Navigacija
Lista poslednjih: 16, 32, 64, 128 poruka.

Gde naci podatke o prodaji igara?

[es] :: GameDev - Razvoj Igara :: Gde naci podatke o prodaji igara?
(TOP topic, by tosa)
Strane: << < .. 4 5 6 7 8 9 10 11 12 13 ... Dalje > >>

[ Pregleda: 110124 | Odgovora: 292 ] > FB > Twit

Postavi temu Odgovori

Autor

Pretraga teme: Traži
Markiranje Štampanje RSS

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?07.12.2005. u 00:35 - pre 222 meseci
Citat:
PRESS RELEASE: Ford Street Racing Joins the Winning Team

With over a million units sold, the Ford gaming brand has become synonymous with heritage, style and performance, and the latest title in the series Ford Street Racing is no exception. Taking the power of Ford beyond the racetrack and onto the sun-bleached streets of LA, Ford Street Racing delivers a unique fast-and-furious team racing experience.

http://www.gamesindustry.biz/press_release.php?aid=13442

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?07.12.2005. u 00:37 - pre 222 meseci
Citat:
PopCap's games have been downloaded more than 150 million times, and its flagship title Bejeweled® has sold more than 5 million units across all major platforms.

http://biz.yahoo.com/prnews/051206/sftu015.html?.v=35

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?07.12.2005. u 21:27 - pre 222 meseci
Citat:
The first TY the Tasmanian Tiger game is Australia’s best selling game made by an Australian company and the series has sold more than two million units worldwide.

http://news.teamxbox.com/xbox/...rome-Studios-Wins-AGDC-Awards/
 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?08.12.2005. u 21:57 - pre 222 meseci
Citat:
Nintendo DS retail sales are at six million units in the U.S. and Japan compared to Sony's PSP at 4.26 million.

Citat:
The pup simulator Nintendogs has sold 950,000 units in the U.S. and carries twice the female purchase rate than traditional software.

Citat:
Nintendo currently owns 72% of the handheld market, with Game Boy Advance at 41%, Nintendo DS at 31%, and PSP at 28%.

http://news.punchjump.com/article.php?id=1738

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?09.12.2005. u 06:03 - pre 222 meseci
Citat:
The NPD Group also released US hardware sales for the month of November (in total units sold):

* GBA: 892,438
* PS2: 546,096
* NDS: 381,619
* PSP: 359,772
* Xbox 360: 332,121
* NGC: 278,284
* Xbox: 191,320

http://www.joystiq.com/entry/1234000557071687/

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?14.12.2005. u 05:13 - pre 222 meseci
Citat:
Unreal Tournament and Unreal Championship have sold more than 9 million units worldwide

http://www.gamesindustry.biz/press_release.php?aid=13574

 
Odgovor na temu

franticnick

Član broj: 19656
Poruke: 372
194.106.175.*

Sajt: www.franticnick.com


+30 Profil

icon Re: Gde naci podatke o prodaji igara?14.12.2005. u 20:08 - pre 222 meseci
Samo da pohvalim "rubriku" koju vodis. Podaci su zaista jako korisni.

Samo napred.

Pozdrav,
Nikola.
 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?14.12.2005. u 22:10 - pre 222 meseci
Citat:
The first independent figures regarding the launch performance of the Xbox 360 in North America have been released by the NPD Group, revealing that 325,902 consoles were sold by the end of November.

Shortages of the hardware at retail have held back Microsoft's console sales, which lag behind the early performance of the original Xbox - which sold 556,000 units in a comparable amount of time after launch back in 2001, despite direct competition from Nintendo's GameCube, launched only three days later.

Citat:
Activision, in particular, will be delighted with this showing; Call of Duty 2 was far and away the most popular launch title for the Xbox 360, and with just over a quarter of a million sales, 77 per cent of all Xbox 360 purchasers brought home the game with their console.

Electronic Arts took the next two places in the inaugural Xbox 360 monthly chart, with Madden NFL 2006 selling some 178,000 units, and Need for Speed Most Wanted selling 108,000, while Microsoft's Perfect Dark Zero - the best selling title in the UK at launch - was the highest ranked first-party game at number four, with sales of nearly 86,000 units.

http://gamesindustry.biz/news.php?aid=13605

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?14.12.2005. u 22:12 - pre 222 meseci
Citat:
Battlefront II was the top-selling title for the month, racking up over a million unit sales, and was followed in the ranking by EA's Madden NFL 2006, which sold 627,000 units - up significantly over the performance of last year's iteration.

http://gamesindustry.biz/news.php?aid=13609

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?14.12.2005. u 22:44 - pre 222 meseci
Citat:
Dragon Ball Z * One of the hottest brands in the video game industry with more than nine million units sold since May 2002

http://sev.prnewswire.com/comp...0051213/NYTU03113122005-1.html
 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?15.12.2005. u 23:41 - pre 222 meseci
Need for Speed: Underground 1 & 2
Citat:
EA spokesperson Peter Nguyen told the Straight that the two “underground” series games have sold more than 15 million units. Assuming that the average video game sells for approximately $50, total retail sales would be in the $750-million range.

http://www.straight.com/content.cfm?id=14843

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
...66.subscriber.vzavenue.net.

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?16.12.2005. u 22:59 - pre 222 meseci
Citat:
The Nintendo DS has sold a remarkable 8.83 million units worldwide with 2.37 million units of that being sold in the US. The DS has also performed well on the software front, 5.16 million for the US and 23.8 million worldwide.

Citat:
Nintendo GameCube is still selling, knocking the 10 million marker on the head in the US and 19.31 million units sold worldwide. Software sales for the GameCube are at 79.49 million units sold in the US and 169.51 million worldwide.

Citat:
Figures for the Game Boy Advance (all versions) are currently at 29.8 million units in the US and 70.04 million units worldwide. Software sales for the US have reached 128.34 million and 296.12 million worldwide.

Citat:
Nintendo also revealed the performance of their top five franchises in terms of software sold. Mario topped the list at 184 million units, followed closely by Pokémon with 143 million units. Zelda, Donkey Kong, and Metroid completed the list with 47, 44, and 11 million units each, respectively.

http://www.cubed3.com/news/4607
http://www.n-sider.com/newsview.php?type=day&date=2005-12-16

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?19.12.2005. u 22:00 - pre 222 meseci
Citat:
Blizzard has announced that their highly popular MMORPG, World of Warcraft, has surpassed 5 million users worldwide.

http://www.next-gen.biz/index....=view&id=1905&Itemid=2

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?20.12.2005. u 19:09 - pre 222 meseci
Veoma interesantan link za sve vas što pravite casual igre:
Citat:
The home of the Casual Games weekly top seller chart, the all time best sellers chart and many other sales charts for ‘casual’ games sold in placed like Real Arcade.

http://www.game-sales-charts.com/cms/

 
Odgovor na temu

tosa
上海, 中国

Član broj: 1811
Poruke: 1342
*.ubisoft.com.cn.

ICQ: 14293955
Sajt: https://github.com/milost..


+48 Profil

icon Re: Gde naci podatke o prodaji igara?27.12.2005. u 05:10 - pre 222 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7608

Citat:

Australia Sales Chart, Week Ending December 18
There was no new action in the majority of the charts, but the lower reaches saw a couple of returning favorites from earlier in the year. After a week’s absence from the charts, the Xbox version of Need for Speed: Most Wanted showed up again in the #10 spot, and the long-astray Nintendogs came home to #9 with Dachshund & Friends.

Other than that, the chart remains untroubled by big releases. Sales of Need for Speed: Most Wanted for PS2 sufficiently picked up again to bring it up to #1 over last week’s NFL Rugby League 2, which fell to #4 this week. That shift also brought WWE SmackDown! vs. Raw and Buzz: The Music Game Quiz both up one notch, to #2 and #3 respectively.

Other games hanging around on the chart are PSP smash hit Grand Theft Auto: Liberty City Stories, this week as last week at #5, Harry Potter & The Goblet of Fire, now up to #8, and the twin Sony punch of SingStar 80s Bundle and EyeToy: Play 3, taking up the #6 and #7 spaces.

TW LW Title Publisher Formats
1 2 Need for Speed: Most Wanted EA PS2
2 3 WWE SmackDown! vs. Raw THQ PS2
3 4 Buzz: The Music Quiz Bundle Sony PS2
4 1 NRL Rugby League 2 HES Interactive PS2
5 5 Grand Theft Auto: Liberty City Stories Rockstar PSP
6 9 SingStar 80s Bundle Sony Xbox
7 8 EyeToy: Play 3 Pack Sony PS2
8 10 Harry Potter & the Goblet of Fire EA PS2
9 - Nintendogs: Dachshund & Friends Nintendo Nintendo DS
10 - Need for Speed: Most Wanted EA Xbox
 
Odgovor na temu

tosa
上海, 中国

Član broj: 1811
Poruke: 1342
*.ubisoft.com.cn.

ICQ: 14293955
Sajt: https://github.com/milost..


+48 Profil

icon Re: Gde naci podatke o prodaji igara?27.12.2005. u 05:11 - pre 222 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7614

Citat:
December 23, 2005

Japanese Sales Charts, Week Ending December 18
Game software have increased once again in Japan, in what is generally the second busiest retail week of the year, with sales up 22 percent on last week, and 163 percent above the weekly average. This underlies a strong end to the year which looks set to continue into the next few weeks, with major releases such as Kingdom Hearts II and a new Nintendo DS Brain Training game yet to come.

The number one title was the latest in Namco’s Tales of role-playing series, with Tales of the Abyss recording an impressive 404,667 unit sales. Aided by the time of year and the tenth anniversary of the series in Japan, this is notably better than the performance of Tales of Legendia in August which recorded around 242,000 sales in its first week, as well as January’s Tales of Rebirth, which had approximately 335,000 units sold in the first week.

The rest of the chart, though, has been completely dominated by Nintendo format games, with no less than six first party titles from the publisher itself. Animal Crossing: Wild World recorded sales of above 100,000 for the third week running to come in at number two with 183,699 units sold, while Mario Kart DS also sold more than 100,000 in its second week with 145,666 units.

Nintendo’s results in terms of hardware sales are even more extraordinary, with the Nintendo DS accounting for 65.89 percent of all hardware sold this week with a total of 408,770 units sold - only 60,000 less than achieved during the launch week. Considering the continuation of underwhelming performance of its game software, the PSP has also sold well, with 95,689 units sold for a 15.42 percent share of the market.

The Xbox 360’s second week on the charts, though, has been even more disappointing than the first, with the console, showing 8,623 units sold, failing to outsell even the GameCube. This is a performance so far in Japan beneath even the low standards of the original Xbox’s launch - in large part thanks to the continued non-appearance of Dead or Alive 4 or any other prominent Japanese-developed titles.

The PlayStation 2 was the third best selling console this week in Japan, with a 8.92 percent market share and 55,342 units sold. The Game Boy Advance family of consoles was next with a 5.48 percent overall share (Game Boy Advance SP: 19,098, Game Boy Micro: 14,432, Game Boy Advance: 416), followed by the GameCube at 2.88 percent and 17,849 units sold. Despite plenty of stock the Xbox 360, as mentioned, could manage only a 1.39 percent market share and 8,623 units sold, beating only the original Xbox on 0.03 percent and 182 units sold.

TW LW Title Publisher Format Release Date
1 NE Tales of the Abyss Namco PS2 2005.12.15
2 4 Oide yo Doubutsu no Mori Nintendo DS 2005.11.23
3 2 Mario Kart DS Nintendo DS 2005.12.08
4 NE Final Fantasy IV Advance Square Enix GBA 2005.12.15
5 10 Tamagotchi no PuchiPuchi Omisecchi Bandai DS 2005.09.15
6 9 Pokémon Fushigi na Dungeon: Aka no Kyuujoutai Nintendo GBA 2005.11.17
7 6 Pokémon Fushigi no Dungeon: Ao no Kyuujotai Nintendo DS 2005.11.17
8 11 DS Training For Adults: Work Your Brain Nintendo DS 2005.05.19
9 1 Rogue Galaxy Sony PS2 2005.12.08
10 12 Gentle Brain Exercises Nintendo DS 2005.06.30
 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
...66.subscriber.vzavenue.net.

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?27.12.2005. u 05:31 - pre 222 meseci
Citat:
Domestic sales of Nintendo DS portable game machine reached 5 million units in less than 13 months after its launch in early December 2004, the fastest-ever pace in Japan's video game market, Nintendo said on Monday.

http://today.reuters.com/busin...INESSPRO-JAPAN-NINTENDO-DC.XML
 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
...66.subscriber.vzavenue.net.

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?27.12.2005. u 05:35 - pre 222 meseci
Citat:
Bilder said "Blitz," which was released in October and has sold 350,000 units, fictionalizes real behavior that the NFL tries to downplay, such as off-the-field fights and wild parties. Its release came around the same time authorities in Minnesota launched an investigation after allegations surfaced of misconduct during a boat party attended by several Minnesota Vikings players.

http://www.mercurynews.com/mld...siness/technology/13486341.htm
 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
...66.subscriber.vzavenue.net.

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?29.12.2005. u 20:10 - pre 222 meseci
Istraživanje kako žene i muškarci koriste Internet. Evo neki interesantni podatci u vezi igara...

http://www.pewtrusts.org/ideas...net&name=Grantee%20Reports

Citat:
Using the internet for entertainment: Men use the internet more than
women as a destination for recreation.


Men use the web for more kinds of entertainment and recreation than women do, with
just a few exceptions. Women play games as much as men, they listen to audio clips and
watch video clips, and they share files. But men pursue a host of other activities with
greater enthusiasm.

Citat:
Both men and women do instant messaging, and exchange invitations. Men and women
are about equally likely to go online to listen to music, and watch videos. Sharing files
has a more volatile history. First men did this more often, and now women do. Finally,
men and women are equally likely to go online for no particular reason and to play online
games.

Citat:
Online activities done by men and women equally

Play games / 36% men / 37% woman / Jun 05
Download games / 22% men / 19% woman / Jun 05
Play lottery or gamble / 4% man / 4% woman / May 03

Citat:
Part 5. Functions of the internet: How men and women use it as a tool to communicate, transact, get information, and entertain themselves.

How Women and Men Use the Internet - 32 - Pew Internet & American Life Project
Men have recently closed the gap with women in playing online games. Women have
traditionally led men in this data point; as late as November 2004, significantly more
women, 44%, than men, 34%, said they had played games online. In that same survey,
about equal numbers of men and women also said they downloaded such games to play
online. 15

http://www.pewtrusts.org/pdf/PIP_Women_Men_122805.pdf
Citat:
While the last few years have seen tremendous growth in gaming, for one segment of the population, college students, gaming is virtually a commonplace. Computer, video and online games are woven into the fabric of everyday life for college students. And, they are more of a social/socializing activity than most suspected.

• All of those surveyed reported to have played a video, computer or online game at one time or another. Seventy percent (70%) of college students reported playing video, computer or online games at least once in a while. Some 65% of college students reported being regular or occasional game players.

• Students cited gaming as a way to spend more time with friends. One out of every five (20%) gaming students felt moderately or strongly that gaming helped them make new friends as well as improve existing friendships.

• Gaming also appears to play a surrogate role for some gamers when friends are unavailable. Nearly two-thirds (60%) of students surveyed agreed that gaming, either moderately or strongly, helped them spend time when friends were not available.

• Two-thirds of respondents (65%) said gaming has little to no influence in taking away time they might spend with friends and family,

• Students integrate gaming into their day, taking time between classes to play a game, play a game while visiting with friends or instant messaging, or play games as a brief distraction from writing papers or doing other work.

• Gaming is integrated into leisure time and placed alongside other entertainment forms in their residence, and that it forms part of a larger multitasking setting in which college students play games, listen to music and interact with others in the room.

• Most college student gamers seem to associate positive feelings with gaming, such as “pleasant” (36%), “exciting”(34%), and “challenging” (45%). Fewer students reported feeling frustrated (12%), bored (11%), or stressed (6%) by gaming.

• Close to half (48%) of college student gamers agreed that gaming keeps them from studying “some” or “a lot.” In addition, about one in ten (9%) admitted that their main motivation for playing games was to avoid studying.

• College student gamers’ reported hours studying per week match up closely with those reported by college students in general, with about two-thirds (62%) reporting that they study for classes no more than 7 hours per week, and 15% reported studying 12 or more hours per week.

• One third (32%) of students surveyed admitted playing games that were not part of the instructional activities during classes.

http://www.pewinternet.org/pdfs/PIP_College_Gaming_Reporta.pdf

 
Odgovor na temu

bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
...66.subscriber.vzavenue.net.

Sajt: https://github.com/bkarad..


+11 Profil

icon Re: Gde naci podatke o prodaji igara?30.12.2005. u 02:11 - pre 222 meseci
Citat:
According to a TheStreet.com report, Klasell had previously expected Microsoft to ship 2 million systems worldwide for the holiday season. But, after analyzing media reports and having "conversations with retailers", Klasell has revised his estimate to only 1.2 million Xbox 360s shipped so far, with 700,000 to 800,000 of those going to the U.S. region, though these figures are still unconfirmed.

http://www.gamasutra.com/php-bin/news_index.php?story=7644

 
Odgovor na temu

[es] :: GameDev - Razvoj Igara :: Gde naci podatke o prodaji igara?
(TOP topic, by tosa)
Strane: << < .. 4 5 6 7 8 9 10 11 12 13 ... Dalje > >>

[ Pregleda: 110124 | Odgovora: 292 ] > FB > Twit

Postavi temu Odgovori

Navigacija
Lista poslednjih: 16, 32, 64, 128 poruka.