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Gde naci podatke o prodaji igara?

[es] :: GameDev - Razvoj Igara :: Gde naci podatke o prodaji igara?
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?08.06.2005. u 02:16 - pre 228 meseci
Citat:
Capcom announced that Resident Evil 4 for the GameCube has reached the 500,000 sales mark in the United States and Canada, a healthy sales figure for Nintendo's current-gen hardware platform. "It's been rewarding to see that the incredible response the game has received from fans and critics has been mirrored by a phenomenal retail performance," said Todd Thorson, Capcom's director of marketing. Seen another way, though, the news has a slightly negative tint: despite being a high-profile game with universal critical acclaim, and the latest proper entry in a long-running, popular series, it still took nearly six months from the January 11th release to hit the half-million mark, partly due to the GameCube's relatively small installed base compared to the PlayStation 2 in North America.

http://www.gamasutra.com/php-bin/news_index.php?story=5651
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?14.06.2005. u 22:07 - pre 228 meseci
Citat:
IRVINE, California – 14 June, 2005 – Blizzard Entertainment® today announced that World of Warcraft®, the company's highly acclaimed subscription-based massively multiplayer online role-playing game (MMORPG), has surpassed two million paying subscribers worldwide*. As the game's worldwide population continues to grow, so does the game itself: Blizzard recently introduced the highly anticipated player-vs.-player (PvP) Honor System and the game's first two Battlegrounds, Alterac Valley and Warsong Gulch. These new PvP battlefields offer a variety of fast-paced combat and some of the most valuable rewards yet seen in the game.

http://www.gamegossip.com/pressrelease.php?id=13699

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?21.06.2005. u 18:23 - pre 228 meseci
Citat:
Some foreshadowing might be found in another game set in the "Matrix" universe. "The Matrix Online," published by Sega, has only sold 43,100 copies since its launch in late March, according to The NPD Group.

http://money.cnn.com/2005/06/1...olumn_gaming/index.htm?cnn=yes
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?21.06.2005. u 18:46 - pre 228 meseci
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LOS ANGELES (Hollywood Reporter) - Sarah Michelle Gellar is attached to star in a feature version of the Electronic Arts video game "American McGee's Alice," which is itself based on Lewis Carroll's "Alice in Wonderland" novels.

Citat:
"American McGee's Alice" became a critically acclaimed hit on the PC when it shipped in December 2000. The game received an 83% aggregate review score on Gamerankings.com, which helped Electronic Arts sell more than 488,000 units of the game and generate more than $11.8 million in revenue, consulting firm NPD Group said.

http://news.yahoo.com/news?tmp.../nm/20050621/film_nm/gellar_dc

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?25.06.2005. u 01:01 - pre 228 meseci
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North American video game sales statistics for May 2005 are now available, and topping the NPD-calculated list was Pokemon Emerald, released on the first of the month, with more than 882,000 units moved, and a net retail income of over $30 million. Star Wars Episode III: Revenge of the Sith occupied the next two slots, with the PlayStation 2 and Xbox versions selling 490,000 and 378,000 units respectively. In fourth place, and significantly down from the big sales of the top three, is Microsoft Game Studios’ Forza Motorsport, with over 184,000 units, beating out the 150,000 unit-selling Midnight Club 3: DUB Edition for the racing crown.

The top handheld titles, Pokemon dominance aside, were Star Wars Episode III and Lego Star Wars on the GBA, with 87,000 and roughly 71,000 units moved each. Hot Shots Golf: Open Tee grabbed the top slot for PSP, with almost 50,000 units, and the familiar face Star Wars Episode III was the top Nintendo DS seller, with over 43,000 units moved.

http://www.gamasutra.com/php-bin/news_index.php?story=5786

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?27.06.2005. u 17:57 - pre 228 meseci
Citat:
Nintendo DS hits 1 million mark!

Consumers across Europe have picked the Nintendo DS as their console of choice with over one million consoles having flown off the shelves in just three months since launch.

Since the Nintendo DS launched in Europe on the 11th March 2005, it has achieved record-breaking sales - with 500,000 units sold in its first three weeks alone. From this point, Nintendo DS purchases have ‘skyrocketed’ to shatter the one million mark in under three months. Worldwide, over five million consumers have already got to grips with the Nintendo DS, embracing its innovative touch-screen technology as the stylish and most original games console of this generation.

http://www.nintendo-europe.com...gMDg8qplIWDNwGuylFzKzePRN_-_RV
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?28.06.2005. u 19:35 - pre 228 meseci
Interesantan članak o prodaji manjih tzv. casual igara.
Citat:
John Welch, president and chief executive of PlayFirst, a publisher of casual games, including "Diner Dash," said the $20 game had sold more than 50,000 copies and continued to sell about 1,000 a day.

And games like "Diner Dash" have become big business. Casual games--generally simple-to-play, short-duration games that are graphically unsophisticated--will represent about $250 million a year in sales, Welch estimated. They are a small but growing sector of the overall United States game industry, which is expected to generate $8.4 billion in sales in 2005, according to a forecast by PricewaterhouseCoopers.

http://news.com.com/On+screens...1043_3-5763947.html?tag=cd.top

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?30.06.2005. u 19:01 - pre 228 meseci
Citat:
PopCap Games Acquires Sprout Games

SEATTLE--(BUSINESS WIRE)--June 29, 2005--PopCap Games(TM), creator of such hit casual games as Bejeweled(R) , Zuma(R), and Bookworm(R), today announced an agreement to acquire Sprout Games(TM), developer of Feeding Frenzy(R), Pizza Frenzy(TM) and Iggle Pop!(TM).

The two privately held companies share a similar philosophy of game design, focusing on simple but compelling game play accessible to everyone. The acquisition is expected to serve PopCap's overall growth strategy -- building expertise, expanding its talent base and maintaining a nimble, low-overhead production schedule -- while also providing Sprout Games with increased resources and an atmosphere of creative freedom.

"We've always been impressed with the Sprout team's approach to game design," said PopCap co-founder and Creative Director Jason Kapalka. "They concentrate on playability and fun, and create highly polished, professional games that are perfect for our audience. We think it should be a great match."

Citat:
PopCap has delivered over 50 million downloads of its Deluxe version games such as Bejeweled, Bookworm, and Zuma to players worldwide.

http://home.businesswire.com/p...20050629005968&newsLang=en

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?30.06.2005. u 19:25 - pre 228 meseci
Citat:
SingStar Series Hits 2 Million Units

London, June 30, 2005 – With sales of the SingStarTM series passing the two million mark, Sony Computer Entertainment Europe (SCEE) has succeeded in establishing another hugely popular series for PlayStation®2. Created by SCEE's London Studio, SingStar was 2004's most successful new franchise in Europe, following in the path of runaway hits such as the EyeToy® franchise (biggest new IP in 2003) and The GetawayTM series (biggest new IP in 2002).

http://www.gamegossip.com/pressrelease.php?id=13894

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?02.07.2005. u 17:38 - pre 228 meseci
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DFC forecasts $8 billion increase in software sales by 2010

Analyst says interactive entertainment industry "continues to exceed expectations"

Financial analysts at DFC Intelligence have issued a new forecast for the interactive entertainment industry, predicting that the arrival of next-generation consoles will prompt a huge surge in profits.

Under a best case scenario model for each next-gen console, software sales are expected to hit the USD 25 billion mark in 2008, up from USD 18 billion in 2004 - while using more real-world figures, DFC estimates that sales will stand at USD 26 billion by 2010.

http://gamesindustry.biz/news.php?aid=9851

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?13.07.2005. u 21:29 - pre 227 meseci
Opet predviđanja...
Citat:
In its new report on the next generation console transition, Wedbush Morgan Securities has predicted sales of interactive entertainment software to continue to grow at 10% per year through 2010. Click through for a data-feast.

Citat:
It predicts next generation hardware shipments through the end of 2007 to reach 46 million units in the U.S. and Europe. Shipments of the current generation consoles in the same regions totalled only 41 million units during the analogous 2000 to 2002 period.

Citat:
The report states, "In the current cycle, annual industry software sales began with a dip of 9% followed by growth of 4%, 15%, 12%, and 11% in the succeeding years. We expect sales to plateau over the next three years at a similar growth -rate, with the growth rate expanding slightly as the transition between console cycles gradually takes effect."

Citat:
It goes on to predict the following:

The addressable market opportunity for U.S. software publishers is $16 billion in 2005 (software only) and growing at a double-digit pace.

The difficult Japanese market is opening up to U.S. publishers, as the likes of Electronic Arts and Take-Two enjoy success.

Tie-ratios in the next generation will drop, but higher prices will offset this negative.

Tie-ratio for PS2 will end up around 12.8 compared with about 11 for PS1.

Revenues from console online gaming will not be significant until around 2008.

Costs of development will come in at up to $15 million for the first games of the new generation, levelling out at $6 to $10 million. By contrast, games from PS1 generation cost about $1 million while current generation games cost around $4 million.

Stock prices for game publishers will likely rise, according to the report, in the second half of 2005, as investors get a clearer idea of next generation games and launch dates.

http://www.next-gen.biz/index....k=view&id=415&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?13.07.2005. u 23:31 - pre 227 meseci
Citat:
Top 20 Best Selling game titles in Japan for the first half of 2005:

Gran Turismo 4 (PS2, Sony) - 1,051,961 units
Shin Sangoku Musou 4 (PS2, Koei) - 900,689 units
DragonBall Z3 (PS2, Bandai) - 639,950 units
Nintendogs (NDS, Nintendo) - 494,330 units
World Soccer Winning Eleven 8 Livewire Evolution (PS2, Konami) - 458,626 units
Romancing SaGa: Minstrel Song (PS2, Square Enix) - 443,005 units
Sawaru Made in Wario (NDS, Nintendo) - 398,380 units
Mobile Suit Gundam: The One Year War (PS2, Bandai) - 384,762 units
Super Mario 64DS (NDS, Nintendo) - 355,013 units
Tekken 5 (PS2, Namco) - 314,845 units
Radiata Stories (PS2, Square Enix) - 293,413 units
Devil May Cry 3 (PS2, Capcom) - 278,649 units
Dragon Quest VIII (PS2, Square Enix) - 276,604 [3,507,892] units
Another Century's Episode (PS2, Banpresto) - 254,527 units
Everybody's Golf Portable (PSP, Sony) - 231,933 [362,921] units
Monster Hunter G (PS2, Capcom) - 229,966 units
Mushiking (GBA, Sega) - 222,199 units
Biohazard 4 (GC, Capcom) - 220,704 units
Pokemon Emerald (GBA, Pokemon) - 218,574 [1,553,595] units
Touch! Kirby: Mahou no Efude (NDS, Nintendo) - 208,405 units

Citat:
Hardware sales in Japan for the first half of 2005:

PlayStation 2 - 1,286,882 units
Nintendo DS - 1,236,268 units
PlayStation Portable - 1,137,597 units
GameBoy Advance SP - 497,931 units
GameCube - 159,559 units
GameBoy Advance - 16,040 units
Xbox - 9,045 units

http://spong.com/detail/news.asp?prid=8904

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?20.07.2005. u 21:07 - pre 227 meseci
Citat:
Strategy Analytics predicts that a combined 200 million next generation consoles will be sold by 2012, tapping Sony as the winner with a projected 61% market share.

According to a report released by Strategy Analytics, Sony will sell 121.8 million PS3s worldwide. The company believes Microsoft will pose a larger threat this time around though, selling 58.8 million units. Nintendo is written off as a bit player with 18 million units. Cumulative retail revenues for all consoles are expected to be $47 billion.

http://www.next-gen.biz/index....k=view&id=488&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?21.07.2005. u 18:06 - pre 227 meseci
Citat:
Blizzard's World of Warcraft is now officially the largest MMOG in the world, with the title boasting some 3.5 million paying subscribers worldwide - including 1.5 million in China, where the game only launched in early June.

http://gamesindustry.biz/news.php?aid=10264

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?21.07.2005. u 21:18 - pre 227 meseci
Citat:
Sales of the PSP, which was launched in Japan in late 2004 and earlier this year in the U.S., totaled 5.1 million units as of July 20. Sales in the U.S. are ahead of those in Japan, at 2.7 million units versus 2.3 million units, the company said at an event in Tokyo.

http://www.macworld.com/news/2005/07/21/psp/index.php

Update:
Citat:
Kutaragi also revealed that, thus far, 5.7 million PSP units had been shipped worldwide, and the company expected to ship 12 million units in the current business year, and that the company expected to increase its monthly UMD manufacturing amounts from 3 million to 5 million, largely due to a greater variety of (and hopefully demand for) UMD movies.

http://www.gamasutra.com/php-bin/news_index.php?story=5992


[Ovu poruku je menjao bkaradzic dana 21.07.2005. u 22:23 GMT+1]
 
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icon Re: Gde naci podatke o prodaji igara?21.07.2005. u 23:16 - pre 227 meseci
da li ima podataka o prodaji domaćih izdanja (bilo CD bilo shareware)
 
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Vladimir P. Filipovic

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icon Re: Gde naci podatke o prodaji igara?22.07.2005. u 09:27 - pre 227 meseci
Ovi podaci (ako dobro razumem) uglavnom poticu od samih tih firmi ili u slucaju onih velikih agregatnih statistika od velikih lanaca distribucije i prodaje. Ili od firmi koje se bave analiziranjem trzista. A ove druge dve grupe nemaju razloga da izvestavaju o bilo cemu osim onih najvecih naslova.

Dakle, ako te zanima kako poslovno prolaze Paprikari, mozes samo njih da pitas. Za sad ne vredi da iscekujes da naprosto jednog jutra osvanu u listi najprodavanijih igara u Japanu.
 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?26.07.2005. u 02:43 - pre 227 meseci
Citat:
Capcom Sales Numbers

1) Resident Evil - 27,300,000 units (40 titles)
2) Street Fighter - 24,000,000 units (53 titles)
3) Megaman - 24,000,000 units (100 titles)
4) Onimusha - 6,900,000 units (10 titles)
5) Devil May Cry - 5,900,000 units (4 titles)
6) Dino Crisis - 4,400,000 (13 titles)
7) Ghosts 'n Goblins - 4,100,000 units (13 titles)
8) Final Fight - 3,100,000 units (8 titles)
9) Breath Of Fire - 3,000,000 units (13 titles)
10) Disney - 1,320,000 units (33 titles)
11) 1942 - 1,200,000 units (3 titles)
12) Commando - 1,100,000 units (2 titles)

http://psp.advancedmn.com/article.php?artid=1667

 
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bkaradzic
Branimir Karadžić
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icon Re: Gde naci podatke o prodaji igara?26.07.2005. u 07:48 - pre 227 meseci
Iz Game Developer Magazina Jun/Jul 2005.

Igra / platforma / broj prodatih kopija
Original IP
Licencirani IP

1. GTA: Vice City / PS2 / 6.3M
2. Super Mario / N64 / 5.9M
3. Grand Theft Auto 3 / PS2 / 5.4M
4. Pokemon Yellow / GB / 5.1M
5. GTA: San Andreas / PS2 / 5.1M
6. Pokemon Blue / GB / 4.8M
7. Goldeneye 007 / N64 / 5.0M
8. Pokemon Red / GB / 4.8M
9. Mario Kart 64/ N64 / 4.7M
10. Halo 2 / XBOX / 4.2M
11. Pokemon Silver / GBC / 3.9M
12. Pokemon Gold / GBC / 3.8M
13. Halo / XBOX / 3.7M
14. Zelda: The Ocarina Of Time / N64 / 3.5M
15. Gran Turismo 3: A-SPEC / PS2 / 3.5M
16. Madden NFL 2004 / PS2 / 3.4M
17. Gran Turismo 2 / PS / 3.3M
18. Madden NFL 2005 / PS2 / 3.2M
19. Gran Turismo / PS / 3.2M
20. Crash Bandicoot Warped / PS / 3.2M
21. Crash Bandicoot 2 / PS / 3.2M
22. Super Mario Bros. DLX / GBC / 3.0M
23. Frogger / PS / 2.9M
24. Tekken 3 / PS / 2.8M
25. Spyro The Dragon / PS / 2.8M
26. Driver / PS / 2.8M
27. Crash Bandicoot / PS / 2.8M
28. Tony Hawk's PRO Skater 2 / PS / 2.7M
29. Madden NFL 2003 / PS2 / 2.7M
30. Final Fantasy VII / PS / 2.6M
31. Tony Hawk's PRO Skater / PS / 2.5M
32. Super Smash Brothers / N64 / 2.5M
33. Super Smash Bros. Melee / GCN / 2.5M
34. Pokemon Stadium / N64 / 2.5M
35. Pokemon Pinball / GBC / 2.5M
36. Diddy Kong Racing / N64 / 2.5M
37. Metal Gear Solid / PS / 2.4M
38. Super Mario Advance 2 / GBA / 2.3M
39. Namco Museum vol. 3 / PS / 2.3M
40. Donkey Kong 64 / N64 / 2.3M

 
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elmatnet
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icon Re: Gde naci podatke o prodaji igara?26.07.2005. u 10:14 - pre 227 meseci
ako postaviš igru na www.download.com . Šta kaže statistika, na koliko klikova na igru se proda ista?
 
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[es] :: GameDev - Razvoj Igara :: Gde naci podatke o prodaji igara?
(TOP topic, by tosa)
Strane: < .. 1 2 3 4 5 6 7 8 9 ... Dalje > >>

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