20.) Jump! Super Stars (Nintendo) - 549,265
21.) Common Knowledge Training (Nintendo) - 444,812
22.) Mario & Luigi: Partners in Time (Nintendo) - 416,479
23.) Mario Slam Basketball (Nintendo) - 348,649
24.) Pokémon Dash (Nintendo) - 348,376
25.) Kirby & the Power Paintbrush (Nintendo) - 315,211
26.) Dragon Ball Z: Supersonic Warriors 2 (Bandai) - 298,440
27.) Dragon Quest Heroes: Rocket Slime (Square Enix) - 293,970
28.) Pokémon Link (Nintendo) - 293,807
29.) Children of Mana (Square Enix) - 280,775
30.) Zaidan Houjin Nippon Kanji Nouryoku Kentei Kyoukai Kounin: KanKen DS (Rocket Company) - 222,443
31.) Naruto: Saikyou Ninja Daikesshuu 3 (Tomy) - 220,928
32.) Kirby Squeak Squad (Nintendo) - 219,807
33.) Digimon Story (Bandai) - 213,770
34.) Yoshi Touch & Go (Nintendo) - 197,337
35.) Super Princess Peach (Nintendo) - 196,641
36.) Mushi King (Sega) - 191,388
37.) Mogitate Tingle no Barairo Rupee Land (Nintendo) - 181,000
38.) Densetsu no Stafi 4 (Nintendo) - 164,950
39.) Daigassou! Band Brothers (Nintendo) - 164,166
40.) Sudoku Master (Hudson) - 153,819
41.) Naruto RPG 2: Chidori vs Rasengan (Tomy) - 131,748
42.) Power Pro Kun Pocket 8 (Konami) - 122,788
43.) Naruto: Saikyou Ninja Daikesshuu 4 (Tomy) - 120,154
44.) Tales of the Tempest (Namco) - 117,971
45.) Phoenix Wright - 117,784
46.) Unou no Tatsujin: Soukai! Machigai Museum (Namco) 116,506
47.) Harvest Moon DS for Girls (Marvelous Interactive) - 112,503
48.) Minna no DS Seminar: Kanpeki Kanji Ryoku (TDK) - 111,817
49.) Eyeshield 21: Max Devil Power (Nintendo) - 110,260
50.) Kanji Sonomama DS Rakubiki Jiten (Nintendo) - 109,182
51.) Harvest Moon: Colobocle Station (Marvelous Interactive) - 107,136
52.) Rockman EXE 5 DS Twin Leaders (Capcom) - 106,526
53.) Trace Memory (Nintendo) - 105,452
54.) Rune Factory (Marvelous Interactive) - 104,037
55.) Yu-Gi-Oh Nightmare Troubadour (Konami) - 102,249
56.) Mushiking 2 (Sega) - 102,185
57.) Feel the Magic (Sega) - 100,263
58.) Pac Pix (Bandai Namco Games) - 98,650
59.) Phoenix Wright Best Price (Capcom) - 95,148
60.) BLEACH DS (Sega) - 95,044
61.) Polarium (Nintendo) - 94,947
62.) SD Gundam G Generation DS - 94,317
63.) Rockman ZX (Capcom) - 93,972
64.) Power Pocket Koushien (Konami) - 93,220
65.) Egg Monster Hero (Square Enix) - 92,096
66.) Ochaken no Heya DS (MTO) - 89,800
67.) Kirarin Star Revolution Kira Kira Idol Audition (Konami) - 89,690
68.) Metroid Prime Hunters (Nintendo) - 89,662
69.) Atsumare! Power Pocket no Koushien DS - 88,147
70.) Star Fox Command (Nintendo) - 86,588
71.) Chou-Gekijou-Ban Keroro Gunsou: Enshuu Dayo! Zenin Shuugou (Bandai Namco Games) - 83,771
72.) Gekitou! Custom Robo (Nintendo) - 83,365
73.) Project Hacker (Nintendo) - 83,144
74.) Naruto RPG 3 (Tomy) - 80,974
75.) Kenshuui Tendo Dokuta [ Lifesigns ] (Spike) - 76,786
76.) DS Talking Travel Software Vol. 4 America - 74,853
77.) Puyo Puyo Fever (Sega) - 74,218
78.) Atama Scan (Sega) - 72,343
79.) DS Rakubiki Jiten (Nintendo) - 71,557
80.) World Soccer Winning Eleven DS (Konami) - 68,789
81.) Doraemon: Nobita no Kyouryuu 2006 DS (Sega) - 61,635
82.) Meteos (Bandai Namco Games) - 57,880
83.) Point Blank DS (Bandai Namco Games) - 57,865
84.) Chousoujuu Mecha MG (Nintendo) - 57,815
85.) Gintama DS: Yorozuya Daisoudou (Bandai Namco Games) - 54,249
86.) Cooking Mama (Taito) - 51,712
87.) Tennis no Oujisama 2005 DS (Konami) - 51,658
88.) Choco Inu no Omise (TDK Core) - 50,958
89.) DS Talking Travel Software Vol. 3 Korea - 49,714
90.) Ouendan (Nintendo) - 49,236
91.) Futari wa PuriCure Max Heart DANZEN (Bandai Namco Games) - 47,848
92.) Magical Starsign (Nintendo) - 46,820
93.) Jissen Pachislot Fist of the North Star DS (Sega) - 46,353
94.) Resident Evil Deadly Silence (Capcom) - 46,280
95.) Jissen Pachislot Fist of the North Star SE (Sega) - 45,956
96.) San Ex Land Theme Pack de Asobou (MTO) - 45,301
97.) Bomberman (Hudson) - 44,608
98.) Phoenix Wright Justice for All Best Price (Capcom) - 44,608
99.) Mawashite Tsunageru Touch Panic (Nintendo) - 43,921
100.) Kanpeki Kanji (TDK Core) - 43,664

http://www.cubed3.com/news/644...u_Collates_Nintendo_DS_Top_100

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara? - Zašto igre koštaju $60?20.12.2006. u 18:31 - pre 196 meseci
Citat:
Why Gears Of War Costs $60

Curious who is reaping the rewards from each $60 game sold? Based on interviews with industry players and experts, we've broken down the dollars and cents of the console gaming industry to see who's getting the most action.

Art/Design: 25% (about $15)

The rippling oceans, expressive faces and explosive action sequences gamers want to see don't come cheap. Publishers pay millions for computer-generated graphics, animation and motion-capture talent. "It's just like making a movie," says ABI Research's Michael Wolf.

Programming And Engineering: 20% (about $12)

This expense includes the gaming "engine"--the software equivalent of a game's guts--which can be bought, developed in-house or licensed, such as Epic's Unreal engine. Also included: artificial intelligence programs, online game-play systems, video compression software and "localization" for international markets. Engineering and development costs can quickly escalate when publishers agree to port a game title to an additional platform--and most of them now have to do so, notes ABI Research's Wolf. Some third-party developers secure deals to receive a cut of royalties based on how well a game sells.

Retail: 20% ($12)

Most games wholesale for about $48, giving retailers like EB Games, or Best Buy $12 of markup; at best, a dollar of that may drop to the store's bottom line.

Console Owner Fee: 11.5% (about $7)

This is why Sony, Microsoft and Nintendo are laboring so mightily to make their machines to success: Each gamemaker that wants to roll out a new title has to fork over a fee for each unit sold. This may vary per console maker--some publishers say creating games for the PlayStation 3 is more expensive because of fees Sony charges to use its Blu-Ray DVD standard. "But that number can get smaller depending on the publisher's status," says Peer Schneider, vice president of content publishing at IGN, News Corp.'s gaming portal. "The fee can be waived for exclusivity to a platform--that will buy you a kickback."

Marketing: 7% (about $4)

The game marketing budget is smaller if a game belongs to a well-known franchise, such as one of Activision's Tony Hawk titles, or can benefit from the marketing extravaganza tied to a movie budget (like Activision's Spiderman games). But good luck trying to market a brand new game concept. "To say, 'This is our new universe that you've never heard of,' that'll pile on additional marketing costs," says Luke Smith, news editor of Ziff Davis Media's gaming site 1up.com.

Market Development Fund: 5% (about $3)

It's not just enough to end up on a retailer's shelf--if you want good placement, or a spot in a retailer's advertising, you'll have to pay up again. This includes paid placement for print circulars, banner ads and highlights within a retailer's TV spot.

Manufacturing Costs, Packaging: 5% (about $3)

Blu-Ray discs might cost more, and so will collectible "special edition" sets. Otherwise, this amount covers the blank DVD media, the game imprinting, the sturdy plastic case and the included instruction manual.

Licensing: 5% (about $3)

From athletes and sports leagues to Marvel characters and movie studios, if a game title takes its name and plot from a well-known pop culture icon, publishers can expect to pay top dollar for the licensing rights. Headlining voice talent, such as Marlon Brando in Electronic Arts' The Godfather game, may even receive a percentage of retail revenues; unnamed voice actors and musicians get a flat fee. Costs vary widely here. For original-concept games, this cost is zero.

Publisher profit: 1.5% (about $1)

After all other parties--including the in-house or outsourced development teams--have been paid, the publisher collects about a buck toward the bottom line. As these pricey consoles become more mainstream, those dollars will add up.

Distributor: 1.5% (about $1)

If a small publisher wants to reach mass audiences, or a large publisher wants to sell to a small-time retailer, they'll need help from a game distributor, such as Ingram Entertainment.

Corporate Costs (quantitative analysis, management overhead): 0.3% (about 20 cents)

Number crunching is cheap, says Sega of America president Simon Jeffrey. Lawyers are not. But publishers need to pay all of them. And if they find themselves in legal trouble--as Take-Two Interactive did when it had to defend its Grand Theft Auto game's racy content in federal court--this number will shoot way up.

Hardware development costs: 0.05% (less than 3 cents)

Before a game developer can begin its craft, it must have access to the hardware the game will run on. For Xbox 360 and PS3 games, engineering teams pay tens of thousands for access to developers' kits and demo units--some of which get destroyed in the process.


http://www.forbes.com/2006/12/...mes_slide.html?thisSpeed=12000

 
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bkaradzic
Branimir Karadžić
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Seattle, WA

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icon Re: Gde naci podatke o prodaji igara?01.01.2007. u 00:41 - pre 195 meseci
Evo jedna interesantna (ali bajata) vest:
Citat:
Domaće tržište

Prema rečima Dejana Kravića, generalnog direktora firme Extreme CC d.o.o. koja se od 2003. godine bavi distribucijom zabavnog softvera u Srbiji, prodaja video igara je u prethodnoj godini ostvarila značajan rast, ali glavnu kočnicu i dalje predstavlja visok nivo piraterije. Na prodaju utiče i prosečan standard stanovništva, tako da je najpopularniji takozvani Budget cenovni segment, i u ovom rangu cene originala sa PDVom kreću se od 500-800 dinara. Zavisno od angažovanja lokalnog distributera, ali delom i od politike izdavača prema tržištu, cene naslova koji se prodaju kod nas mogu biti i mnogostruko povoljnije nego što je to u Evropi, a neretko niže i od propisanih za istočnu Evropu. Najprodavanije igre u 2005. godini, po podacima Extreme su: Warcraft III (Vivendi Universal), Warcraft III Frozen Throne (Vivendi Universal), Guild Wars Prophecies ( NCsoft), World Of Warcraft (Vivendi Universal), HalfLife (Vivendi Universal), Heroes Of Might and Magic 3 (Sold Out), Disneys: Donald Duck Quack Attack (Buena Vista Games), Need for speed Underground 2 (Sould Out), Project IGI (Sold Out) i Hitman (Sold Out).

Samo prvih 5 igara prodalo se u više od 1000 primeraka, a naš sagovornik procenjuje da će u ovoj godini ukupan promet porasti za nekih 30-40%, tako da bi svih prvih deset igara sa top liste trebalo da pređu magičnu cifru od 1000 prodatih. Iako u svetu dominira prodaja konzolnih igara, kod nas je raspodela tržišta igara oko 85% za PC, a tek oko 15% za konzole.

http://bif-monthly.mediaonweb.org/sh/072006/temat/771/

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?07.01.2007. u 04:26 - pre 195 meseci
Citat:
The three Mystery Case Files games, including the latest title, Mystery Case Files: Ravenhearst, have sold more than 700,000 units.

http://news.com.com/Online+mys...+dead/2100-1043_3-6147819.html
http://www.mysterycasefiles.com/
http://www.mysteryatmansfieldmanor.com/

 
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bkaradzic
Branimir Karadžić
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67.151.201.*

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icon Re: Gde naci podatke o prodaji igara?10.01.2007. u 18:14 - pre 195 meseci
Citat:
The Independent in London has published a list of the all-time best-selling game franchises, with U.S originated product making up only six of the top 20.

Citat:
1. 'Mario': 193 million.
2. 'Pokémon': 155 million
3. 'Final Fantasy': 68 million
4. 'Madden NFL': 56 million
5. 'The Sims': 54 million
6. 'Grand Theft Auto': 50 million
7. 'Donkey Kong': 48 million (centre)
8. 'The Legend of Zelda': 47 million
9. 'Sonic the Hedgehog': 44 million
10. 'Gran Turismo': 44 million
11. 'Lineage': 43 million
12. 'Dragon Quest': 41 million
13. 'Crash Bandicoot': 34 million
14. 'Resident Evil': 31 million
15. 'James Bond': 30 million
16. 'Tomb Raider': 30 million
17. 'Mega Man': 26 million
18. 'Command & Conquer': 25 million
19. 'Street Fighter': 25 million
20. 'Mortal Kombat': 20 million

http://www.next-gen.biz/index....=view&id=4508&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?10.01.2007. u 23:47 - pre 195 meseci
Citat:
Dead Rising has sold more than a million copies worldwide.

http://www.gamasutra.com/php-bin/news_index.php?story=12359

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?11.01.2007. u 23:07 - pre 195 meseci
Citat:
Title: Triptych
Developer: Chronic Logic
Released: June 2002
Development time: Two full time developers 3 weeks (plus one artists for a week or so for interface improvements which were added in patches)
Platforms:Windows (OSX and Linux added later)
Expenses: Less than $200 for art and sound

SALES
2002: 462 copies
2003: 147 copies
2004: 159 copies
2005: 143 copies
2006: 60 copies
Total Sales: 972 copies

Price: $14.95 USD

Total sales from chroniclogic.com after fees: $13000 USD
Other sales total: $12000 USD
Approximate total income: $25000 USD

http://www.gameproducer.net/20...ales-stats-from-chronic-logic/

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?11.01.2007. u 23:25 - pre 195 meseci
World Of Warcraft Hits 8 Million Mark
http://www.gamasutra.com/php-bin/news_index.php?story=12371

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara? - U.S. Video Game Industry Totals $12.5 Billion in 200612.01.2007. u 02:19 - pre 195 meseci
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Breaking: U.S. Video Game Industry Totals $12.5 Billion in 2006

As was predicted, the U.S. gaming industry toppled its old record in 2006. December alone was up almost 28% and on an annual basis the industry grew 19%. Tons of data and exclusive in-depth commentary from NPD analyst Anita Frazier inside...

The NPD Group has just released its December and year-end totals for 2006, and it's truly stunning. The U.S. video game industry has reached an all-time high at $12.5 billion, easily eclipsing last year's record $10.5 billion. The final month really put the industry over the top, as December total sales hit a whopping $3.7 billion, an increase of 27.8 percent. Software sales for December totaled $1.7 billion, up just 5.4 percent.

http://biz.gamedaily.com/industry/feature/?id=14940


 
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icon Re: Gde naci podatke o prodaji igara?17.01.2007. u 22:32 - pre 195 meseci
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- Following news earlier month that Capcom's zombie-slaying Xbox 360 eclusive Dead Rising had sold more than a million copies worldwide, company officials have now confirmed that the recently released Lost Planet: Extreme Condition has shipped over a million units globally following its December 21 release in Japan and subsequent January 12 release in Europe and North America. Taken together, Capcom notes that the success of both of these titles makes the company the most successful Japanese software publisher producing games for the Xbox 360. Lost Planet, a third-person action title that pits players against both aliens and pirates on a snowy ice-covered world, has been met with generally positive reviews since its release, and boasts both a single player campaign, as well as multiplayer modes with support for up to 16 players via the Xbox Live.

http://www.gamasutra.com/php-bin/news_index.php?story=12426

 
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icon Re: Gde naci podatke o prodaji igara?19.01.2007. u 19:32 - pre 195 meseci
Gears of War Achieves 3 Million In Global Sales
http://www.gamasutra.com/php-bin/news_index.php?story=12460
 
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icon Re: Gde naci podatke o prodaji igara? - Burning Crusade Sells 2.4M on Day One23.01.2007. u 20:56 - pre 195 meseci
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Burning Crusade Sells 2.4M on Day One

Blizzard announced today that World of Warcraft: The Burning Crusade sold 2.4 million units worldwide in its first day of availability, breaking day-one PC game sales records in North America and Europe.

ImageBlizzard said that around 1.2 million copies of the expansion sold in North America on day one, representing over half of the estimated 2 million-plus North American World of Warcraft players.

The original base World of Warcraft, released in November 2004, had also held the day-one PC game sales record at one point in North America with a relatively skimpy 240,000 units sold in its first 24 hours of availability.

The new release sold 1.1 million units in Europe, where there are over 1.5 million World of Warcraft players.

Blizzard added that by the end of the first day of the game’s availability, 1.7 million players had logged in to play The Burning Crusade.

The title launched in North America, Europe, Singapore, Thailand and Malaysia on January 16, and launched in Australia and New Zealand on January 17.

Blizzard said that it had supplied over 4 million copies to retailers worldwide. The game retails for $39.99 in the US.

CEO Mike Morhaime commented, “The Burning Crusade has already exceeded even our most ambitious expectations.”

http://www.next-gen.biz/index....=view&id=4586&Itemid=2

 
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icon Re: Gde naci podatke o prodaji igara? - Who are Casual Gamers?25.01.2007. u 19:07 - pre 195 meseci
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Who are Casual Gamers?

Well it’s not spotty teenagers who buy Half Life or who download pirated games with BitTorrent - no Siree! In fact you often hear that it’s mainly women over 30 - is this true? Yep, you bet. I was just given a report from Popcap, one of the largest developers and distributors of casual games on the Internet, and it includes details of a recent survey that they did of casual gamers.

Check it out:

* 76% of Players are Female! Yep, so it’s no use making gore filled zombie-fests.
* Average age of 48. Wow, so some younger developers might be making games aimed at someone just like their mum - imagine that!
* 89% Are 30 or Older. So basically only 11% are teenagers and in their 20s.
* 71% are 40 or older and 47% are 50 or older. So nearly half of casual gamers are over 50! You better think about that carefully when designing a casual game.
* 88% of players overall indicated they experienced stress relief from playing casual games. So casual games need to be fun and progressive but not “stressful”.
* 74% of all respondents cited mental exercise as a benefit. Aha, so they can’t be mindless games either. They need to keep the grey cells going.


Popcap claim this was the largest ever survey of casual game players (the survey was done in August 2006). Now, a few things may mean that their statistics are slightly skewed (as with all surveys): a) only a certain type of person takes surveys, perhaps women over 50? b) we don’t know where Popcap did the survey. If it was on their site, perhaps it attracts a certain kind of casual customer that is a bit different from Reflexive customers for example. c) we don’t know how many people took the survey. However, I suspect that the survey is pretty accurate to be honest.

A cool thing about women over 50 is that they probably have a good source of income and some spare time on their hands and aren’t afraid to spend money on games. This is great news for *good* casual game developers. Compare that market to say the market for some kind of Indie First Person Shooter game… Imagine I made a low-budget FPS game (haha); well the teenagers and young men that would maybe buy it mostly spend their money on big budget retail games for PCs and consoles or they pirate games (sad fact but true), and so my FPS game would have to compete with those factors. Therefore it would probably not have much chance. Having said that the casual game market is becoming increasingly competitive with game development budgets rising and many more games entering the marketplace everyday.

http://www.binaryjoy.co.uk/games/features/who-are-casual-gamers/

 
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icon Re: Gde naci podatke o prodaji igara?07.02.2007. u 22:52 - pre 194 meseci
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Square Enix Ltd and Buena Vista Games have conveyed that the KINGDOM HEARTS series of action role-playing games has shipped in excess of 10 million units worldwide, propelling it into one of the top game series in the world.

The cumulative sales figures for the series at December 2006 are:

- KINGDOM HEARTS (PAL Release: 1st November 2002, PlayStation 2)
Japan: Over 1.5 million
North America: Over 3.0 million
Europe & PAL: Over 1.1 million

- KINGDOM HEARTS: Chain of Memories (PAL Release: 6th May 2005, Game Boy Advance)
Japan: Over 0.4 million
North America: Over 0.9 million
Europe & PAL: Over 0.2 million

- KINGDOM HEARTS II (PAL Release: 29th September 2006, PlayStation 2)
Japan: Over 1.1 million
North America: Over 1.7 million
Europe & PAL: Over 0.7 million

http://www.el33tonline.com/main/show_news/2666
 
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