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tosa
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icon Ubisoft Plans D-Day31.08.2006. u 04:29 - pre 214 meseci
http://psp.ign.com/articles/729/729376p1.html

Citat:
August 30, 2006 - Ubisoft has announced that it will unleash Brothers in Arms D-Day -- a new squad-based PSP exclusive -- to retailers this coming autumn. Putting players in control of Screaming Eagle sergeants Hartsock and Baker as they make their way to Carentan and St. Sauveur, the new BIA installment is in development by Ubisoft Shanghai in collaboration with the console production team at Gearbox Software.
 
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Aca_LP
Aleksandar

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icon Re: VESTI iz industrije igara03.09.2006. u 01:22 - pre 214 meseci
Prvo izdanje magazina Game Tunnel mozete skinuti u pdf formatu sa ove adrese.

http://www.gametunnel.com/articles.php?id=516
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara05.09.2006. u 07:23 - pre 214 meseci
Citat:
"People are waking up to the importance of videogames"

Speaking at the BAFTA headquarters in London, Ubisoft MD Rob Cooper has predicted that the UK games industry will continue to flourish as new technologies lead to more innovation in development.

"More than ever, people are starting to wake up to the importance of videogames - culturally, artistically and economically," Cooper said.

"The games industry constantly invents and reinvents itself through the development of new technologies, and increasingly, more imaginative, inspired and innovative game content."

Cooper was speaking at an event to promote BAFTA's new videogames awards ceremony. The inaugural ceremony will be held on October 5 at London's Roundhouse.

"I've seen our industry grow from a tiny seed of niche entertainment to a global entertainment phenomenon that rivals the music and movie giants of the world/ And so it's fitting that our success is now recognised by such an esteemed British institution as BAFTA," Cooper continued.

"Gaming is a serious business - a modern art form that can only get bigger and bigger, and it's here to stay."

http://gamesindustry.biz/content_page.php?aid=19452
 
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tosa
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icon EA puts out 14 classics for the PSP05.09.2006. u 08:38 - pre 214 meseci
http://www.theinquirer.net/default.aspx?article=34146

Citat:
It is putting out 14 classic games for the PSP on November 7th under the name EA Replay, probably not a backhanded slight toward modern console content restrictions, but if the shoe fits.......

The games included are B.O.B., Budokan, Desert and Jungle Strike, Haunting Starring Polterguy, Mutant League Football, Road Rashes 1-3, Syndicate, Ultima: The Black Gate, Virtual Pinball, Wing Commander and Wing Commander: Secret Missions. There is a lot of good here, and for $19.99, this looks like a steal.
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara05.09.2006. u 22:36 - pre 214 meseci
Citat:
SCEE and Ubisoft back GDC Russia
George Bain and Serge Hascoet lend weight to October event

The organisers of the Game Developers Conference Russia have announced its advisory board, which includes George Bain, developer support manager for Sony Computer Entertainment Europe, and Serge Hascoet, chief creative officer at Ubisoft.

Also joining the board is Alex Marquez of technology investment firm Intel Capital and Kathy Schoback, vice president of content acquisition at AGEIA Technologies.

Homegrown talent present on the GDC Russia advisory board include representatives from Noviy Disk, Creat Studios, KranX Productions, Nival Interactive, Buka and 1C.

The Game Developers Conference Russia takes place in St. Petersburg on October 18th – 20th. Keynotes are yet to be announced.

http://gamesindustry.biz/content_page.php?aid=19448
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - New chip promises better AI performance in games06.09.2006. u 01:25 - pre 214 meseci
Citat:
New chip promises better AI performance in games

9/5/2006 11:55:12 AM, by Eric Bangeman

A new company called AIseek announced what it describes as the world's first dedicated processor for artificial intelligence. Called the Intia Processor, the AI chip would work in conjunction with optimized titles to improve nonplayer character AI. Similar to the way in which physics accelerators can make a game's environment look much more realistic, Intia would make the NPCs act more true to life.

AIseek will offer an SDK for developers that will enable their titles to take advantage of the Intia AI accelerator. According to the company, Intia works by accelerating low-level AI tasks up to 200 times compared to a CPU doing the work on its own. With the acceleration, NPCs will be better at tasks like terrain analysis, line-of-sight sensory simulation, path finding, and even simple movement. In fact, AIseek guarantees that with its coprocessor NPCs will always be able to find the optimal path in any title using the processor.

Intia will enable developers to support much larger maps, including the possibility of dynamically changing maps that the NPCs could then adapt to. AIseek's hope is that use of Intia will result in the "creation of new game worlds that are based on large, rapidly changing environments."

AIseek has a handful of demos available in the form of movies purporting to show how NPCs operate using the company's AI acceleration. I couldn't get all of them to download, but the one I was able to watch was impressive: two armies with tanks and infantry in a head-on battle. As the terrain changed due to damage inflicted by the tanks, the infantrymen adapted their paths as they advanced through the scene.

If you're hoping that the NPCs in your favorite title will start acting smarter anytime soon, you'll be disappointed. Right now, it's unclear whether Intia is anything more than a name associated with a web site designed to attract venture capital funding. There is nothing indicating when Intia will be shipping, when AIseek's SDK will be available to developers, or what type of hardware will be necessary to use it. However, if you've ever been irritated by the stupidity of the NPCs in your favorite title, a dedicated AI coprocessor may be worth the wait.

http://arstechnica.com/news.ars/post/20060905-7665.html

 
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bojan_bozovic

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icon Re: VESTI iz industrije igara06.09.2006. u 11:17 - pre 214 meseci
Ili drugim recima programeri su lenji i ne zele napisati rudimentarni AI (AI za sahovski program je daleko kompleksniji, a to je odavno reseno tako da onaj ko moze sa PC-jem da se izbori moze na profesionalni turnir).
 
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tosa
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icon Re: VESTI iz industrije igara06.09.2006. u 11:26 - pre 214 meseci
ode u žestok off-topic... Ne možeš porediti šah i real-time igru!
Da li je računar u stanju da izračuna 60 šahovskih poteza u sekundi koji imaju smisla?
Uzmi u obzir brzinu procesora od 200-700 MHz jer je to prosek za današnje konzole
(ne računajući "next-gen"). Ako je odgovor potvrdan, to je samo jedan akter u igri
od mnogo potrebnih da bi se nešto i nazvalo igrom.
 
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deki77

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icon Re: VESTI iz industrije igara09.09.2006. u 19:57 - pre 214 meseci
http://www.gamespot.com/xbox360/action/saintsrow/index.html
http://www.gamespot.com/xbox360/action/saintsrow/screenindex.html
kao vam se čini dali je neko probao!!!

 
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tosa
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icon Xbox360 laptop11.09.2006. u 11:50 - pre 214 meseci
Interesantan mod!

http://benheck.com/Games/Xbox360/x360_page_1.htm
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Analyze This: The Current State of the PC Game Business11.09.2006. u 19:35 - pre 214 meseci
Interesantan članak na Gamasutri o stanju PC igara:
Citat:
Analyze This: The Current State of the PC Game Business

They are the professional analysts whose job it is to research, keep track of, advise their clients, and opine to the media about the gaming business. Analyze This cuts right to the chase: Rather than reporting on a subject, and throwing in quotes by analysts to support or refute a point, Gamasutra offers up a timely question pertaining to the business side of the video game industry and simply lets the analysts offer their thoughts directly to you.

Each person's opinion is his or her own and will (probably) not necessarily agree with their fellow colleagues' This month's 'Analyze This' column discusses the state of the PC game market with Wedbush Morgan's Michael Pachter, Screen Digest's Ed Barton, and DFC Intelligence's David Cole.

http://www.gamasutra.com/features/20060911/wen_01.shtml

Izdvajam deo o pirateriji:
Michael Pachter, Wedbush Morgan Securities
Citat:
[On piracy]: "The piracy issue is probably a real one, and the fact that console games are written in proprietary languages and that the consoles themselves have chips to recognize pirated copies will continue to help prevent piracy of console games. However, the flip side is that console games carry a heavy manufacturer's royalty, while PC games do not. To answer your question, yes, piracy is a problem that will limit the growth of PC game sales.

Ed Barton, Screen Digest
Citat:
"A natural evolution of [this business] model, popular with Asian game makers, is to rely completely on micro-transactions for revenue. In Asia where PC software piracy rates are historically very high, client software is often distributed at nil cost with revenues generated by payments for game time or in-game objects.

David Cole, DFC Intelligence
Citat:
[On piracy]: "Piracy is a big problem. There has been no legitimate console business in much of Asia because of piracy problems. Over in those markets it was the PC game companies that were the ones that found a way around the piracy issue [through MMOGs].

Dodatak:
Michael Dell On The Future Of PC Gaming
http://www.gamasutra.com/php-bin/news_index.php?story=10821


[Ovu poruku je menjao bkaradzic dana 11.09.2006. u 22:39 GMT+1]
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - iPod nova platforma za casual igre12.09.2006. u 21:47 - pre 214 meseci
Citat:
Apple Steps Up iPod Gaming

At today’s Apple event in San Francisco, company co-founder Steve Jobs revealed fifth-generation iPods with greater gaming capabilities.

Casual games including Pac-Man, Zuma, Texas Hold ‘em and Tetris will be made available on the iTunes store for $4.99 each. More games are expected to launch in the future.

The move marks a stronger emphasis at Apple on portable gaming, and highlights the widespread interest on the part of digital entertainment companies to jump into the casual gaming market.

Games for iPod have been available for some time, but have primarily been limited to simple entertainment titles. Apple now seems intent on bringing more popular, sophisticated titles (in terms of casual games) to various iPod configurations via the iTunes music store.

More on iPod games as information becomes available.

http://www.next-gen.biz/index....=view&id=3796&Itemid=2

http://www.apple.com/itunes/store/games.html

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - 'Casual games' survey results surprise publisher15.09.2006. u 19:28 - pre 214 meseci
Citat:
'Casual games' survey results surprise publisher

PopCap Games, a leading developer and publisher of casual games, has unveiled the results of what it calls the largest survey of players of 'casual' computer and video games ever conducted. Among the findings of the survey, which involved more than 2,100 respondents from among PopCap's customer base, were the answers given to questions about when, where and why consumers turn to these puzzle, word and simple action games. At the highest level, the survey found that more casual game players view the playing of such games as an important leisure time activity than TV, reading, or spending time with family and friends; 88% of respondents derive stress relief from playing; over half play casual games on a daily basis; 71% are 40 or older and 47% are 50 or older.

The survey, which reflects the responses of 2,191 purchasers of at least one PopCap game, was conducted in August by market research firm Information Solutions Group and carries a confidence interval of +/- 1.9%. "We've never set out to make a 'healthy' game or a 'game for women' – we simply try to make high quality, broadly appealing, fun games for everyone," said Jason Kapalka, co-founder and Chief Creative Officer of PopCap. "We know from the many emails and letters we receive that some portion of our customers derives health benefits from the games, and that many view playing our games as a major source of fun in their lives, but these survey results are surprising even to us."

Among the most interesting findings of the survey were responses to questions regarding the location, duration and reasons for playing casual computer games, defined for survey purposes as "puzzle, word, simple action/arcade and other family-friendly, non-violent games which can be played on computers and mobile devices." Survey findings included: motives For Playing: 88% of players indicated they experienced stress relief from playing casual games and 74% cited mental exercise as a benefit; when asked to choose the most important reasons for playing, 41% picked "stress relief/relaxation," more than twice the number (19%) who chose "entertainment"; 27% said the games provided distraction from chronic pain and/or fatigue, and fully 8% said they derived actual relief from chronic pain and/or fatigue.

Dr Carl Arinoldo, a psychologist of 25 years and an author on stress management who has played casual games and advocates them as a source of both stress relief and cognitive exercise, says he was not surprised by the survey results. "Casual word and puzzle computer games, such as Bookworm and Bejeweled, can actually develop new cellular brain connections, thereby helping to keep the healthy brain active and vital. And by seriously attending to the word and puzzle games, people can control stress by cognitively blocking out the negative stresses of the day and ultimately train themselves to do this more reflexively. Unlike traditional video games that tend to over-stimulate while they engage our minds, casual games have a calming effect while still providing an acceptable level of distraction and entertainment."

When asked to identify "important" leisure time activities from among more than a dozen common such activities listed, more survey respondents picked "playing casual computer games" (75%) than any other choice, including "reading a book, newspaper or magazine" (73%), "spending time with friends or family" (70%), "watching television or movies" (69%) or "listening to music or the radio" (57%).

* Player makeup: 76% of players are female; 71% are 40 or older and 47% are 50 or older; 46% are college graduates with 14% holding a Master's degree or PhD; 53% have an annual household income of US$50,000 or more; 67% are married and 53% have at least one child. One quarter of survey respondents hail from outside North America.
* Gameplay habits: Asked to name their favourite genres of casual games, survey respondents selected puzzle (85%), word (62%), arcade (61%) and card games (51%) as their top choices; asked when they play casual games, respondents chose weekday evenings (51%), "late at night before going to bed" (47%) and weekends (35%) as the commonest times they play – with 11% stating they play during work hours. Dr. Arinoldo noted that the sizable portion of survey subjects who identified weekday evenings as a time when they play (as opposed the smaller number who play on weekends) may correlate with higher stress levels experienced during the work week.
* Inveterate players: 77% of respondents stated they have been playing casual games for at least three years and 49% indicated they have been playing for five or more years; fully 21% said they've been playing for 10 or more years, essentially since casual games first appeared on the Web. More than half (57%) of all respondents say they play casual games on a daily basis, and 90% said they play twice or more per week. On the same note, over half of the respondents (52%) stated that they play casual games for at least five hours per week, and 29% said they play for 10 or more hours each week.
* Segmentation by gender: While the overall audience for casual games is predominantly female, the percentage of women under 40 who play casual games (26%) is significantly smaller than men under 40 (36%). Further, of those men who do play casual games, their history of playing such games is generally much longer than their female counterparts' – 61% of men said they have been playing casual games for 5 years or more, while only 46% of women said they'd been playing that long. However, female casual gamers are making up for lost time by playing more frequently and for longer periods of time: 60% of all female casual gamers say they play on a daily basis, compared to 44% of men, and 29% of women casual gamers say they play for 10 or more hours per week compared to 22% of men. Women also play for longer stretches, with 43% saying their casual games sessions typically last an hour or more, compared to 31% of men. "Women tend to be more in touch with their feelings and more introspective than men, generally speaking, so it's logical that when they're feeling stressed women would seek out some sort of remedy such as playing casual computer games," said Dr Arinoldo.

The reasons for playing casual games also varied between men and women: when asked to choose the most important reasons for playing, 44% of women included "stress relief" among their choices, compared to 33% of men. In addition 17% of women chose "entertainment" as a reason for playing compared to 24% of men. Finally, the types of casual games enjoyed by each gender were significantly different: while men chose more game genres and identified simple sports, war, role-playing and other simulations between 14% and 18% of the time, women cited those genres only 1% to 9% of the time (including 1% of women choosing "war/combat" games, compared to 18% of men). Women named "puzzle" (87%), "word games" (66%) "arcade" (60%) and "card games" (53%) as their top genres, compared to 79%, 47%, 62% and 45% of men choosing those respective genres.

The results are based upon online surveys completed by 2,191 randomly selected respondents between the dates of August 11th and August 21st 2006. The audience consisted of 1,643 United States and 548 international PopCap.com website visitors. Of the total, 528 were male and 1,663 were female.

http://www.gameplanet.co.nz/mag.dyn/News/11101.html
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara20.09.2006. u 18:25 - pre 214 meseci
Citat:
How Profitable are XBLA Titles?

With the cost of games development on consoles continually rising, casual games and Xbox Live Arcade games are starting to look more and more appealing to developers. Apparently, the games can be quite profitable too. GarageGames co-founder Jeff Tunnell explains.

http://biz.gamedaily.com/industry/feature/?id=13857
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Mercenaries 2 video blog21.09.2006. u 01:47 - pre 213 meseci
Ako nekoga zanima kako funkcioniše gamedev tim sa 100+ članova ovde možete pratiti Mercenaries 2 video blog.

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Congo Cube postmortem i dizajn dokument22.09.2006. u 20:10 - pre 213 meseci
Postmortem i dizajn dokument za malu igru...
http://rome.ro/media/archive_congo_cube_design_doc.pdf
http://congocube.com/

 
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Slobodan Miskovic

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icon Re: VESTI iz industrije igara - Sony cuts price of PlayStation 322.09.2006. u 20:13 - pre 213 meseci
Citat:
Sony cuts price of PlayStation 3
By Jonathan Fildes
Technology reporter, BBC News website, Tokyo


Sony is to cut the Japanese cost of its forthcoming PlayStation 3 console by 20%, the consumer electronics giant announced in Tokyo on Friday.

The price cut is aimed at boosting the launch of the machine and making it more competitive with the Xbox 360.

The price for the North American and European launch will stay the same.

The surprise move will see the 20 gigabyte version of the PS3 sell for 49,980 yen ($430) when it goes on sale on 11 November in Japan.

No changes to the price of the higher end model - 60GB version - or European and US prices were announced.

Gaming community

Sony has previously been criticised by the gaming community for the high cost of the new console. The lack of an announced price cut for the US and Europe markets may also raise some gamers' ire.

In the US, the system with a 20GB hard drive will cost $499, while a model with a 60GB drive will cost $599. European pricing is 499 and 599 euros respectively.

The new Japanese price puts the console in the same range as the basic Xbox 360 machine combined with an add-on HD-DVD player, which cost 49,600 yen together.

Sony hopes the price cut will deflect criticism after a series of delays to the PlayStation 3 console, concerns about price and apathy from some gamers about the capabilities of the machine.

When the new console is released in November it will compete with Microsoft's Xbox 360 and the Nintendo Wii.

Nintendo's new console will cost 25,000 yen or lower in Japan and $250 (£133) or less in the US, while Microsoft's Xbox 360, which went on sale last November, starts at $299 in the US and £209 in the UK.

PlayStation boss Ken Kutaragi, speaking on the opening day of the Tokyo Game Show, also said that all 20GB consoles would come complete with an HDMI connection, important for playing high definition graphics.

Previously, Sony had said that only the top end 60GB model would come with the connector.

High definition

He said that it had now become apparent that there was a need for the high definition capability.

Mr Kutaragi also took the opportunity to apologise to games developers for delays in the release of the PS3.

The new console was originally scheduled for launch in Spring 2006, but technical hitches postponed the worldwide release until November this year.

Earlier this month, Sony was also forced to announce that European gamers would have to wait until 2007 to get their hands on the next generation console after delays in production.

Japanese gamers will be able to buy the console from 11 November. More than 200 of the consoles are on display at TGS.

"What is important is that we get more consoles sold to make up for the price cut and get more game makers and chip makers in our camp," Mr Kutaragi said at the conference.

No further delays

He said the company's focus was now on ensuring that no further delays occur.

The announcements were made in a question and answer session following Mr Kutaragi's keynote speech at the opening of TGS.

The speech, titled Next Generation Entertainment created by the PS3 was almost devoid of any announcement about the new console.

Instead, Mr Kutaragi took the opportunity to outline his vision for a future of networked gaming and game development.

He told the audience that game developers need to innovate and be prepared for a new generation of networked gaming in the future.

He told the games industry that advances in computer hardware and internet services could change the way games are made.

Gamers' content

Content generated by gamers, such as digital photos and video, could be harnessed by game makers, he said.

In addition, data such as digital maps of the real world and blueprints of new cars could be used to make more realistic and cheaper games, he said.

"You might think this is a long way off, but it is not," he said. "If the data is available, we can utilise it."

The Tokyo Game Show takes place from 22 to 24 September at Makuhari Messe conference centre in Chiba near Tokyo.

http://news.bbc.co.uk/2/hi/technology/5369720.stm
 
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WawaHOO!
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icon EA lansirala dve nove Godfather igre24.09.2006. u 18:17 - pre 213 meseci
Kompanija EA je predstavila dve nove Godfather igre. Kompanija je najavila “The Godfather, The Game” za Xbox 360 konzolu i “The Godfather, Mob Wars” za Playstation Portable. Xbox 360 verzija omogućava igraču da se pridruži porodici Korleone, izvršava naređenja, stiče poštovanje, penje se kroz sistem i dostiže ultimativni cilj postajući “Don New York City-ja” 1945-te godine. Sa druge strane Mob Wars je takođe bazirana na ideji o penjanju kroz razne rangove porodice Korleone. Prevlast na određenoj teritoriji je ključ ove strategijski orjentisane igre. EA je prva kompanija koja je objavila zvaničnu igru baziranu na kultnom filmu o mafiji iz 1972-e godine.

Daily
 
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tosa
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icon Epic Announces Epic China Outsourcing Division25.09.2006. u 03:00 - pre 213 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=10971

Citat:
As part of the CEDEC Premium conference at the Tokyo Game Show attended by Gamasutra, Epic Games' Jay Wilbur discussed the company's attitude to next-gen development, revealing the formation of Epic Games China to provide low-cost game asset outsourcing to both Epic and third parties.

According to Wilbur, one of the keys to Epic's carefully managed staff size is the way that the company has outsourced content. Epic's teams were claimed to be 50% or smaller on average than the industry norm, with Gears Of War's average team size over its development life listed as being just 30 developers.

Hence, Epic has initiated the setting up of the Shanghai-based division, which is run by a team responsible for content development at high-profile studios including Ubisoft Montreal and Ubisoft Shanghai, reportedly including former Ubisoft Shanghai studio head Paul Meegan. The people behind Epic China have worked on titles in the Splinter Cell, Rainbow Six, and Ghost Recon franchises, and Wilbur indicated that Epic itself is outsourcing to Epic Games China for low-cost, high quality game assets, but it will also be available to other developers.
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara29.09.2006. u 01:55 - pre 213 meseci
Alan Wake Screenshots & Video
http://www.hellogamer.com/2006/09/29/alan-wake-screenshots-video/
 
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