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Gde naci podatke o prodaji igara?

[es] :: GameDev - Razvoj Igara :: Gde naci podatke o prodaji igara?
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?18.10.2005. u 19:51 - pre 210 meseci
Citat:
Choi says his company is very satisfied with the progress of MU in China, which has been one of the top 10 most popular games over the past two years. The game has 32 million players in China, three times more than in other parts of the world.

http://www.chinadaily.com.cn/e.../2005-10/10/content_483563.htm

MU = http://www.muonline.com/
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?20.10.2005. u 00:34 - pre 210 meseci
Citat:
Such ventures -- known as massively multiplayer online role-playing games (MMORPG) -- have spawned economies that would rival those of a small country but fly largely under the radar of economists, government statisticians and people beyond the 12-to-35-year-old demographic. However, these economies are becoming increasingly important, says Wharton legal studies professor Dan Hunter, adding that they could redefine the concept of work, help test economic theories and contribute to the gross domestic product in the United States. "Increasingly, these virtual economies are leading to real money trades," notes Hunter, one of a handful of academics closely following this trend.

Another is Edward Castronova, a professor at Indiana University, who has written a series of papers examining the virtual economy which he estimates at somewhere between $200 million to $1 billion. In general, virtual economies are supported by assets collected during a game -- such as the power to slay a dragon -- that are then sold on the Internet for real dollars to other players looking for a competitive edge.

Steve Salyer, president of IGE, says the market for virtual asset trading could hit $1.5 billion in 2005 and $2.7 billion in 2006. Salyer's projections are a blend of internal data and research from outside sources such as DFC Intelligence and the Yankee Group.

http://knowledge.wharton.upenn...cfm?fa=viewArticle&id=1302

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?20.10.2005. u 19:42 - pre 210 meseci
Citat:
Massive Video Game Growth
Interestingly, and perhaps not surprisingly, it's the video game industry that is expected to be the fastest-growing component of the media sector worldwide. Double-digit growth is expected to be propelled by sales of the upcoming next-generation consoles, online and wireless Internet access spending and online advertising.

The global video game market, according to PWC, will increase from $25.4 billion in revenue in 2004 to almost $55 billion in 2009, growing at a 16.5 percent compound annual rate -- and according to how they define the video game category, these figures don't even include the spending on hardware and accessories. PWC believes that the introduction of the next-gen consoles, as well as the continued growth of handheld and mobile gaming, will be key drivers of growth.

PC games in decline, says PWC
The analysts at PWC also think that the PC game market will continue to shrink. In fact, PC game sales are projected to decline from $771 million in 2004 to $655 million in 2009. There is one region, though, where PC games are expected to grow: Latin America. PWC says that limited competition from the new technologies of online and wireless games will enable PC games to flourish there.

Citat:
The Asia-Pacific video game market, specifically, is also projected to maintain its leadership, growing by 18 percent on a compound annual rate through 2009, reaching $23.1 billion. The U.S. video game market isn't far behind and is estimated to grow by 12.9 percent compounded annually to reach $15.1 billion in 2009. The fastest growing region for video games, however, is believed to be EMEA (Europe, Middle East, Africa), which is expected to increase by a compound annual rate of 19.1 percent from $6.0 billion in 2004 to $14.3 billion in 2009.

http://www.businessweek.com/in.../oct2005/id20051007_999151.htm
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?21.10.2005. u 18:51 - pre 210 meseci
Citat:
PlayStation Portable Cumulative Shipment by Territory (as of October 21, 2005)

- Japan (including Asia (*1)) 3.00 million units (launch date: December 12, 2004)

- North America 4.47 million units (launch date: March 24, 2005)

- Europe/PAL 2.53 million units (launch date: September 1, 2005)

Worldwide Shipment: 10.00 million units

http://www.gamesindustry.biz/press_release.php?aid=12424

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?24.10.2005. u 19:00 - pre 210 meseci
Prodaja indie igara (ostatak članka je takođe interesantan):
Citat:
A good example is an independent company called Her Interactive, which couldn't get a publishing arrangement for the Nancy Drew computer games it developed for a very specific niche. So it sold them solely on Amazon.com (AMZN). Atari (ATAR) picked up the titles after the Amazon sales proved there was a market. [Note: To date, Her Interactive has sold more than 2 million units of Nancy Drew titles].

Citat:
Galactic Civilization is an indie game that has sold over 100,000 copies via direct download. World at War is another, selling in high tens of thousands, also via direct download.

http://yahoo.businessweek.com/.../oct2005/id20051021_836073.htm

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?24.10.2005. u 19:02 - pre 210 meseci
Citat:
Report Predicts $58.4 Billion Market in 2007

The global games industry will be worth $35.3 billion in 2005, 5.3% higher than in 2004, rising to $58.4 billion in 2007 according to new research from Informa Telecoms & Media. Tons of stats inside...

Citat:
Informa: Global Games Market Value by Sector ($ million)

Console Hardware
2000: 4,791
2005: 3,894
2010: 5,771

Console Software
2000: 9,451
2005: 13,055
2010: 17,164

Handheld Hardware
2000: 1,945
2005: 3,855
2010: 1,715

Handheld Software
2000: 2,872
2005: 4,829
2010: 3,113

PC Software
2000: 5,077
2005: 4,313
2010: 2,955

Broadband
2000: 70
2005: 1,944
2010: 6,352

Interactive TV
2000: 81
2005: 786
2010: 3,037

Mobile
2000: 65
2005: 2,572
2010: 11,186

Total
2000: 24,352
2005: 35,248
2010: 51,292

Software stats include sales and rental.

http://www.next-gen.biz/index....=view&id=1400&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?25.10.2005. u 01:16 - pre 210 meseci
Citat:
In a new report released today, the Yankee Group says that the US portable games business will be worth $2.9 billion by 2009.

Citat:
# One-half of all portable music players will be phone hybrids by 2009, yet these phones will account for only one-third of the portable music service revenue
# Dedicated digital audio devices will continue to be used more exclusively for their single purpose
# Game hand-held devices and phone hybrids will garner a near equal share of revenue by 2009

http://www.next-gen.biz/index....=view&id=1408&Itemid=2
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?25.10.2005. u 19:07 - pre 210 meseci
Citat:
Game developer Pandemic's Australian studio created "Destroy All Humans" for THQ. The game has shipped more than 1 million units worldwide since it launched in June.

http://news.yahoo.com/s/nm/20051025/tv_nm/destroy_dc

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?27.10.2005. u 01:39 - pre 210 meseci
Citat:
Foundation 9 Entertainment (F9E), the largest independent developer in North America, today announced that it has shipped its 300th title—Capcom Classics Collection for PS2 and Xbox—and it has generated an estimated $1 billion in sales, according to internal data and NPD data.

F9E's titles have sold over 11 million units in the U.S. Some of these include Star Wars Episode III: Revenge of the Sith and Spider-Man 2 for GBA, Midway Arcade Treasures and Godzilla: Destroy All Monsters Melee.

http://biz.gamedaily.com/articles.asp?article_id=10937#10937

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?28.10.2005. u 19:33 - pre 210 meseci
Citat:
Kagan Research have published the ‘Future of Videogames 2005’ which reveals some important insights into the growth of the industry.

# Total videogame industry sales will reach $16 bil. in 2007, a 61% lift over 2004 sales of $9.9 bil.
# Xbox 360 will overtake Nintendo’s Revolution, selling almost twice as many next-gen consoles by 2010.
# U.S. software sales will pick up incrementally, reaching the $8 bil. mark in 2008 — a 30% lift over 2004 industry sales of $6.3 bil.
# 54 mil. U.S. households will own at least one console by 2010, and most will own both a fixed and a portable system.

http://www.next-gen.biz/index....=view&id=1456&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?29.10.2005. u 17:49 - pre 210 meseci
Zoo Tycoon
Citat:
Blue Fang's award-winning Zoo Tycoon franchise, published by Microsoft Game Studios, has now sold more than 5 million units worldwide LTD and over 2.5 million units in the United States.
http://www.microsoft.com/games/zootycoon/zoo2/sales_milestone.asp

RollerCoaster Tycoon
Citat:
According to the NPD Group, RollerCoaster Tycoon is the top-selling tycoon franchise, having sold nearly nine million units life-to-date worldwide.
http://www.myth-games.com/news728.htm

Civilization
Citat:
More than 5 million copies in the series have been sold, according to Firaxis. Initial sales data for Civilization IV, which will sell for around $50, should be available in another week or two, Gilmore said.
http://baltimore.bizjournals.c...tories/2005/10/24/daily38.html

Nintendo DS hardware
Citat:
Nintendo has sold 6.65 million of its DS dual-screen handheld system and expects sales to reach 12.4 million by March. The company recently cut the price of the DS by $20 to $129.99. The DS was introduced in November 2004, a month earlier than the PSP.
http://www.startribune.com/stories/459/5695340.html

Resident Evil
Citat:
Based on the popular Resident Evil series which has sold more than 26 million units worldwide and is Capcom’s highest selling series, Resident Evil 4 sees the return of a familiar hero on a mission of the highest level.
http://www.gameinfowire.com/news.asp?nid=7468
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?01.11.2005. u 18:48 - pre 210 meseci
Citat:
The young video-game creator from Nintendo Co. (NTDOY ) found the six-sided puzzle to be an ideal toy -- a cinch to get started, murder to solve, and impossible to put down. Miyamoto kept those qualities in mind when he created Super Mario Bros., which went on to become the hottest-selling video game of all time, with more than 40 million copies sold.
Citat:
Miyamoto's three biggest hits -- Donkey Kong, Super Mario Bros., and The Legend of Zelda -- have sold 271 million copies worldwide.
Citat:
His latest triumph is Nintendogs, a game for Nintendo's top-selling handheld console. It has sold 1.6 million units since its April debut.
http://yahoo.businessweek.com/magazine/content/05_45/b3958126.htm

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?02.11.2005. u 20:56 - pre 209 meseci
Citat:
Sony has registered sales of more than 2.2 million PSP hardware
units in the U.S. since its March launch.
Citat:
Sony forecasts
hardware sales in the U.S. to reach 5 million by the end of the year,
as consumers purchase PSP systems to play the new
games.
http://today.reuters.com/news/...-UMD-DC.XML&archived=False
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?02.11.2005. u 21:09 - pre 209 meseci
Citat:
Two years after its launch Club Pogo, EA's casual games service, has announced its millionth paying subscriber, with woman making up 75% of users.

http://www.next-gen.biz/index....=view&id=1491&Itemid=2
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?02.11.2005. u 23:08 - pre 209 meseci
Interesantna statistika ako treba da odlučite za koje grafičke kartice
da pravite igru:
Code:
Market share

Rank    Graphics Supplier       Q2 Market Share Q3 Market Share
1       Intel                   43.80%          41.80%
2       ATI Technologies        26.80%          26.20%
3       Nvidia                  15.90%          17.80%
4       VIA Technologies         7.80%           8.90%
5       Silicon Integrated       5.10%           4.80%
6       Matrox Graphics          0.30%           0.30%
7       XGI                      0.30%           0.20%
8       3Dlabs (Creative Tech)   0.02%           0.01%

http://www.next-gen.biz/index....=view&id=1485&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?07.11.2005. u 03:01 - pre 209 meseci
Citat:
With over 23 million units sold worldwide to date, the series has grown over the years to span multiple fictional genres, including the science fiction Tiberium universe, the revisionist history of the Red Alert universe, and a twist on modern warfare with Command & Conquer: Generals.

http://www.gameplanet.co.nz/mag.dyn/News/10020.html
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?07.11.2005. u 21:42 - pre 209 meseci
Citat:
The Mario Party series has sold more than 5 million units worldwide and is one of the most popular video game franchises.

http://news.punchjump.com/article.php?id=1598

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?08.11.2005. u 21:45 - pre 209 meseci
Citat:
PopCap's games have been downloaded more than 150 million times, and its flagship title Bejeweled has sold more than 5 million units across all major platforms.

http://www.prnewswire.com/cgi-...-08-2005/0004210932&EDATE=
Citat:
Since its debut in 1998, the #1-selling StarCraft series* has won industry acclaim and has shattered sales records worldwide with over nine million copies sold**
*NPD Intellect/PC Data games category monthly sales April-September 1998
**Based on EDI sell-through, internal company estimates, and reports from key retail accounts around the world

http://www.gamesindustry.biz/press_release.php?aid=12824

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?08.11.2005. u 21:52 - pre 209 meseci
Citat:
Revenue from Sawyer’s games, mainly including iterations of the Roller Coaster Tycoon franchise for PC, is estimated to be about $180 million, and Sawyer has already received about $30 million in royalties, but still lists multiple examples of what he suggests are incorrect deductions from his royalty total. The grounds for the suit were set up in 2003 when Sawyer brought in forensic accountants to audit royalties due to him from Atari/Infogrames, a process strongly recommended by game lawyer Tom Buscaglia in a recent Gamasutra column.
Citat:
Neither parties have yet released public statements about the case, and it's unclear whether the future of the Roller Coaster Tycoon will be affected by this court case. According to earlier comments by Sawyer, the franchise had nearly nine million units sold life-to-date worldwide in early 2005, and it's believed that Sawyer still owns the original IP to the game series.

http://www.gamasutra.com/php-bin/news_index.php?story=7111

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?09.11.2005. u 19:35 - pre 209 meseci
World Of Warcraft (WOW)
Citat:
According to Blizzard, the number of subscribers worldwide topped 4.5 million prior to the Taiwan launch and it is expected that this figure will rise sharply as gamers in Taiwan, Macau and Hong Kong begin playing the game. The figure is based on individuals who have paid a subscription fee or purchased a prepaid card, as well as those who have purchased the installation box bundled with one free month access.
http://gamesindustry.biz/news.php?aid=12867

[Ovu poruku je menjao bkaradzic dana 09.11.2005. u 20:36 GMT+1]
 
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[es] :: GameDev - Razvoj Igara :: Gde naci podatke o prodaji igara?
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