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VESTI iz industrije igara

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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara06.02.2007. u 22:34 - pre 209 meseci
Citat:
SURVEY REVEALS U.S. GAMER MARKET IS DIVERSIFYING

Parks Associates identifies six segments:

* Power gamers represent 11 percent of the gamer market but account for 30 cents of every dollar spent on retail and online games.
* Social gamers enjoy gaming as a way to interact with friends.
* Leisure gamers spend 58 hours per month playing games but mainly on casual titles. Nevertheless they prefer challenging titles and show high interest in new gaming services.
* Dormant gamers love gaming but spend little time because of family, work, or school. They like to play with friends and family and prefer complex and challenging games.
* Incidental gamers lack motivation and play games mainly out of boredom. However, they spend more than 20 hours a month playing online games.
* Occasional gamers play puzzle, word, and board games almost exclusively.

http://www.parksassociates.com..._releases/2006/gaming_pr4.html

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - The 10 Minutes Game Sales Potential Test12.02.2007. u 18:57 - pre 209 meseci
Citat:
The 10 Minutes Game Sales Potential Test

Everybody in the gaming industry has a great idea for a game. The desire to see that idea become a reality is what brought many of us to this industry. Sadly, the quality of this idea – or even of the game itself – isn’t enough to guarantee a commercial success: critically acclaimed games like Psychonauts and Beyond Good and Evil have sold far fewer sales than they deserved.

http://www.gamasutra.com/features/20070212/garneau_01.shtml
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara14.02.2007. u 06:19 - pre 209 meseci
Casual igre u svakoj kući:
Citat:
DirecTV Enters Casual Gaming Market With Game Lounge

DirecTV Enters Casual Gaming Market With Game Lounge Officials from major U.S. satellite television service provider DirecTV have announced the launch of Game Lounge, a new interactive casual and children's gaming channel now available exclusively on the service.

In conjunction with the new channel, the company has also entered into a long term, exclusive partnership with Mattel for the use of all of its brands to develop a line of children’s games exclusive to Game Lounge.

Described as a platform rather than simply another satellite channel, Game Lounge features several casual game categories including puzzle, word, card, educational and arcade style games based upon popular IP such as Nickelodeon's SpongeBob SquarePants, Avatar: The Last Airbender, and Tak and the Power of Juju.

In addition to children’s games, Game Lounge will also offer a variety of casual games, including Bejeweled 2, Sudoku, Monopoly, Scrabble, Yahtzee and Black Jack. In addition, through the company's partnership with SkillJam, a multi-channel provider of skill-gaming technology and solutions, players will also be able to compete against other DirecTV subscribers for tokens, cash and prizes.

Although these games do not require any specialized equipment, and can be played using a standard DirecTV remote control, access to these titles does require that DirecTV subscribers have a special interactive receiver. Access to the service is also available on a monthly or play-per-day pricing structure.

“Game Lounge’s unique platform is engaging the minds of both parents and children and bringing family game night back to DirecTV households across the country,” said Eric Shanks, executive vice president, DirecTV Entertainment. “Game Lounge gives families an alternative way to play games together, using a medium that kids are used to while also playing in a controlled environment that parents are comfortable with.”

He added: “Working with industry leaders such as Mattel and Nickelodeon, as well as our unique distribution structure, will make the Game Lounge platform incomparable to any other television service provider in the market.”

http://www.gamasutra.com/php-bin/news_index.php?story=12761

 
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tosa
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icon Kao pacovi sa broda...14.02.2007. u 16:07 - pre 209 meseci
UK Head of PS3 Sales Quits

Citat:
Sony Computer Entertainment UK's head of sales quit today, just five weeks before the PS3 is set to storm stories there, MCV is reporting.

Kevin Jowett took over as sales director in 1998 to oversee stock allocations for the PS2, PSP and, most recently, the PS3.


http://kotaku.com/gaming/ps3/u...-of-ps3-sales-quits-236205.php
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara14.02.2007. u 21:42 - pre 209 meseci
Citat:
Game/engine developer Vicious Cycle has announced that its Vicious Engine subsidiary is setting up The Vicious Engine Rising Stars Program”, allowing start-ups to use the engine for an evaluation and prototyping period.

http://www.gamasutra.com/php-bin/news_index.php?story=12777
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - From Rayman to Rainbow Six: The Rise of Ubisoft15.02.2007. u 02:00 - pre 209 meseci
Interesantna priča o Ubisoft-u:
http://biz.gamedaily.com/industry/feature/?id=15255
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara17.02.2007. u 17:04 - pre 209 meseci
Istorija EA:
http://gamasutra.com/features/20070216/fleming_01.shtml
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara23.02.2007. u 23:01 - pre 209 meseci
Citat:
Motorola Announces the MOTODEV Game Developer Challenge

Have you developed the best game in town? Are you looking to get it published? We have the perfect opportunity for you!

MOTODEV and I-play have teamed up to bring you the MOTODEV Game Developer Challenge. Submit a hot new unpublished title for the ultra-slim MOTOKRZR™ K1 running the Java® software platform or the uber-functional MOTO Q™ running the Windows Mobile for Smartphone platform and get a chance to win some industry leading and unprecedented prizes!

Each of our two platform categories will boast a Grand Prize Winner and a Runner-Up Winner. Prize packages for the MOTODEV Game Developers Challenge will include:

Grand Prize Package

* A publishing contract with I-play*
* Promotion of your application to your colleagues in the MOTODEV community
* A briefcase full of the hottest new Motorola products
* An extensive package of I-play's hottest titles
* A Grand Prize Winner's plaque commemorating your engineering achievement
* Bragging rights

Runner-Up Package

* 1-on-1 consultation with each of our esteemed judges for market and channel feedback
* Promotion of your application to your colleagues in the MOTODEV community
* A briefcase full of the hottest new Motorola products
* An extensive package of I-play's hottest titles
* A Grand Prize Winner's plaque commemorating your engineering achievement
* Bragging rights

Games will be judged on uniqueness, fun factor, design, operation and innovation in visual arts and audio. You may submit as many different, original and unpublished games in each category as you like.

Deadline for submission of your game will be August 10, 2007.
Be sure to read about the submission requirements.

* Subject to the game meeting I-play's quality assurance requirements; further distribution is subject to the conclusion of a standard publishing and distribution agreement between I-play and the winner.

http://developer.motorola.com/eventstraining/gamechallenge/
http://www.motorola.com/mediac...sp?globalObjectId=7798_7731_23

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Microsoft Launches New Casual Games Site27.02.2007. u 02:49 - pre 208 meseci
Microsoft Launches New Casual Games Site
http://www.1up.com/do/newsStory?cId=3157502
http://www.microsoftcasualgames.com
Citat:
How Big Is the Casual Games Industry?

The casual games space is growing at an unprecedented rate, and Microsoft has emerged as an undisputed leader in multiple-platform casual offerings, with more than 10 years of experience in the space. According to DFC Intelligence, revenue from casual games is expected to grow from $713 million (U.S.) in 2005 to $1.56 billion (U.S.) in 2008, fueled by the global appeal of games such as “Bejeweled,” “Hexic®,” “Diner Dash” and “Bespelled.”

http://www.microsoftcasualgames.com/fact_mcg.htm
http://www.microsoftcasualgames.com/developers_resources.htm

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Gametap Launches 'Indies' Label, IGF Award27.02.2007. u 19:24 - pre 208 meseci
Citat:
Gametap Launches 'Indies' Label, IGF Award

Gametap Launches 'Indies' Label, IGF Award Turner Broadcasting System has announced GameTap Indies, a new marketing and distribution program designed to introduce independent games to subscribers of its GameTap 'all you can eat' PC gaming service.

GameTap officials explain that the Indies program will take effect immediately, and serve as an added distribution channel for independent game developers. By enlisting in the program, GameTap assumes non-exclusive responsibility for the digital distribution of each selected game. In addition to being promoted alongside GameTap titles, GameTap Indies will be showcased in a special Independent Games content area within the service.

In addition, GameTap has further thrown its support behind independent game development by sponsoring its new “GameTap Indie Award”, to be presented at the 2007 Independent Games Festival Awards. GameTap is a Platinum Sponsor of the 9th annual festival, held in conjunction with the 2007 Game Developers Conference to celebrate the innovation and creativity of independent game developers, and part of the CMP Game Group (as is Gamasutra.com).

The three hand-picked recipients of the GameTap Indie Award will have the opportunity to have their titles showcased on the GameTap Service. Ricardo Sanchez, GameTap’s vice president of content, has selected these three games as outstanding examples of achievement in independent game development.

One award recipient will receive a $10,000 advance after signing a five year distribution deal to be a part of the new GameTap Indies label, while the two additional recipients will each receive a $5,000 advance after signing the same five year distribution deal to be part of the label. The chosen developers will be announced on stage at the Independent Games Festival Awards on Wednesday, March 7, and this award is in addition to the almost $50,000 of existing prizes to be given out to IGF winners.

“With GameTap Indies, we are giving developers and publishers the chance to put their game in front of an audience that otherwise might not see it,” said Sanchez. “There is a lot of innovation happening in gaming today that can only thrive on the hard drives and computer screens of gamers because of the boundless broadband frontier. With GameTap’s expansive reach and unique model, we will be able to offer forward thinking game designers a platform for success.”

http://www.gamasutra.com/php-bin/news_index.php?story=12919

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara28.02.2007. u 18:55 - pre 208 meseci
Best Indie Games 2007
http://www.wired.com/news/columns/0,72796-0.html

 
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bkaradzic
Branimir Karadžić
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Seattle, WA

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67.151.201.*

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icon Re: VESTI iz industrije igara - IGDA Casual Games Quarterly28.02.2007. u 21:38 - pre 208 meseci
Citat:
IGDA Casual Games Quarterly

Bookworm Adventures Postmortem: The Good, The Not Bad & The Ugly
By Tysen Henderson and Jeff Weinstein

Breaking Ranks: Hacking Tournaments, Ladders, Contests, and Multi-Player Games
By Steven B. Davis

Slingo Quest Postmortem
By Dave Walls

Q&A with Richard Wienburg, Softwrap Inc.
By Jason Akel and Richard Wienburg

Improving Communication with Your Sound Designer
By Kane Minkus

Top 10 Data Review for 4th Quarter of 2006
By James C. Smith

Windows Vista and Casual Games Development: What developers need to know
By Robert Carroll and Kim Pallister

http://www.igda.org/casual/quarterly/2_2/
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara03.03.2007. u 03:10 - pre 208 meseci
Promocija igara na novi način:
http://www.greatgamesexperiment.com/

Intervju sa Jeff Tunnell:
http://www.gameslol.com/2007/0...on-the-great-games-experiment/

 
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mLAN
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icon Re: VESTI iz industrije igara04.03.2007. u 23:14 - pre 208 meseci
Citat:
Digini Blade3D RAD Builds XNA Games for Xbox 360 and PC XP and Vista

Digini Inc announces Blade3D, an integrated game development system and runtime components that together allow rapid creation of games. By leveraging and extending the Microsoft XNA framework, Blade3D games can be deployed on Microsoft XP, Microsoft Vista and the Xbox 360 platforms with no modifications.

Izvor
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - PopCap Games announces release of PopCap Framework 1.305.03.2007. u 05:22 - pre 208 meseci
Citat:
PopCap Games announces release of PopCap Framework 1.3

PopCap Games, the leading casual games developer, announces the release of its latest revision of the PopCap Framework. The latest engine release comes less than one week after the release of Peggle Deluxe and just in time for GDC '07. This release of the framework is the same technology used in the game, giving casual games developers the ability to harness the same power used there.

http://www.gamedev.net/community/forums/topic.asp?topic_id=437868
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Gameindustrymap.com05.03.2007. u 19:51 - pre 208 meseci
Evo jedna interesantna vest za proizvođače igara u Srbiji:
Citat:
Gameindustrymap.com is a free, wiki-style map of the games industry. Powered by Google Maps, Perry is inviting the everyone in the games industry to submit markers to place on the map and build the most comprehensive guide to games companies.

http://www.developmag.com/news...erry-unveils-Game-Industry-Map

HINT: Mapa osim SAD je potpuno prazna, ako registrujete vašu firmu, pojaviće se na mapi i imaćete jeftinu reklamu (jer je ova vest danas objavljena, znači ostali sajtovi će je prenositi u toku ove nedelje). Idealno ako se bavite outsourcing-om, tražite izdavača, itd.

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara05.03.2007. u 21:34 - pre 208 meseci
Citat:
Boutique MMOGs

Imagine, for discussion's sake, that you don't have $50 million, so you can't build and market a full-scale World of Warcraft massively multiplayer online game (MMOG) clone. Suppose, too, you don't have rock superstar Bono on speed-dial, and unlike BioWare/Pandemic Studios, you can't finance your new MMOG through his $300 million Elevation Partners holding company. To get still more outlandish, let's say you cannot easily lay your hands on a paltry $3 million - no, really, work with me here - so you couldn't even produce a smaller-scale "casual MMOG" like Puzzle Pirates or Gaia Online or Dofus. Assume, hypothetically, you - just you, together with maybe two or three other indigent programmers - have six months of savings and a budget in the low four figures. How would you create and market a full-featured MMOG?

http://www.escapistmagazine.com/issue/75/15

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara06.03.2007. u 02:18 - pre 208 meseci
Citat:
XNA Contest Offers $10K, XBLA Contract

Aspiring developers using XNA development tools have a chance to win $10,000 and an Xbox Live Arcade publishing contract, Microsoft announced today.
ImageThe Dream-Build-Play contest is open to any user of XNA Game Studio Express, including the GarageGames Torque X platform.

Microsoft will select over 20 winners and will distribute over $40,000 worth of prizes from Microsoft, Alienware, AMD, Autodesk and Softimage.

Dream-Build-Play will end July 2, 2007 and winners will be announced at Microsoft’s Gamefest 2007 in Seattle on August 13.

During this week’s Game Developers Conference, Microsoft will be displaying XNA-produced games during the XNA Game Studio Express Challenge, which will have developers gather to create four games in four days using the development tools.

In addition, Microsoft announced Schizoid from Torpex Games, the first XNA-created game that will be hitting Xbox Live Arcade. The game will launch later this year.

http://www.next-gen.biz/index....=view&id=4869&Itemid=2
 
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mLAN
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icon Re: VESTI iz industrije igara10.03.2007. u 10:43 - pre 208 meseci
Citat:

Announcing the XNA Game Studio Express Update

Michael Klucher
Program Manager – XNA Community Game Platform Team

In April of this year you’ll be able to download an update to XNA Game Studio Express, this release mainly focuses fixing your requests and issues that you’ve filed through the Microsoft Connect site(yes, we really do read and respond to your bugs and feedback as best we can). So what are some of the improvements in this release? Let’s take a look through each feature area.

* XNA Game Studio Express
o Windows Vista is now fully supported
o You can now add icons to XNA Game Studio Express Games.
o Incrementally deployment of Xbox 360 projects now works for all your projects (not just the last one loaded)
* XNA Framework
o Added Bitmap based font support
o Added XACT 3D Audio support
o Improvements and additions to the Math framework API’s
o BasicEffect now supports per-pixel lighting
o Many more changes based on your feedback!
* XNA Framework Content Pipeline
o Added support for Volume Textures (Texture3D)
o Content builds can now be canceled
o Support for “clean” builds
o Added the ability to read vertex and index buffer information from Model types
o Many more changes based on your feedback!
* XNA Game Launcher (Xbox 360)
o Game thumbnails are now displayed for your games
o Improved connection-key connectivity experience between the Xbox 360 and the PC
o The ability to test and diagnose the connection between the Xbox 360 and the PC

I hope that some of the changes called out above are something that you’re looking forward too. Funny, there seems to be something I’m missing from the list... oh yeah...

* Developer sharing of packaged XNA Game Studio Express Games
o Users can now package their binary games into a single file to share with other users of XNA Game Studio Express.
o These files can be emailed or hosted on websites like any other files.
o To run a game double click a file and it will unpack to your Windows based PC or Xbox 360 console, it’s that easy!

That was it! :-) Throughout the week of GDC and into next week we’ll be expanding on this list to give you information and “sneak peeks” at some of the new functionality to this update of XNA Game Studio Express. We hope that this starts to build in the direction that you want to see and is considered by us to be a small step towards our goals future visions.

Izvor
 
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bkaradzic
Branimir Karadžić
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Seattle, WA

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icon Re: VESTI iz industrije igara - id Software CEO: piracy pushed us multiplatform11.03.2007. u 01:06 - pre 208 meseci
Citat:
id Software CEO: piracy pushed us multiplatform

At an early session Friday, id Software CEO Todd Hollenshead gave a lecture on the problems of piracy on the internet. During his speech, Hollenshead revealed that, although they are still primarily a PC developer, id Software had begun to look at console game releases as a way to financially combat piracy.

"Piracy has pushed id as being multiplatform," Hollenshead said, noting that the current project Enemy Territory: Quake Wars is being scheduled for release on PC, Xbox 360 and PlayStation 3. Hollenshead's rationale is that console piracy is, by a large factor, minimal relative to the rampant PC piracy.

In Hollenshead's lecture, entitled "The Videogame Piracy Problem: Fifteen Men on a Dead Man's Chest," was a discussion on the problems of piracy, his company's experiences with the issues, and suggestions to help the diffuse the issue.

http://www.joystiq.com/2007/03...iracy-pushed-us-multiplatform/

 
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[es] :: GameDev - Razvoj Igara :: VESTI iz industrije igara
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