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VESTI iz industrije igara

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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Downloads will replace traditional media within 10 years, says EA VP06.03.2006. u 19:01 - pre 220 meseci
Citat:
Downloads will replace traditional media within 10 years, says EA VP

EA's European VP of sales, Dr. Jens Uwe Intat, has given the clearest signal yet of the firm's commitment to digital distribution - stating that within the next ten years, "all entertainment media will be downloaded to a device."

Speaking at the firm's European HQ in Chertsey, Dr. Intat told GamesIndustry.biz that ten years from now "CDs, DVDs and boxed games will be as antiquated as cassette tapes and vinyl records."

He gave the examples of Apple's iTunes, the massive ring-tone business, and the growing trade in digital books as clear indicators of where media distribution technology is headed, and predicted that new business models would emerge to complement the existing up-front payment model as digital distribution became more popular.

However, Dr. Intat was adamant that EA and other videogame publishers would not allow the situation which has arisen in the music industry - where Apple's dominance of digital distribution with the iTunes Music Store has allowed them to set prices independently of the wishes of major music publishers - to be repeated here.

"I think the music industry has actually let iTunes happen," he said. "The music industry had been working on a model like that for years - they just couldn't agree on a standard, on how to share the cake. They were fighting all the time, instead of going for it, and then a new company actually came into that space, started with a technology model - and then dictated the software, and how the content would be distributed."

"Right now, iTunes is pretty much a monopoly," he continued. "They have, I don't know, around 80 to 90 per cent market share. We still have three large players in the console business, plus we have the PC as a fourth hardware device, not to mention the handhelds. This is a much more fragmented industry - we don't have one company that has a monopoly - and we as a total industry, software publishers and hardware manufacturers, are already sitting together and working on business models. We're actually trying to make the cake as big as possible, rather than fighting over the crumbs."

While Dr. Intat's comments are the clearest indication yet of EA's belief in a future where all videogame content is downloaded rather being sold in physical form, he was guarded in his response to a query about what this meant for traditional retailers.

"Firstly, traditional retailers are also entering the online space," he said. "The Wal-Marts of the world are competing with the Amazons of the world in traditional products - and they will do so in the online space."

"Secondly, there will always be - well, always is a little too far-reaching maybe, but for a very long time there will still be distribution of physical products. We should not underestimate the value of the reach that we do have today with our products - the impulse purchases that people are making, and that there are a huge amount of consumers out there who still want to buy physical products. The gift market also, the parents and grandmothers who still want to purchase presents for kids, and will still continue purchasing products in physical form," he concluded.

http://www.gamesindustry.biz/content_page.php?aid=15061

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Jednostavne igre sve popularnije07.03.2006. u 02:54 - pre 220 meseci
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Jednostavne igre sve popularnije

Prema pisanju na CNN-ovim Technology stranicama, svi mi koji se bakćemo instalacijom WOW-a, America's Armyja, Battlefielda i drugih igara, zapravo smo izumiruća vrsta. Tako je prodaja ovih "boxed" igara, dakle onih koje se prodaju u dućanima pala u SAD-u u 2005. na 38 milijuna komada, u odnosu na 47 milijuna igara prodanih godinu ranije. U isto to vrijeme prema istraživanju NPD Groupa, malene shareware igre koje u istraživanju nazivaju "casual games" poput onih koje možete naći na Bugovom DVD-u i Enterovom CD-u su u stalnom porastu. Procjena je, a točnih podataka nema, da ih je prošle godine igralo preko 100 milijuna igrača.

Kao "casual games" David Roberts iz PopCap Gamesa definira nenasilne igre tipa slgalica, kvizova i "klasičnih" arkadnih igara u stilu arkanoida, te raznih tetrisoida.

Kao razlog sve veće popularnosti ovih lame-ass igara u CNN-u navode shareware i try-before-you-buy koncept, koji omogućava potencijalnim kupcima da vide o čemu se radi prije nego odluče dati 10, 15 ili 20 dolara za neku takvu igru, nasuprot cijene od 40 do 60 dolara koliko prosječno koštaju "velike" igre u dućanima, a koje obično nije moguće isprobati.

http://www.bug.hr/vijesti/?id=71080

Original:
http://www.cnn.com/2006/TECH/fun.games/02/28/casual.games/

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index09.03.2006. u 17:46 - pre 220 meseci
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Report Predicts Massive Outsourcing Rise

A new report from media research company Screen Digest has highlighted a marked increase in developers outsourcing game development costs to alternative services providers, many located in Eastern Europe and South Asia.

The report, named Outsourcing in Next Generation Games Development, estimates that the market for game outsourcing, largely insignificant just five years ago, will reach $1.1 billion by the end of 2006 and is set to grow to $2.5 billion by 2010, representing around 40 percent of total game development spend.

The sudden increase is attributed to the arrival of the next generation of games consoles. Screen Digest predicts that publishers, console manufacturers and developers will be able to cap rising costs to 20 percent by keeping team sizes stable and outsourcing large projects to specialist outsourced studios. It further estimates that 60 percent of games studios outsource to some extent today, with this figure rising to 90 percent by 2008.

The report’s author, Rick Gibson comments: "Outsourcing is in wide use today, but it is not a magic wand. You get what you pay for in the trade-off between price and quality, but the real costs of outsourcing are often below the line. This is forcing the industry to undergo a fundamental shift towards stronger project management skills, which have been lacking in many organizations."

Outsourcing's common pitfalls are listed as low quality delivery, lack of due diligence and poor briefing by clients. Benefits include the reduction in development costs, accessing a flexible and temporary resource base and focusing staffs work on higher value work.

Demand for quality art and animation is expected to soon outstrip supply, with the result of rising prices, continued suppression of the number of new titles in development, an increase of financing into the games services sector and a number of new market entrants, particularly traditional media companies, whose entrance the report predicts as “slow, difficult but ultimately beneficial for the games industry as a whole”.

http://www.gamasutra.com/php-bin/news_index.php?story=8451
 
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tosa
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icon Microsoft to bring Ads to Xbox Live?13.03.2006. u 05:16 - pre 220 meseci
http://www.kotaku.com/gaming/m...coming-to-xbox-live-159979.php

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They are, according to Microsoft’s “vision” for its pay-per-click service adCenter. With hundreds of millions of Xbox Live, Hotmail, and MSN Messenger users data at their fingertips, they feel they can offer better user data than Google or Yahoo. Microsoft is currently lagging way behind in online ad sales, with its MSN Internet division pulling in a mere $1.4 billion.

 
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Branimir Karadžić
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icon Re: VESTI iz industrije igara - index14.03.2006. u 18:15 - pre 220 meseci
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Electronic Arts: A Radical New Game Plan

The gaming giant is ditching tired tie-ins for more daring, interactive video game ideas

Video game giant Electronic Arts Inc. (ERTS ) had a very simple formula for success: base a product on a popular sports or movie franchise, spend a fortune marketing it, and then push out a new version of that game year after year. The strategy netted big bucks with games based on the Harry Potter, James Bond, and Lord of the Rings movies, as well as with EA'S Madden NFL series. It also delighted investors with a reliable stream of revenue in the notoriously hit-or-miss video game business. In 2005, the company landed the No. 34 spot on the BusinessWeek 50 list of top corporate performers.

But now EA is stumbling, and a big part of its time-tested strategy is about to change. The company hopes that its next mega-franchise will revolve not around a football star, a boy wizard, or a dashing British spy, but...a microbe. The game is called Spore. Developed by Will Wright, the creator of SimCity and The Sims, it lets players design an invertebrate in its primordial stages and then guide its evolution until the creature's offspring develop into a thriving civilization with cities, religion, and spaceships. EA's ambitious goal is to create more such innovative, internally developed games while lessening the company's dependence on professional sports and Hollywood movie franchises.

http://yahoo.businessweek.com/magazine/content/06_12/b3976086.htm

 
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icon Re: VESTI iz industrije igara - Sony delays PlayStation 3 launch15.03.2006. u 09:37 - pre 220 meseci
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Sony delays PlayStation 3 launch

The release of the much awaited PlayStation 3 (PS3) games console has been postponed until November, Japanese electronics group Sony has announced.

Technical hitches related to the console's Blu-ray DVD disc drive had forced the delay, Sony said.

Sony games chief Ken Kutaragi said they were still finalising agreements on disc copy protection technology.

Sony had been aiming for a spring launch for the successor to best-selling PlayStation 2.

Press rumours

The news was announced at a hastily convened news conference, after reports of a delay appeared in the Nihon Keizai Shimbun, Japan's main financial daily newspaper.

The reports had triggered a 1.8% drop in Sony's shares to 5,470 yen ($46.56; £26.67) on the Tokyo market.

The PS3 is one of three new gaming consoles promising cutting edge processing and graphical power.

It will compete with Microsoft's Xbox 360, which went on sale late last year in the US, and Nintendo's Revolution, which is due later this year.

Worldwide release

So far Sony has dominated the market for home consoles, with its original PlayStation and PlayStation 2 having sold more than 200 million units.

It had originally planned to release its new machine in the spring. But instead it is now talking of a November release in Japan, the US and Europe simultaneously.

In the past, Sony has staggered the launch of new consoles, with Europe coming a belated third.

"We are absolutely delighted that we will be able to bring PS3 to gamers in Europe and Australia before Christmas," said David Reeves, head of Sony Computer Entertainment Europe.

"This is an exciting first for Europe, and is a huge endorsement and vote of confidence in the strength of the European market and its importance globally."

The delay means Sony's machine will not be in the shops in the US and Japan until a year after the Xbox 360, giving Microsoft a valuable lead in building up its market share.

A problem with the launch of the console could be a major setback for the company which is struggling to revive the performance of its consumer electronics division.

In an effort to revive its fortunes the firm has undergone a major restructuring drive involving 10,000 job cuts and 11 factory closures.

Sony's performance in the $25bn games industry is set to be one of the key factors determining the success of the firm's turnaround this year.



Izvor: http://news.bbc.co.uk/2/hi/technology/4807858.stm
 
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icon Lei Feng becomes online game hero17.03.2006. u 10:52 - pre 220 meseci
Lei Feng becomes online game hero
Citat:
Lei Feng is no longer a hero only in real life. He is also the hero of an online video game. To do good deeds, as many as you can, is the trick for passing each level in the online game starring Lei Feng, the Nanfang City Daily said.

http://news3.xinhuanet.com/english/2006-03/16/content_4308138.htm
Mass murder ain’t just painless,
Now we’ve made it cute.


The Church Of The Holy Transistor
 
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tosa
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icon No more PS2 (or PS3 maybe)20.03.2006. u 13:56 - pre 220 meseci
http://www.virtualpetlist.com/...-no-more-ps2-or-ps3-maybe.html

Citat:
Reports are trickling through this evening that Sony has indeed lost its patent case against Immersion technologies and will be forced to halt sales of its PS2 console.

Immersion last year sued Sony for infringing on its patents. Immersion claims that it owns the technology that powers the rumble in Sony's Dual Shock controllers. It also sued Microsoft for its rumble features in the Xbox, but the boys from Redmond settled out of court.

Sony fought on, and lost a case last year. However, it's been allowed to continue selling the PS2 pending appeal. If the latest reports are verified, it's lost that appeal today.
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index21.03.2006. u 03:57 - pre 220 meseci
Citat:
Fizika na grafičkim karticama

Igrači su se s Havokovom fizikom, koja je postavila nove kvalitatvine standarde, upoznali u igrama poput Painkillera i Maxa Paynea 2. Naravno, glavni problem je što se s tom zahtjevnom fizikom i dalje mučio glavni procesor računala. Logičan korak je prebacivanje izračunavanja fizike na posebni komad hardvera, a opet je nalogičnije da to bude upravo grafička kartica, koja nam danas ionako prvenstveno služi za kreiranje 3D scena i igrama (za obično iscrtavanje grafike u Windowsima zaista ne treba neka posebna grafička kartica).

Havok stoga u suradnji s nVidijom izrađuje fizikalni SDK za nVidijine grafičke procesore iz serije GeForce 6 i GeForce 7. Naziv SDK-a je Havok FX i trebao bi biti dostupan u drugom kvartalu 2006. godine. Grafičke kartice koje će koristiti Havok FX moraju podržavati Shader Model 3.0, ali nije jasno hoće li se shaderske jedinice koristiti za izračunavanje fizikalnog modela. Havok FX će podržavati interakciju tisuća objekata, pri čemu će se izračunavati sve: trenje, srazovi, gravitacija, masa i brzina. Također, moći će se modelirati fluidi, dim i fragmenti (npr. od eksplozije). Prva demonstracija Havok FX-a bit će na Game Developers Conference ovog tjedna u San Joseu.

http://www.bug.hr/vijesti/?id=71496

 
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tosa
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icon Microsoft to offer cheap Xbox 360 game development kit?23.03.2006. u 01:47 - pre 220 meseci
http://news.com.com/2061-10797_3-6052255.html

Citat:
SAN JOSE, Calif.--Since last spring when the Xbox 360 was first announced, one of the biggest concerns was that it would be too expensive for most game developers to create games for the next-generation console.

In the end, it's hard to judge whether those concerns were valid, since the Xbox launched with a pretty solid lineup of games. However, almost all of those games were published by the big dogs of the industry: Electronic Arts, Activision, Sega and the like. Not so many mom and pop-type development shops were in the mix.

But at the Game Developers Conference here on Tuesday, the rumor is that Microsoft plans on announcing Wednesday a developers kit that would make it possible for anyone to build games for the console, or for PCs, and that the kit will cost only about $100.

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index26.03.2006. u 09:58 - pre 219 meseci
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Obezbediti poštovanje intelektualne svojine i zaštitu autorskih prava

Državni sekretar Ministarstva trgovine, turizma i usluga i predsednik Komisije Vlade Srbije za uništavanje zaplenjene piratske robe Vlajko Senić ocenio je da današnje uništavanje zaplenjenih nosača zvuka, slike i programskih zapisa CD-ova predstavlja samo početak procesa kojim će biti obezbeđeni poštovanje intelektualne svojine i zaštita autorskih prava u Srbiji.

Senić je na konferenciji za novinare, održanoj u kompaniji "Minel-Elip", gde je obavljeno uništavanje i koja će i ubuduće uništavati zaplenjenu piratsku robu, naglasio da je ovaj proces jedan od osnovnih preduslova za pristupanje naše zemlje Svetskoj trgovinskoj organizaciji i Evropskoj uniji.

Ministar kulture u Vladi Republike Srbije Dragan Kojadinović naglasio je da više nema čekanja kada je reč o borbi protiv piraterije i zaštiti autorskih prava.

On je posebno upozorio one koji su legalni izdavači i proizvođači, ocenjujući da su oni do sada bili najveći generatori piraterije jer su se deklarativno borili protiv nje, a praktično objavljivali mnogo manje tiraže od onih koji su izlazili iz njihovih proizvodnih hala.

Ministar trgovine, turizma i usluga u Vladi Republike Srbije Bojan Dimitrijević precizirao je da će danas započeti uništavanje 347.456 komada ili 10.442 kilograma zaplenjene robe.

Dimitrijević je ukazao na spremnost ovog ministarstva da pojača aktivnosti na suzbijanju piraterije i najavio da će i tržišna inspekcija biti aktivnija na teritoriji čitave Republike.

Član Komisije Vlade Srbije za borbu protiv piraterije Zoran Đokić naveo je da je današnje javno uništavanje piratskih proizvoda prvo javno uništavanje kod nas, uz ocenu da se piraterija, od uličnih prodavaca do proizvodnih pogona, može sprečiti samo zajedničkom akcijom svih državnih organa. (Economy, 22. mart)

http://www.economy.co.yu/e-bus...ti&subact=full&id=1190

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index26.03.2006. u 09:59 - pre 219 meseci
Citat:
Prva PC igra na spskom jeziku

Kompanije M Entertainment i Gameyus Interactive najavile su pojavljivanje prve PC video igre na srpskom jeziku. Radi se o strateškoj igri Alijansa - rat dolazi sutra.

Alijansa je strateška igra u realnom vremenu koja je u potpunosti razvijena u studiju Gameyusa u Beogradu. Igra će se u prodaji pojaviti u aprilu 2006. i to istovremeno na našem i stranom tržištu.

Igra je namenjena ljubiteljima strateških igara i modernog ratovanja. Radnja se odvija na taj način što igrač preuzima kontrolu nad elitnim borbenim jedinicama ili bira ulogu vođe boraca za slobodu koji se sukobljavaju sa snagama Alijanse. (Economy, MikroVesti 23. mart)

http://www.economy.co.yu/e-bus...ti&subact=full&id=1185

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index28.03.2006. u 06:54 - pre 219 meseci
Lista PC igara (samo _PC_, igre za konzole nisu na ovoj listi) koje izlaze u 2006. godini! :)
http://www.gamespot.com/forums/show_msgs.php?topic_id=24145969

 
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tosa
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icon Walmart leaves UMD30.03.2006. u 14:35 - pre 219 meseci
http://www.next-gen.biz/index....=view&id=2626&Itemid=2

Citat:
Retail reports are suggesting that Wal-Mart may be about to quit the UMD movie market, following a downward trend in sales. Hollywood studios are abandoning the format.
Image Reuters reports Hollywood sources saying that Wal-Mart is pulling out of UMD. The reports adds that UMD sections at retail are shrinking fast.

One unnamed president of a major studio is quoted as saying, "No one's watching movies on PSP. It's a game player, period."

Universal Studios Home Entertainment has ceased UMD production. One exec told Reuters, "Sales are near zilch. It's another Sony bomb."

Paramount is also considering its future with PSP's format. An exec said, "We are on hiatus with UMD. Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them."

Image Entertainment has moved out of UMD while 20th Century Fox Home Entertainment and Buena Vista Home Entertainment have reduced commitment.
 
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tosa
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icon Panasonic slates ~$1500 Blu-ray player for September30.03.2006. u 14:40 - pre 219 meseci
http://www.tgdaily.com/2006/03..._slates_blu-ray_for_september/

Citat:
New York (NY) - Confirming suspicions that Panasonic would not have Blu-ray players available prior to summer, the company announced today that it plans to ship its DMP-BD10 player in September, promising to keep its shelf price at "less than $1,500."
 
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tosa
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icon Ubisoft Acquires Far Cry IP Rights31.03.2006. u 02:42 - pre 219 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8740

Citat:
March 30, 2006

Ubisoft Acquires Far Cry IP Rights
Officials from French publisher developer Ubisoft have announced that the company has acquired all intellectual property rights to the Far Cry franchise from German development studio Crytek for an undisclosed sum.

According to the company, the rights will allow Ubisoft to create new entries in the Far Cry series independent of Crytek, as well as allow the company to continue to use the version of the CryENGINE graphics technology used in the current games – either for further sequels or other unrelated games. Ubisoft has already indicated it intends to adapt and improve the engine for subsequent releases.

Developer Crytek, which is an independent studio, recently signed with Electronic Arts to publish the already heavily previewed PC title Crysis, so it appears that Ubisoft has decided to take steps to protect its publishing and ownership of the Far Cry series.

The French-headquartered firm has achieved notable critical success with its publishing of the series of first person shoot ‘em-ups, including the PC original and the well received-Xbox conversion, though it is not yet clear that the franchise has been a commercial smash. An Xbox 360 iteration named Far Cry Instincts: Predator and Xbox expansion Far Cry Instincts: Evolution are both due for release this week.

"Far Cry is one of Ubisoft's most successful brands and this agreement is one further step in our strategy to constantly enrich our catalogue of fully owned brands. With Far Cry, we look forward to further consolidating our leading position in the first person shooters genre" said Yves Guillemot, President & CEO of Ubisoft Entertainment.
 
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tosa
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icon UK's Headfirst Productions Lapses Into Administration31.03.2006. u 02:47 - pre 219 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8687

Citat:
March 27, 2006

UK's Headfirst Productions Lapses Into Administration
British independent developer Headfirst Productions has confirmed that it has gone into administration and is no longer trading as a going concern, according to information originally reported online, and officially confirmed by Gamasutra.

Best known for the Bethesda-published Xbox title Call Of Cthulhu: Dark Corners Of The Earth, which saw a massive, at least five year development process, a significant portion of which was not funded by a publisher, the company nonetheless seems to have completed the PC version of the game, which ships today in North America, according to publisher Bethesda.

Fansite Calling Cthulhu originally broke the story, quoting a “reliable source” at the company, and pointing to a number of forum posts from prominent members of the development team regarding their departure and re-emergence at other studios, including Codemastars, Eurocom, Crytek, Lionhead and BioWare.

Headfirst Productions has also recently sold the Simon the Sorcerer intellectual property, with Calling Cthulhu suggesting that only a skeleton staff remained at the developer to complete work on the PC version of Call Of Cthulhu, and subsequent titles in the survival horror-esque Cthulhu series seemingly planned but unlikely to be completed for the firm, which is based in Sutton Coldfield in the West Midlands.

Gamasutra has been able to confirm with Headfirst Productions that the company has indeed gone in to administration, with administrator Peter Nottingham being placed in charge of the company's remaining assets.
 
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icon Re: VESTI iz industrije igara - index31.03.2006. u 10:26 - pre 219 meseci
Good ol' Headfirst... RIP


Ovo je samo vrh ledenog brega shto se priche o Headfirst-u tiche... "Calling Cthulhu suggesting that only a skeleton staff remained at the developer to complete work on the PC version of Call Of Cthulhu" - ako je 'skeleton' = jedan ludi Rus, onda su u pravu :)
 
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tosa
上海, 中国

Član broj: 1811
Poruke: 1342
*.ubisoft.com.cn.

ICQ: 14293955
Sajt: https://github.com/milost..


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icon COO Quits UbiSoft Montreal04.04.2006. u 06:28 - pre 219 meseci
http://www.next-gen.biz/index....=view&id=2659&Itemid=2

Citat:
Ubisoft announced today that Martin Tremblay (pictured), COO of Ubisoft's Montreal studio has left the company after six years.

Tremblay joined Ubisoft Montreal in 1999 as executive VP, and took the COO position in 2000. Under his supervision, the studio grew from 450 to 1400 employees.

"These last six years within Ubisoft have been quite extraordinary," Tremblay said. "I've had the privilege of working with fabulous teams that have contributed to the company's success with their talent, and have helped me grow as COO. I'd like to thank them all for all these years working together."
 
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tosa
上海, 中国

Član broj: 1811
Poruke: 1342
*.ubisoft.com.cn.

ICQ: 14293955
Sajt: https://github.com/milost..


+48 Profil

icon Report Predicts $760m Chinese Market In 200604.04.2006. u 06:30 - pre 219 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8773

Citat:
April 3, 2006

Report Predicts $760m Chinese Market In 2006
A new report from business analyst group Pearl Research suggests that the video games market in China will surpass $760 million in 2006, with 95 percent of revenues derived from the online games segment.

Other key findings of the report show that, despite the already massive user base in China, only 3 percent of the population (25 million people) play video games, and only 9 percent (111 million people) use the Internet. Growing affluence tied to China's booming economy has resulted in an expanding middle class with discretionary income to spend on entertainment and online services. By 2010, the report expects China to be a top ten worldwide games market.

The current 111 million Internet users is up from 52 million in 2002, with early 56 percent of Internet access being via broadband. The full report, entitled “Games Market in China: Opportunities and Challenges", also contains rankings of top publishers and titles, inhibitors and drivers to the growth of online games and a discussion of the packaged PC and console market.

Allison Luong, managing director of Pearl Research, commented, "The Chinese online games market is expected to cross the $1 billion mark by 2009, driven by the launch of innovative and compelling content, the addition of new Internet users and a growing casual games market."
 
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