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VESTI iz industrije igara

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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara28.06.2006. u 19:36 - pre 216 meseci
Citat:
Study: Casual Gamers are Hardcore

A recent study reveals that nearly one-third of casual gamers play for over two hours per gameplay session--much longer than expected.

Macromedia, operator of the Trymedia Network digital distribution platform for PC games, reported that 31 percent of casual gamers on its Trygames site play for more than two hours per session, and 37 percent of those observed play nine sessions per week.

The results seem to shatter preconceptions about the "quick-bursts-of-gameplay" mindset that the industry has assumed regarding casual gamers.

"Our survey has determined that mainstream audiences dedicate a substantial amount of time to gameplay--not just in 15-minute increments as previously thought," said Loren Hillberg, executive VP and general manager of commerce at Macrovision.

Furthermore, two-thirds of the 789 study participants said that their gameplay sessions typically last at least an hour, and nearly three-fourths usually play at night. Over half play on the weekends.

Not all of Macrovision's results were surprising. The study revealed that 37 percent of casual gamers are age 35-49, and 28 percent are age 50-60. Females predictably dominate the casual segment, making up 71 percent of casual gamers.

Of interest to advertisers are the hobbies of casual gamers. Their top five interests, from most popular to least, are pets, travel, arts and crafts, shopping and gardening.

Here are more figures from this statistical feeding-frenzy:

Top casual game genres:

1. Puzzle (67%)
2. Card (44%)
3. Strategy (35%)
4. Action (34%)

67 percent read game reviews, and 46 percent of review readers feel influenced to make a purchase based on critics' opinions.

84 percent have broadband.

70 percent have purchased a game after playing a free trial.

http://www.next-gen.biz/index....=view&id=3329&Itemid=2

 
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Filip Strugar
Filip Strugar
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icon Ubisoft: Bulgarian team working on several PC, console titles02.07.2006. u 10:47 - pre 216 meseci
http://www.gamesindustry.biz/content_page.php?aid=18049

Citat:
The studio has opened its doors with a team of 21 employees, including a core group of 11 staff members who have recently completed work on Xbox 360 flight simulation title, Blazing Angels: Squadrons of WWII.


Citat:
...the company plans to rapidly expand the 21-strong with an additional 40 team members by the end of the year.
 
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bkaradzic
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icon Re: VESTI iz industrije igara02.07.2006. u 18:13 - pre 216 meseci
Za sve one koje zanima tržište "casual" igara IGDA je objavila novo istraživanje.

U ovom dokumentu možete pročitati, ko igra igre, koji su popularni žanrovi, ko su glavni izdavači, kakvi biznis modeli postoje, koji su izvori zarade, preporuke kako napraviti igru koja će biti interesantna "casual" igračima, koliko zarađuju firme koje proizvode "casual" igre, itd.

2006 International Game Developers Association Casual Games White Paper
http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2006.pdf

 
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franticnick

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icon Re: VESTI iz industrije igara02.07.2006. u 21:32 - pre 216 meseci
Citat:
bkaradzic: Za sve one koje zanima tržište "casual" igara IGDA je objavila novo istraživanje.

U ovom dokumentu možete pročitati, ko igra igre, koji su popularni žanrovi, ko su glavni izdavači, kakvi biznis modeli postoje, koji su izvori zarade, preporuke kako napraviti igru koja će biti interesantna "casual" igračima, koliko zarađuju firme koje proizvode "casual" igre, itd.

2006 International Game Developers Association Casual Games White Paper
http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2006.pdf


Odlican tekst!

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara07.07.2006. u 19:38 - pre 216 meseci
Citat:
According to CGA numbers in a DFC Intelligence joint market report, the casual games industry made $713 million (USD) in 2005 and revenue is estimated to grow to $1.56 billion (USD) in 2008. Relevant to the location of the conference, North American casual game revenues in 2005 were at $314 million, 45% of the worldwide total. Emphasizing why people should get involved in the casual games industry, the number of consumers attracted to free casual games is estimated to be over 150 million worldwide.

http://gamasutra.com/features/20060706/dillon_01.shtml

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara11.07.2006. u 17:42 - pre 216 meseci
Citat:
Beyond Conversion Rate: Further Numbers to Improve Casual Game Sales

Conversion rate has become the standard for determining success in the casual games space. In both formal and informal meetings within the casual games industry, conversion rates are both guarded and flaunted depending on what your numbers look like. Microsoft has taken every opportunity to mention the conversion rates of the top Xbox Live Arcade games, and the larger casual games industry has noted the need to improve conversion rates in order to become even more financially successful. While improving conversion rates is certainly a good area of focus, there are limitations to conversion rate that make it an incomplete measure of the casual games industry.

http://www.gamasutra.com/features/20060711/carroll_01.shtml
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara30.07.2006. u 20:03 - pre 215 meseci
Citat:
EXCLUSIVE: E3 FINISHED

Senior industry sources have revealed to Next-Gen.Biz that the E3 industry event, in its present form, has been cancelled for next year and the foreseeable future.

The Entertainment Software Association (ESA) shindig has been a staple of game industry life since the mid-1990s. However, we understand the larger exhibitors have jointly decided that the costs of the event do not justify the returns, generally measured in media exposure.

http://www.next-gen.biz/index....=view&id=3538&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara01.08.2006. u 00:01 - pre 215 meseci
Citat:
Entertainment Software Association Announces Evolution of E3Expo for 2007

Washington, DC (July 31, 2006) – To better address the needs of today’s global computer and video game industry, the 2007 Electronic Entertainment Expo (E3Expo) is evolving into a more intimate event focused on targeted, personalized meetings and activities, the Entertainment Software Association (ESA) announced today.

“The world of interactive entertainment has changed since E3Expo was created 12 years ago. At that time we were focused on establishing the industry and securing orders for the holiday season,” said Douglas Lowenstein, President of the ESA, the trade association representing U.S. computer and video game publishers and the owner of E3Expo. “Over the years, it has become clear that we need a more intimate program, including higher quality, more personal dialogue with the worldwide media, developers, retailers and other key industry audiences.”

The new E3Expo will take shape over the next several months. As currently envisioned, it will still take place in Los Angeles, described by ESA as a “great and supportive partner helping to build E3.” It will focus on press events and small meetings with media, retail, development, and other key sectors. While there will be opportunities for game demonstrations, E3Expo 2007 will not feature the large trade show environment of previous years.

“E3Expo remains an important event for the industry and we want to keep that sense of excitement and interest, ensuring that the human and financial resources crucial to its success can be deployed productively to create an exciting new format to meet the needs of the industry. The new event ensures that there will be an effective and more efficient way for companies to get information to media, consumers, and others,” said Lowenstein.

Additionally, the evolution of the video game industry into a vibrant and expanding global market has led to the creation of major events in different regions, such as the Games Convention in Leipzig, the Tokyo Game Show, and company-specific events held by Sony, Nintendo, Microsoft, and others around the world. As a result, Lowenstein said, “It is no longer necessary or efficient to have a single industry ‘mega-show’. By refocusing on a highly-targeted event, we think we can do a better job serving our members and the industry as a whole, and our members are energized about creating this new E3.”

Additional details about the new E3Expo event will be forthcoming in the next few months.

The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.

http://www.theesa.com/archives/2006/07/for_immediate_r.php

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara02.08.2006. u 01:43 - pre 215 meseci
Interesantan intervju kako je nastala nova HL2 igra Portal...
Citat:
Kim Swift: Along with the other members of the Portal team, we were students at DigiPen Institute of Technology located in Redmond, WA, next to the Nintendo of America campus. During our senior year, the seven of us created a game called Narbacular Drop, which was an early test of our ideas about portal-based gameplay. Every year, DigiPen puts on an expo for graduating seniors to show their game projects to prospective employers. A couple of Valve people attended, and they asked us to come to the Valve offices and show it to Gabe Newell. Gabe watched our demo and basically hired us on the spot. It was kind of shocking. We stood around in the parking lot afterwards gibbering to ourselves for about 20 minutes.

http://ps3.ign.com/articles/721/721542p1.html

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - ID's Kevin Cloud Says Piracy is Killing PC Gaming08.08.2006. u 01:41 - pre 215 meseci
Citat:
ID's Kevin Cloud Says Piracy is Killing PC Gaming

During a QuakeCon Q&A panel, Kevin Cloud, co-owner of Id and exec producer on Enemy Territory: Quake Wars, responded to a question about PC games disappearing from retailer's shelves by saying that piracy was "killing PC games."

"It's the primary reason retailers are moving to the console," Cloud said, continuing on to say that ways to reduce piracy are in the forefront of every PC developer's mind, and citing World of Warcraft's subscription-based nature as an example of a possible solution to the problem.

Id CEO Todd Hollenshead went on to theorize that "about seventy percent of the landmass in the world where you can't sell games in a legitimate market, because pirates will beat you to the shelves with your own game."

"Nobody knows," said Hollenshead, "but you may literally have more games being played illegitimately than being played legitimately." Hollenshead explained how this his the PC devs by explaining that retailers would rather give up their valuable shelf space to product that can't easily be downloaded elsewhere: namely console games.

http://www.1up.com/do/newsStory?cId=3152680
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - A Detailed Cross-Examination of Platform Games08.08.2006. u 02:07 - pre 215 meseci
A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games
http://gamasutra.com/features/20060804/boutros_01.shtml
 
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tosa
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icon Microsoft Selling Consumer Version of Professional Software Tools Used to Create Video Games14.08.2006. u 09:01 - pre 215 meseci
http://hosted.ap.org/dynamic/s...TION=HOME&TEMPLATE=DEFAULT

Citat:
The XNA Game Studio Express program, an offshoot of the company's more robust XNA Framework, will be available Aug. 30 for a $99 annual subscription, the company announced Monday.

The software, which requires a Windows PC to operate, will let anyone with the desire create their own video games and then share them on Microsoft's Xbox Live online game service, said Peter Moore, a Microsoft vice president.

"It's our first step of creating a YouTube for video games," Moore said, referring to the wildly popular free online video sharing Web site. "It will give you everything you need to bring your game to life on Xbox 360."
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara16.08.2006. u 01:20 - pre 215 meseci
Citat:
Game Industry Shipments to Hit $12.5 bln in '06

The Consumer Electronics Association, organizers of the Consumer Electronics Show, have released a report forecasting that total hardware and software gaming shipments will reach $12.5 billion this year, as the PS3 and Wii hit the market.
ImageContinuing shipments of Xbox 360 hardware and software will also play a role in expanding the market, which is expected to grow by 16 percent from the end of 2006 to the end of 2007.

CEA director of industry analysis Sean Wargo said, "The fourth quarter of this year is when things really heat up in the gaming market, with continued growth expected through 2007, reaching $15 billion."

The CEA also predicted that total consumer electronics factory-to-dealer sales would reach $140 billion this year, an 8 percent growth over 2005, which saw a growth of 11 percent over 2004.

The overall games industry appears to be rebounding quicker than expected, in the midst of the console transition. Combined software, hardware and accessory sales were up 29 percent year-over-year in July, according to the NPD Group.

CEA's news release, which was only an excerpt of a complete report, didn't mention thriving handheld sales, most notably of the Nintendo DS, which drove hardware and software sales last month.

http://www.next-gen.biz/index....=view&id=3640&Itemid=2
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Blizzard organizuje takmičenje za umetnike...18.08.2006. u 02:50 - pre 215 meseci
Citat:
Blizzard Entertainment invites you to take part in our first ever annual Art Contest! 3D Artists and Concept Artists, pour your creativity into our Diablo, Starcraft and Warcraft universes! For more information including details on our exciting Grand Prizes valued at over $10,000 each, check out our website and official rules at www.blizzard.com/artcontest.

Citat:
Contest submissions will be accepted on this website until 11:59 PM PST September 17, 2006! Whether you are low- or high-poly, 2D or 3D, amateur or professional, this will be your chance to pour your creativity into the Blizzard universes: Diablo, StarCraft, and Warcraft.

http://www.blizzard.com/inblizz/contests/artcontest2006/

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara24.08.2006. u 21:40 - pre 214 meseci
Citat:
A Short History Of…ACTIVISION

http://www.next-gen.biz/index....=view&id=3688&Itemid=2
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara28.08.2006. u 00:32 - pre 214 meseci
WCG u Sava centru sa slikama:
http://www.elitesecurity.org/t...mes-za-SCG-Sava-centru-avgusta

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara29.08.2006. u 00:10 - pre 214 meseci
Citat:
Neovisi izdavac za neovisne igre

Zaboravite Electronic Arts, Activison i Vivendi. Na sceni je Manifesto Games, novi izdavac koji ce iskljucivo online putem za jeftine novce prodavati naslove neovisnih developera cime se nadaju pokrenuti revoluciju dobrih igara sa malim budžetima.

U svome proglasu Manifesto kaže kako odbijaju trenutnu politiku velikih izdavaca, cinjenicu da kutije sa igrama koštaju preko pedeset dolara, velike budžete, masivne razvojne timove i producente koji niti ne znaju što prodaju. Trenutno u ponudi imaju nekolicinu igara od kojih su neke pokupile nagrade na neovisnim festivalima, a za detaljnije informacije o njihovoj ponudi i programu kliknite OVDJE.

Ipak, daleko bolju i bogatiju uslugu istog tipa pruža Steam, kojeg vec, nadamo se poznajte. Usput najavljujemo i veci osvrt Olega Maštruka u rujanskom Bugu o digitalnoj distribuciji igara preko Interneta, pa koga zanima ovakav nacin nabavke igara - neka ne propusti taj napis.

http://www.bug.hr/vijesti/index.asp?id=74166

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara29.08.2006. u 18:25 - pre 214 meseci
August 2006 Indie Game Monthly Round-Up
http://www.gametunnel.com/articles.php?id=512
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara29.08.2006. u 18:33 - pre 214 meseci
Septembarsko izdanje Develop magazina možete besplatno skinuti ovde (potrebna registracija):
http://www.developmag.com/

Sadržaj:
Citat:
5-8 NEWS
Ubisoft’s development expansion; the
transition effect; Molyneux’s GDC
London keynote examined; new digital
distribution tech for studios

12-18 OPINIONS
More views from the frontline: Rick
Gibson on the rise of Nintendo; Owain
Bennallack surveys the death of E3; and
Toby Simpson looks at bad coding

21 LONDON CALLING
Special profile of London Games Festival
developer events GDC London and the
Tiga content market

24 PROFILE: EA UK STUDIOS
Life at the UK’s largest in-house
development resource examined

27 THE CREATIVE JOURNEY
Creative Assembly studio leader Mike
Simpson interviewed

41 RISE OF THE WRITERS
Rhianna Pratchett on why professional
writing is crucial to games

46 TARGET: TEXAS
A preview of this month’s MMO-focused
Austin Games Conference

54 ‘WE’LL MAKE YOU A STAR’
How Hollywood-style agents can save
the games development business

30 PLAYSTATION FREE
London Studio boss
Jamie Macdonald
explains how freelance
staff are changing game production

34 XBOX EXPRESS
An examination of
Microsoft’s new strategy
to give consumers
development tools for free

44 CLOUD 9
How superstudio
Foundation 9 conquered
the United States

58 MOBILE


 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara29.08.2006. u 18:39 - pre 214 meseci
60. izdanje nedeljnika Escapist:
Citat:
Julianne Greer: Editor's Note: Editor's Choice

"We're suckers for a great article, but we have built, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our first year of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix …" Editor's Note, Issue 60

Articles include:

Mur Lafferty: D&D Therapy

"It's becoming so ubiquitous that the hatred is old hat to us. Don't allow your kids to play videogames. It deadens their imagination, makes them more violent, exposes them to boobies and ruins their social conditioning with other kids. Most gamers are tired of hearing this, so tired they're numb to the criticisms. But what we don't hear enough of is the truth of the matter: Gaming is good for you." Mur Lafferty reveals to truth about gaming in "D&D Therapy."
Max Steele: Three Under 30

"Like film and television, gaming has its wunderkinds, young stars that shatter expectations of accomplishment. I've assembled profiles of three of the best and brightest of these gamemakers, our industry's future game gods. One is an independent publisher, the second a revolutionary risk-taker, the third a graphical prodigy. Each is under 30 years old. Here, then, are three under-30 next generation gamemakers to watch." Max Steele presents "Three Under 30."
Pat Miller: They're Everywhere!

"Normally, I would show up to school in a T-shirt, jeans and sandals; hopelessly underdressed by the standards of most Sophia students, but I didn't particularly care. The exception to all of this was my bright green 1UP mushroom T-shirt, which inspired even the most tenuous of acquaintances to comment, with genuine curiosity, 'So, you know Mario?'" In "They're Everywhere!" Pat Miller bridges the culture gap - with games.
Shannon Drake: There's a Lot More to Tell

"Chainsaws and gore pass for cutting-edge in gaming, but Silicon Knights' Eternal Darkness takes the craft of horror further. A Call of Cthulhu-style Sanity system plunges characters into madness, but the game also reaches out into the life of the player as his character goes mad. Instead of zombies out of nowhere, there's that cold chill in the pit of the stomach, that little shudder as the game announces 20 hours of gameplay has been deleted. There's the unsettling feeling of realizing the bug crawling across the TV is on the inside." Shannon Drake delves into the mind of the madmen behind "Eternal Darkness" in " There's a Lot More to Tell."

Matthew McKeague: Epic Yard Sale Tale

"In an effort to combine my hardcore gaming hobby, my journalism degree and a mild curiosity in yard sales, I decided to see what kind of videogame-related items were to be had amidst the assorted knick-knacks being cleared from the garages around Central Pennsylvania. I searched the lands for gems of the videogame world with only a pen, a notepad, a wallet full of small bills, the newspaper classifieds section and my Monty Python-esque haggling skills, and discovered a bit about gaming's history and perhaps my own in the process." Matthew McKeague goes on a search for ghosts of videogaming's past in "Epic Yard Sale Tale."

The Letters to the Editor also make a return. If you have a comment on The Escapist or its content, send an email to [email protected] and you might be featured in the next issue.
About the Escapist

The Escapist covers gaming and gamer culture with a progressive editorial style, with articles and columns by the top writers in and outside of the industry. A weekly publication, its magazine-style updates offer content for a mature audience of gamers, entertainment enthusiasts, industry insiders, and other "NetSet" readers.

Each issue, The Escapist explores a central theme, addressing head-on the topics relevant to gamers.

Combining print-quality writing and magazine-style aesthetics with the accessibility of the web, The Escapist is available online, via PDF, and through RSS for broad syndication. For more information, visit www.escapistmagazine.com.

WEB: http://www.escapistmagazine.com/issue/60
PDF: http://www.escapistmagazine.com/pdf/60

 
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[es] :: GameDev - Razvoj Igara :: VESTI iz industrije igara
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Strane: << < .. 3 4 5 6 7 8 9 10 11 12 ... Dalje > >>

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