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VESTI iz industrije igara

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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara23.05.2006. u 18:31 - pre 218 meseci
New games play to widening demographic
Citat:
Recently, at least three separate studies have testified to video games' ballooning appeal, particularly one that has female gamers outnumbering male gamers in the 25-to-34 age category 2-to-1, regardless of platform. In addition, on PCs, female adults are almost twice as likely to spend more than 20 hours per week gaming compared to men, according to the CEA's "2006 Gaming Technology Study."

This doesn't necessarily mean these female gamers are willing to pay for play. The poll's results reflect women's engagement mainly in online games, many of which are free of charge, according to the study conducted by the Arlington, VA-based Consumer Electronics Association (CEA) together with the popular GameSpot Web site.

Citat:
In his "Understanding The Mobile Games Consumer" report this month, Graham Brown suggests that cell phone games need to evolve from their current focus on young, male core-gamers to middle-aged females, "the very same market that has grown significantly online in recent years." Brown is CEO of the UK-based Wireless World Forum.

"The draw of the mobile youth segment is compelling," he adds, "but revenues are limited and competition for this segment is intense. On the other hand, females -- and, in particular, older consumers -- are a real growth area. In 2006, we will see the number of female games consumers outnumber males for the first time globally."

Citat:
"We're going to see a greater focus on games that are very clearly themed to women," says McDonnell, "just as action, sports and, to some extent, casino games have been clearly themed to men in the past and present. The industry is recognizing that women are the majority of the audience ... and that trying to make games unisex doesn't always make them as compelling as if they were themed to one gender or the other."

http://www.hollywoodreporter.c....jsp?vnu_content_id=1002539233
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - GarageGames Announces 'Break Into Games' Competition24.05.2006. u 18:38 - pre 218 meseci
Citat:
GarageGames Announces 'Break Into Games' Competition

Independent/casual game publisher, developer, and technology company GarageGames has announced the Break Into Games (B.I.G.) Competition, a new event that will give American independent game developers a chance to showcase their talents while competing for prizes, including professional gaming hardware and coveted publishing deals with GarageGames and its partners.

All B.I.G. entrants will be given the opportunity to build their game prototypes from scratch using a free trial version of GarageGames' Torque Game Builder (TGB). Support for the competition is comprehensive, including a step-by-step tutorial and a robust online forum, where designers collaborate with technical experts from GarageGames and the gaming community. Podcasts and white papers are also available for reference.

Prototype games must be turned in by August 25, and the the top 10 finalists will be simultaneously announced at the Penny Arcade Expo (PAX) in Bellevue, WA and at ShowDown in San Jose, CA on August 26. From there, contestants will have over one month to polish their final games before being flown out to compete at IndieGamesCon (IGC), GarageGames' annual version of Sundance for independent game developers, in Eugene, Oregon on October 6-8.

Of the ten finalists, five will be chosen to appear at the end of the Player's Choice Awards and be part of B.I.G.'s 'Indie Idol,' an American Idol-style showcase judged by a panel of industry experts.

"This is the best opportunity for up-and-coming videogame developers to break into the business and for established developers to show their skills," said GarageGames Director of Business Development Jay Moore. "We've made it totally free so that it's possible for literally anyone to pursue the American dream. Furthermore, the support is there to make anyone a winner who has the passion for it."

http://www.gamasutra.com/php-bin/news_index.php?story=9443
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Indie Postmortem: Gibbage26.05.2006. u 18:12 - pre 218 meseci
Citat:
Indie Postmortem: Gibbage

The Origins of Gibbage

The tale of ultra-indie PC title Gibbage, which I developed myself over the period of around 2 years, is a fairly unique one. I was fed up with endlessly shooting men in the head in a narrow corridor. Big-budget blockbuster titles had begun to bore me; I was no longer challenged, interested or entertained by tapping the “quick save” key every eight seconds and picking up another machine gun.

Citat:
What went Wrong

1. Inexperience. I hadn't a clue what I was doing when I wrote the first line of code. Beyond “Hello World”, Gibbage is pretty much the second computer program I've ever written. If I was sensible, I would have written some smaller, less ambitious games first and started writing Gibbage when I was a relatively competent coder with a few notches on my cyber-bedpost.

Sadly, I'm not that intelligent, and as a result there are lines of code lurking at the back of Gibbage that are so amateurish and ghastly that I've got half a mind to delete all my source code so no one ever finds out. It's embarrassing, really, and it's a major faux-pas on my part.

http://www.gamasutra.com/features/20060525/marshall_01.shtml

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Interview: Paul Thelen of Big Fish Games26.05.2006. u 20:54 - pre 218 meseci
Interview: Paul Thelen of Big Fish Games
Citat:
Yet, BFG has grown into a "big fish" in the casual game space, competing (and partnering) with such large companies as Real Networks, Yahoo!, and Microsoft. How did BFG start and what do you think accounts for your success?

I wrote the business plan for RealArcade which was the first high volume distribution service for game downloads. I worked closely with Popcap and Gamehouse in their transition from great web games to high quality downloadable versions. In the following three years we launched over a hundred games from dozens of developers and I got a great sense of what it took to build a successful game. I left RealNetworks after 3 years to try my hand at building games. I took a 8 day trip to Hawaii and read a programming manual cover to cover and wrote my first prototype on the plane trip home. In the following 15 months I wrote 12 games…well ok, 7 unique games and 5 varieties of Mahjong.

Citat:
Suppose we fast-forward 5 years from now (the year 2011). What types of games and offerings that I will be playing on BFG look like?

I think the game mechanics will continue to be the same, but the story and production values will increase. One of my favorite "core" games is American McGee's Alice. Alice, if you really boil it down and remove some of the shooting, is essentially a series of fun puzzle games to solve with a variety of very innovative mechanics, but with stunning graphics and top notch production values. If you could convince a casual gamer to spend 20 minutes or so to learn that game, remove the stigma of it being a core game, and make it a reasonable sized download, it could be what the future of casual games looks like.

http://www.gamezebo.com/2006/05/post_1.html

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Gates Drops More Xbox Handheld Hints01.06.2006. u 02:31 - pre 217 meseci
Citat:
Gates Drops More Xbox Handheld Hints

During a digital technology conference hosted by the Wall Street Journal, Microsoft chairman Bill Gates hinted that there is still room for another handheld competitor.

According to a blog entry from PC Magazine's Michael Miller, Gates spoke at the D4: All Things Digital Conference in Carlsbad, California, where Microsoft's head honcho said, "We are looking at various ways to bring more to that [handheld] space. There is a lot yet that hasn't been done."

Of course, from those comments you may conclude that Gates thinks Microsoft is the one to do those things that apparently need to be done.

Rumors have been flying around for several months about a Microsoft handheld device that would compete with the iPod, DS and PSP. Right now, industry watchers are expecting a Microsoft handheld to utilize the Xbox brand, and be more in-line functionality-wise with the multimedia-centric PSP.

Just yesterday, analysts at The Diffusion Group said that a Microsoft handheld would likely launch in late 2007/early 2008.

On the home console side, Gates drew comparisons between the Xbox 360 and the immensely successful PlayStation 2. He pointed out that the PS2 came out earlier, was less expensive and smaller than the original Xbox -- three traits that the Xbox 360 has over the rival PS3.

However, he believes Microsoft's strong online gaming component is the system's greatest selling point.

Source: Forward Thinking

http://www.next-gen.biz/index....=view&id=3126&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Uništeno 11 tona piratskih diskova u Srbiji01.06.2006. u 06:59 - pre 217 meseci
Ohrabrujuća vest za sve one što žele da se profesionalno bave pravljenjem igara u Srbiji.
Citat:
Uništeno 11 tona piratskih diskova u Srbiji

U Srbiji je od početka godine uništeno oko 11 tona piratskih optičkih diskova, saopštilo je Ministarstvo za unutrašnje ekonomske odnose Srbije i Crne Gore.

Kako se navodi u saopštenju, Zakon o optičkim diskovima je nedavno usvojen u Srbiji, na jesen bi trebalo da bude usvojen i zakon o posebnim ovlašćenjima radi efikasne zaštite prava intelektualne svojine, a pripremljen je i Nacrt zakona o elektronskoj trgovini.

Eksperti Evropske unije su na sastanku za predstavnicima institucija SCG za provođenje prava intelektualne svojine ocenili da je neophodno osnovati centralno telo koje bi bilo odgovorno za politiku i pravo intelektualne svojine. To telo bi, u službi biznisa, kako je rečeno, koordinisalo aktivnosti institucija u primeni propisa u oblasti zaštite prava intelektualne svojine.

Na sastanku je ocenjeno i da je Regionalni IPR projekat EU za jačanje prava intelektualne svojine na Zapadnom Balkanu, tokom trogodišnjeg rada u SCG, značajno doprineo da se ta oblast uredi u skladu sa evropskim standardima.

http://www.ekonomist.co.yu/eko...mp;dated=31&id=6220#id6220

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara05.06.2006. u 04:48 - pre 217 meseci
Citat:
Extreme CC i NCsoft

Extreme CC d.o.o. od maja 2005 godine distribuira proizvode kompanije NCsoft i to na teritorijima Srbije i Crne Gore, Makedonije i Bosne i Hercegovine. Zahvaljujući dobrim rezultatima prodaje u prošloj godini, a i u cilju boljeg upoznavanja sa trenutnim stanjem na tržištu i mogućnostima za unapređenje saradnje Beograd je ovih dana posetio i g-din Marcus Whitney, Menadžer prodaje i marketinga za Jugoistočnu Evropu firme NC Soft.

NCsoft paleta proizvoda izdvaja se iz ukupne ponude igara za PC, prvenstveno zahvaljujući činjenici da su sve igre orijentisane ka Online igranju. Ono što NCsoft igre izdvaja od sličnih konkurentskih proizvoda su vrhunska grafika i odličan zaplet u igrama koji posebno privlači takozvane "core gamer"-e. NCsoft proizvodi postali su u toku prošle godine veoma popularni i kod nas, između ostalog i zbog činjenice da su sve popularnije online igre za PC.

Igra Guild Wars Prophecies je najprodavanija online igra u ponudi Extreme CC-a u 2005 godini, a druga po prodavanosti u celokupnoj ponudi igara. Smatramo da je na to uticala specijalna cenovna politika koju smo uspeli u dogovoru sa NCsoftom da ponudimo našem tržištu, kao i činjenica da je na našem tržištu posebno pobrao pohvale revolucionarni pristup da se u ovako visokobudžetnoj igri ne naplaćuje mesečna pretplata.

28 aprila 2006 godine na tržištu se pojavilo drugo poglavlje igre Guild Wars - Guild Wars Factions i ova igra odmah je zauzela prva mesta na top listama prodaje i u Evropi i u Americi. U Engleskoj je ona već tri nedelje uzastopno najprodavanija igra, a sve to veoma dobra reakcija na poboljšanja koja ova igra donosi, i to kako od fanova, tako i od prodavaca i novinara. Od pojave u našim prodavnicama, Guild Wars Factions postala je najbrže prodavana igra u našoj ponudi, i za sada neprikosnoveno drži prvo mesto po prodavanosti u mesecu maju.

http://www.pcigre.net/news.php?item.922.4

 
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cubicle
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icon Re: VESTI iz industrije igara06.06.2006. u 12:42 - pre 217 meseci
Grad Hamburg pocinje da sponzorise game developere! Za one koji znaju nemacki (ostalima mozda moze da posluzi neki translator):

http://www.spiegel.de/netzwelt/netzkultur/0,1518,419480,00.html

Citat:
Bis zu 100.000 Euro pro Projekt will Hamburg als zinsloses Darlehen zur Verfügung stellen, damit das gebastelt werden kann, was man als unabhängiger Spieleentwickler braucht, um einen Verleger zu finden: Einen spielbaren Level zum Beispiel, mit dem man einen internationalen Publisher davon überzeugen kann, dass er das geplante Produkt weiterfinanzieren - und schließlich auch verkaufen - soll. Gefördert werden kann theoretisch alles, vom PC- bis hin zum Handyspiel.

Najdetaljnije i najaktuelnije stomatološke informacije na:
http://www.tvojstomatolog.com
http://forum.tvojstomatolog.com
 
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bkaradzic
Branimir Karadžić
ArenaNet
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icon Re: VESTI iz industrije igara06.06.2006. u 18:38 - pre 217 meseci
Nije sponzorisanje, nego ispada da nude pozajmicu bez kamate za izradu prototipa (razlka je da pozajmica mora da se vrati ;).

Citat:
Up to 100.000 euro per project Hamburg wants to make available as interest-free loan, so that that can be tinkered, which one needs as independent play developers, in order to find a publisher: A playable level for example, with which one can convince an international Publisher of the fact that he the planned product further-finance - and finally also sells - is. To be promoted theoretically everything can, of the PC up to the Handyspiel.

http://translate.google.com/tr...F-8&prev=%2Flanguage_tools

"All your base are belong to us" prevod sa nemačkog... ;)

 
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Filip Strugar
Filip Strugar
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icon Re: VESTI iz industrije igara06.06.2006. u 19:19 - pre 217 meseci
Citat:
bkaradzic: Nije sponzorisanje, nego ispada da nude pozajmicu bez kamate za izradu prototipa (razlka je da pozajmica mora da se vrati ;).


Plus verovatno vazi samo za nemce? :)
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara06.06.2006. u 19:29 - pre 217 meseci
Citat:
AMERICA'S TOP 20 PUBLISHING GIANTS

1. Electronic Arts / Market Share: 20%
2. Nintendo / Market Share: 10%
3. Activision / Market Share: 9%
4. Sony / Market Share: 8%
5. THQ / Market Share: 6%
6. Take-Two Interactive / Market Share: 6%
7. Ubisoft / Market Share: 5%
8. LucasArts / Market Share: 4%
9. Vivendi Games / Market Share: 4%
10. Konami / Market Share: 3%
11. Microsoft / Market Share: 3%
12. Namco Bandai / Market Share: 3%
13. Sega / Market Share: 3%
14. Midway / Market share: 2%
15. Atari (Infogrames) / Market share: 2%
16. Capcom / Market Share: 2%
17. Buena Vista Games / Market share: 2%
18. Eidos (SCI) / Market Share: 2%
19. Square Enix / Market Share: 2%

http://www.next-gen.biz/index....=view&id=3133&Itemid=2

 
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reject
Ivan Pesic
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icon Re: VESTI iz industrije igara06.06.2006. u 21:17 - pre 217 meseci
Citat:
Filip Strugar: Plus verovatno vazi samo za nemce? :)

Da, i moze se zaposliti samo Njemacka radna snaga. :(
Mass murder ain’t just painless,
Now we’ve made it cute.


The Church Of The Holy Transistor
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara14.06.2006. u 22:14 - pre 217 meseci
Citat:
France launches cyber-budget game

The French government has launched an online game that challenges taxpayers to balance the national budget of nearly 300bn euros ($373bn).

Budget Minister Jean-Francois Cope says the game, called "cyber-budget", will allow citizens to pretend they are in charge of the national finances.

They can make decisions about spending revenue and cutting taxes.

Mr Cope says the game is as realistic as possible and includes having to present a draft budget to parliament.

The game was launched on the website www.cyber-budget.fr.

Players face national and international constraints on their budget choices and the game includes negotiations with other ministers and unexpected events, the French news agency AFP reports.

"The idea is that when we cut taxes, we can't do it without creating deficits," Mr Cope told French television ahead of the launch.

"It allows each person to get familiar with how [the budget] functions.

"In this game each French person can pretend they are the budget minister and make decisions to understand how much each [ministry's] budget costs, education spending, military spending, how it's all organised and see what kind of decision we can take when we want to cut taxes."

As budget minister, Mr Cope has to ensure France stays within the EU budget deficit limit of 3% of GDP.

http://news.bbc.co.uk/1/hi/world/europe/5060852.stm
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Piraterija i Srbija15.06.2006. u 17:22 - pre 217 meseci
Citat:
Piraterija i Srbija

Beograd -- Srbija zbog piraterije u oblasti softvera i u muzičkoj i filmskoj industriji godišnje gubi oko 100 miliona evra.

Ukupan godišnji gubitak u javnim prihodima Srbije zbog piraterije softvera i u muzičkoj i filmskoj industriji veći je od 100 miliona evra, izjavio je predsedavajući Odbora Privredne komore SAD za zaštitu prava intelektualne svojine Nebojša Momčilović.

On je rekao da bi, ako bi Srbija rešila problem piraterije, prihodi od te tri industrije i usluga koje ih prate bili oko 500 miliona evra godišnje. Prema njegovim rečima, Zakon o posebnim ovlašćenjima u zaštiti prava intelektualne svojine, koji je Skupština Srbije usvojila krajem maja a čija je primena počela u ponedeljak, prvi je korak ka rešavanju problema piraterije.

Zakonom su propisane visoke kazne, i do tri miliona dinara, odnosno 35.000 evra, a njime su data i veća i jasna ovlašćenja svim nadležnim organima koji su uključene u tu borbu, kaže Momčilović.

http://www.b92.net/info/vesti/...v_category=9&nav_id=201343

 
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tupito
Vladan Milivojevic
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icon Re: VESTI iz industrije igara15.06.2006. u 21:13 - pre 217 meseci
takodje su izrekli procenu da bi sa svakim procentom smanjenja softverske piraterije u zemlji bi se otvorilo oko 1200 novih radnih mesta u softerskoj industriji.
 
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Filip Strugar
Filip Strugar
UK

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icon Re: VESTI iz industrije igara16.06.2006. u 09:02 - pre 217 meseci
Citat:
tupito: takodje su izrekli procenu da bi sa svakim procentom smanjenja softverske piraterije u zemlji bi se otvorilo oko 1200 novih radnih mesta u softerskoj industriji.


ma jeeeeeeeeeeeeeeeste svakako... budalastine, kao i ta izjava o gubitcima.

To bi znacilo da bi sa smanjenjem piraterije za 50% otvorilo 60.000 radnih mesta... Kakav kretenizam, mozda bi se u tom slucaju otvorilo 100-200 novih radnih mesta i to postepeno, tokom godina. Ne kazem da to ne bi bilo super - to treba da se desi - samo ne treba izjavljivati budalastine.

Skoro svaka ta izjava o pirateriji je bazirana na tome da procene broj piratskih kopija u upotrebi, pa se to pomnozi sa cenom igre. To nema veze sa mozgom jer vecina ljudi koji poseduju piratske kopije jednostavno ne bi kupili igru ili film, pogotovu u srbiji gde bi za JEDNU IGRU morali da odvoje pola od onoga sto im ostane od plate...

Ne kazem da pirateriju ne treba suzbiti, i da ne bi bilo vrlo korisno da klinci ne mogu da se igraju jer za to nemaju para (eto vise slobodnog vremena za rad - i vise motivacije za zaraditi).

Samo da su te izjave gluposti. 100 miliona eura javnih prihoda gubitka?! eej!
'prihodi od te tri industrije i usluga koje ih prate bili oko 500 miliona evra godišnje' - to bi znacilo da (ako je porez 20%) da bi, da nema piraterije u Srbiji, svaki stanovnik godisnje placao preko 250 eura za igre i filmove?! I don't fucking think so - vecina ljudi u Srbiji nema ni kompjuter.

Cekaj cekaj, ko je to izjavio - 'predsedavajući Odbora Privredne komore SAD' - aaah, sad razumem... prvo nas bombarduju pa nas onda cede, preko domacih izdajnika i stranih placenika ;) nista novo...

Enivej, da, pirateriju DOMACIH PROIZVODA treba suzbiti, a za strane - suzbiti je ali odvaliti neki mega-porez - nisam pametan - svaki dinar koji izadje iz srbije kao posledica zapadne kulturne dominacije jeste gubitak za srbiju, cak i kad je oporezovan. Mislim da ovog tipa boli dupe za domace proizvode i domacu industriju...

btw,
Start->cmd->tracert piratebay.org :)
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara16.06.2006. u 18:51 - pre 217 meseci
Citat:
: To nema veze sa mozgom jer vecina ljudi koji poseduju piratske kopije jednostavno ne bi kupili igru ili film, pogotovu u srbiji gde bi za JEDNU IGRU morali da odvoje pola od onoga sto im ostane od plate...

Zato bi kupili domaću igru ili domaći film koji čija cena manja od stranog originala... U tome i jeste problem piraterije... Što zbog piraterije domaća industrija ne može da konkuriše. Naravno da će potrošač radije izabrati pirata holivudskog filma sa gomilom specijalnih efekata za $1 umesto domaćeg filma bez ili sa skromnim efektima za npr. $5. Kada bi ta cena bila odgovarajuća strani original $15, domaći original $5, onda bi narod i kupovao te filmove.

I uvek kada se priča o pirateriji svi u Srbiji smatraju da to nije problem, a kada se priča o domaćoj industriji zabave svi se samosažaljevaju o lošem stanju. Piraterija je glavni uzrok zašto je takvo stanje sa domaćom industrijom zabave i ništa se neće promeniti sve dok se procenat piraterije ne smanji...

 
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tosa
上海, 中国

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+48 Profil

icon Re: VESTI iz industrije igara18.06.2006. u 04:48 - pre 217 meseci
Citat:
Filip Strugar: To bi znacilo da bi sa smanjenjem piraterije za 50% otvorilo 60.000 radnih mesta...

Možda zavisnost nije linearna? ;)
 
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tupito
Vladan Milivojevic
Beograd

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*.041net.co.yu.



Profil

icon Re: VESTI iz industrije igara18.06.2006. u 19:09 - pre 217 meseci
Nepucajte na glasnika :)

e sad nije vazno da li je funkcija linearna ili ne vec od cega ista zavisi a definitivno je obrnuto porporcionalna razvijenosti zemlje pa ako se mi drasticno ekonomski razvijemo logicno je da ce i piraterija da drasticno da padne , a da bi se mi drasticno razvili to znaci otvaranje od 700k-do 1000k novih radni mesta , pa sto 10% posto od toga nebi bila soft industrija:)
 
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Filip Strugar
Filip Strugar
UK

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+1 Profil

icon Re: VESTI iz industrije igara19.06.2006. u 00:35 - pre 217 meseci
Citat:
tupito: Nepucajte na glasnika :)

e sad nije vazno da li je funkcija linearna ili ne vec od cega ista zavisi a definitivno je obrnuto porporcionalna razvijenosti zemlje pa ako se mi drasticno ekonomski razvijemo logicno je da ce i piraterija da drasticno da padne , a da bi se mi drasticno razvili to znaci otvaranje od 700k-do 1000k novih radni mesta , pa sto 10% posto od toga nebi bila soft industrija:)


Ne znam kako to sve funkcionise - ne bavim se ekonomijom i ne umem da prepoznam u cemu najvise gresimo kao zemlja - ali ocigledno da neki veliki niz problema postoji, i da je maltene svaki od tih problema catch-22 situacija - ne mozes da uradis stvar A, zbog stvari B, zbog stvari C, koju ne mozes da uradis zbog stvari A.
Slazem se da pirateriju treba suzbiti, ali to ne mozes zbog neefikasnosti celog pravno-policijskog sistema, koji je neefikasan zbog korupcije i bede (i drugih razloga...), koja postoji zbog nedostatka industrije, a taj nama bitan deo industrije ne postoji zbog piraterije, pa tako u krug, isto i za ostale stvari.

Ali to ne znaci da nema ociglednih stvari koje su mogle a nisu bile resene: evo recimo da je koshtunjavi mentol eventualno izrucio onu dvojcu, pa da shef neke velike gamedev firme procita u novinama 'srbija konacno postaje uredjena' (cak i ako te dve stvari nemaju veze) pa se konsultuje sa par zaposlenih srba iz njegove firme, i otvori malo predstavnistvo svoje firme u srbiji - nadje par relativno jeftinih i relativno dobrih radnika - da testira situaciju i ko' zna!
Ma makar da se to desi u nekim drugim granama industrije, pa da se procuje da je srbija dobro mesto za ulaganje - a ovako.... divlji istok! Zasto bi neko i rizikovao, kad imamo toliko suseda koji su bolje opcije.

A nije ni da su dosadasnji gamedev pokusaji doprineli dobrom utisku:

Da je neka od postojecih-propalih firmi bila malo normalnija, pa da je radila neki outsourcing (na primer, slovenacki Zootfly radi, pored glavnog projekta, i outsourcing za jednu veliku americku kompaniju, a nacuo sam pricu da se menadzerka te velike kompanije, koja je tada trazila firme po balkanu za saradnju, inace poreklom iz bg-a, zalila kako je zootfly jedina normalna firma sa ovih prostora sa kojom mogu da rade - tako da nije da nije bilo prilika) - pa da se makar tako odrzi i polako siri, i odrzi makar neku iskru gamedeva u srbiji...

Ili da je neka od postojecih-propalih firmi radila neki manji 'indie' projekat, pa da je odradila dobar projekat, ostvarila pozitivan prihod...

Ali neeeEe, svi bi da prave AAA - e pa jebiga, bolje da su za te pare kupili neki stambeni objekat i prodavali stanove, makar bi nesto zaradili.
 
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