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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Sekond lajf za Telekom24.09.2007. u 20:25 - pre 200 meseci
Citat:
Od večeras i Srbija u virtualnom svetu Interneta

Sekond lajf za Telekom

Beograd - Srbija će od večeras imati svoju teritoriju i u virtualnom svetu na Internetu. Publicis grupa nedavno je kupila ostrvo u popularnoj 3D virtualnoj igri Sekond lajf (Drugi život) koje će nositi naziv Sekond Serbia (Druga Srbija) i koje će poslužiti kao mesto na kojem će naša zemlja moći da predstavi svoje potencijale, a kompanije svoje brendove. Ceremonija otvaranja Druge Srbije počeće večeras u 20 časova u Beton hali, a predviđeno je da direktor Beogradske filharmonije Ivan Tasovac preko svog lika u Sekond lajfu odsvira delo Prokofjeva. Trenutno je na ostrvu kreiran samo trg otvoren za sve.

Transakcije u linden dolarima

Sekond lajf svet čine kopno i atraktivna ostrva. Svaki korisnik može da sagradi ili da kupuje kuću koju želi, ali to mora i da plati karticom. Transakcije se obavljaju u linden dolarima čija vrednost može da pada ili raste. Prave dolare menjate u linden dolare, a za jedan dolar dobijate 280 linden dolara. Na Sekond lajfu se predstavljaju i države pa su tako Maldivi napravili prvu virtualnu ambasadu u kojoj možete da dobijete sve podatke o toj državi. Najposećeniji grad u Sekond lajfu je Amsterdam. U virtualnom svetu prisutni su i mediji, a CNN redovno izveštava o događajima u Sekond lajfu tako da će Srbija i na taj način biti u očima svetske javnosti - kaže Anja Petrovski, predstavnik Publics grupe.

Prva kompanija iz Srbije koja će imati virtualno predstavništvo u Sekond lajfu biće Telekom Srbija. Direktor Direkcije za usluge Telekoma Igor Jecl izjavio je juče, na konferenciji za novinare, da novi mediji menjaju sliku telekomunikacija i da budućnost poslovnog modela Telekoma jeste upravo u prenosu podataka i sadržaja tako da će za nekoliko godina telefonija donositi mali deo prihoda. On je rekao da se velike telekomunikacione kompanije sve više približavaju medijima zbog čega i formiraju direkcije koje se isključivo bave integracijom medija i korišćenjem kapaciteta za prenos slike, sadržaja itd.
- Telekom Srbija, je kroz mobilnu telefoniju, duboko zakoračio u svet novih medija. Uvođenjem IP televizije biće pokrenut još jedan segment u toj oblasti. Takođe, sve je veći broj korisnika širokopojasnog Interneta i ADSL koristi oko 90.000 ljudi, a tu su i kablovski operateri koji nude širokopojasni Internet - rekao je Jecl.

Novi broj časopisa Marketing Srbija, koji je juče predstavljen, posvećen je novim medijima i projektu "Serbia under construction" (Srbija u izgradnji). Anja Petrovski iz Publicis grupe podsetila je da je Sekond lajf virtualni 3D svet pokrenut 2003. u San Francisku. U njemu korisnici mogu da kreiraju svoj drugi lik i vode nov život. Trenutno ga koristi 8,5 miliona ljudi a već u martu 2008. procenjuje se da će imati 25 miliona korisnika. Petrovski kaže da Sekond lajf koriste ljudi stariji od 35, trend seteri, tehnički obrazovani, lideri u inovacijama, kreatori novih tržišta odnosno ljudi sutrašnjice. Kompanije su prepoznale Sekond lajf kao novi medij za predstavljanje i svoja virtualna predstavništva već su otvorili, recimo, BMW, Koka - Kola, Del, Intel, Gotije, Beneton, Lakosta...

Petrovski je podsetila da Sekond lajf u Srbiji trenutno koristi oko 500 ljudi ili 0,4 odsto svih korisnika. U toku su konkursi za predlog izgleda zgrade Ministarstva za dijasporu u Sekond lajfu, kao i Beogradske filharmonije. Sekond Serbia otvorena je i za druge srpske kompanije i institucije. Inače, ostrvo u Sekond lajfu košta oko 6.000 dolara, a njegovo mesečno održavanje 250 dolara. I. R.

http://www.danas.co.yu/20070925/ekonomija1.html#4
http://www.personalmag.co.yu/?p=659


[Ovu poruku je menjao bkaradzic dana 24.09.2007. u 22:56 GMT+1]
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - 2008 Independent Games Festival entries announced13.10.2007. u 17:57 - pre 200 meseci
2008 Independent Games Festival entries announced
http://www.igf.com/php-bin/entries2008_1.html
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Play Cultures / kultura digitalnih igara20.10.2007. u 23:02 - pre 200 meseci
Citat:
Play Cultures / kultura digitalnih igara

Izložba Play Cultures predstavlja savremenu umetničku produkciju digitalnih igara i prikazuje jedan mogući pogled kako se žanr digitalnih igara može upotrebiti na kreativan i angažovan način. Izložba se sastoji od samostalnih igara, modova, video radova, multiplejer igara i interaktivnih priča umetnika koji digitalne igre koriste kao umetnički izraz. Posetioci će imati priliku da uzmu direktno ućesće u projektu - igraju izložene igre, pogledaju video radove.

http://www.personalmag.co.yu/blog/?postid=1508
http://www.msuv.org/izlozbe/aktuelna/aktuelna.html

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - GDC za studente besplatno23.10.2007. u 18:52 - pre 200 meseci
GDC za studente besplatno (*pročitajte uputstvo pažljivo):
Citat:
GDC Student Scholarships

Qualifications & Scholarship Details

* Scholarship applications must be submitted on or before Friday, December 7th, 2007.
* Only full-time university (or similar) students are eligible, and must be 18 years of age or older as of February 18, 2008.
* Applicant must be an IGDA Student Member in good standing. If you are not currently a Student Member, you must join the IGDA before applying for the scholarship. All applications will be verified.
* Past scholarship recipients are not eligible.
* Recipients will be awarded one Main Conference Pass, with access to all sessions, roundtables, and keynotes. Breakfast and lunch included.
* Students are responsible for all travel arrangements and costs.
* Scholarship applications will be judged by a panel of professional game developers.
* Each scholarship recipient will be paired with an industry mentor.
* Scholarship recipients will participate in a local studio visit and orientation session on February 19th.
* Recipients will be announced before January 16th, 2008 (the early rate pricing deadline).

http://www.igda.org/scholarships/

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Video game designers: The thrill of the chase05.11.2007. u 18:51 - pre 199 meseci
Citat:
Video game designers: The thrill of the chase

They cost millions of pounds to make and are part of an industry that's worth tens of billions. They win Baftas, employ some of the most talented writers, designers and artists, and are enjoyed by people of all ages across the globe. Video games may once have been deemed something that only teenage boys were interested in, but now they are big business and they're taking on the film industry in terms of creativity and sales. Gerhard Florin, head of international publishing at Electronic Arts, one of the biggest games publishers in the world, explains: "Games entertainment is part of mainstream life. It's no longer niche. Games reach masses of people."

http://news.independent.co.uk/sci_tech/article3119156.ece
 
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Filip Strugar
Filip Strugar
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icon Re: VESTI iz industrije igara09.11.2007. u 23:24 - pre 199 meseci
Greška ili...? :)

Citat:
Warner Brothers is buying TT Games, the owner of Traveller's Tales, the UK company behind LEGO Star Wars.

TT Games was formed after the merger of Traveller's Tales and Giant Interactive Entertainment in 2005.

The company, based in Knutsford, Cheshire, but with offices in Ireland and Serbia, both develops and publishes games. TT Games' relationships with LEGO, LucasArts, and Guinness World Records will not change.

Financial details were not disclosed, but the Manchester Evening News reckons Warners paid in the region of £100m.


http://www.theregister.co.uk/2007/11/09/warners_buys_ttgames/

[Ovu poruku je menjao Filip Strugar dana 10.11.2007. u 12:01 GMT+1]
 
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tosa
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icon Re: VESTI iz industrije igara11.11.2007. u 02:49 - pre 199 meseci
Objašnjenje ovde: http://www.gamesindustry.biz/content_page.php?aid=25453
 
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Filip Strugar
Filip Strugar
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icon Re: VESTI iz industrije igara13.11.2007. u 12:46 - pre 199 meseci
Aaah, to objašnjava sve :)

Evo još novosti na tu temu:

http://www.gamesindustry.biz/content_page.php?aid=30509
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara15.11.2007. u 19:35 - pre 199 meseci
Citat:
id Software Launches Mobile Gaming Division

id Software has announced the creation of a new mobile gaming division in conjunction with Fountainhead Entertainment, called id Mobile.

The new division will work on games for cell phones as well as the Sony PSP and Nintendo DS, including mobile versions of Quake, Wolfenstein and a sequel to Doom RPG. id Mobile will be headed by Katherine Anna Kang, the founder and CEO of Fountainhead and formerly the director of business development at id.

"We are operating on the assumption that mobile gaming has a potential for huge growth," id's John Carmack said in a statement to USA Today. "It's at a tipping point. Everybody has a phone, and almost every phone is powerful enough to do good games on it."

Carmack said the id name might make the prospect of developing for mobiles more attractive to new talent who might otherwise seek opportunities to work on more glamorous platforms. Referring to the mobile game industry as "the ghetto of game development," Carmack added, "It's going to be easier to attract more people to work for a project when they are actually working for id."

"The whole reason we are in the mobile arena now is I was just really appalled at how bad (mobile games) were," he said. "We're already making profit on 2 million units of games, but we are kind of holding out this hope there might be a breakout moment when the industry gets five to 10 times larger."

http://www.escapistmagazine.co...aunches-Mobile-Gaming-Division
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Dizni u Pragu19.11.2007. u 20:05 - pre 199 meseci
Citat:
Disney Chooses Prague as Mobile Games HQ

Walt Disney Internet Group is expanding its mobile gaming operation by bolstering its studio in Prague, which will become Disney Mobile Games Studio.
ImageDisney's increased concentration on the mobile market reflects a vote of confidence in an industry that is expected to grow from $2.1 billion in 2006 to $8.4 billion in 2010.

The studio, opening on Monday, is slated to become WDIG's biggest mobile development location. Disney expects the existing studio to expand its mobile gaming presence in both the region as well as worldwide with a workforce ramp-up that will take place before fall 2008.

Disney said one driving factor of making Prague its base for mobile development was a large talent pool of young developers.

"In the Czech Republic, there is a wealth of indigenous programming expertise, which combined with our long-standing Czech animation tradition, provides the ideal foundations for developing high-quality mobile games," said Jiri Rosenkranz, managing director of Disney Mobile Games Studio.


Disney also has mobile gaming studios in Los Angeles, Tokyo and Beijing. The Prague location was founded in 2005 with Disney's acquisition of Living Mobile.

http://www.next-gen.biz/index....=view&id=7999&Itemid=2

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara28.11.2007. u 04:51 - pre 198 meseci
Citat:
U.S. Video Game Industry’s Growth Outpaces National Economy

New Study Details Industry’s Contributions to State Jobs and GDP

NOVEMBER 27, 2007 – WASHINGTON, DC –The US computer and video game industry’s annual growth rate from 2003 to 2006 exceeded 17% according to a ground-breaking study released today by the Entertainment Software Association (ESA). This far outpaces the US economy as a whole which only grew at 4.0% during this same period. According to the study, Video Games in the 21st Century: Economic Contributions of the U.S. Entertainment Software Industry, the US entertainment software industry directly employs more than 24,000 individuals, with an average salary of $92,300 in 2006. The economic impact report was conducted by Economists Incorporated for the Entertainment Software Association (ESA).

“Computer and video game companies play an ever increasing role in our nation’s growing economy,” said Michael Gallagher, CEO of the ESA, which represents U.S. computer and video game publishers. “These companies and their colleagues across the nation are making entertainment software one of the fastest growing industries in the United States.”

Video Games in the 21st Century, is the first economic study to outline the specific contributions of the entertainment software industry on the U.S. economy. The report concluded that:

* The computer and video game industry’s value added to U.S. Gross Domestic Product (GDP) in 2006 was $3.8 billion;
* In 2003-04 and 2005-06, the industry’s contribution to real growth exceeded its share of GDP by more than four to one;
* The entertainment software industry directly and indirectly employs more than 80,000 people in 31 states; and,
* U.S. industry employees received total compensation of $2.2 billion.

The report states that California is the largest employer of computer and video game personnel in the nation, accounting for approximately 40 percent of total industry employment nationwide. These companies provided over $1.8 million in direct and indirect compensation to Californians last year. California’s computer and video game industry grew by 12.3 percent last year, nearly three times faster than the state’s overall growth, and added $1.7 billion to the state economy.

Other specific state findings include:

* Virginia’s computer and video game industry grew by 552 percent in 2006, more than 172 times as fast as the commonwealth’s overall growth;
* Washington state ranked second nationally in computer and video game personnel in 2006, with 9,284 direct and indirect employees at more than 59 facilities across the state; and,
* New York’s entertainment software companies directly and indirectly employ 4,415 individuals at more than 25 facilities across the state.

The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7.4 billion in entertainment software sales in the U.S. in 2006, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.

http://www.theesa.com/archives/2007/11/us_video_game_i.php

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara28.11.2007. u 20:39 - pre 198 meseci
10 Hot Computer Driven Careers
Citat:
2. Video Game Developer.

computer degrees, it programs With the continued expansion of the video game market into new demographics, especially with the introduction of the Wii, the video game industry continues to need solid game developers. In fact, there is evidence that video games will be entering new domains, such as the health and education industries, on much larger scales. And while video games might have their detractors, gaming has benefits: imparting therapy, teaching hand/eye coordination, planning and strategy, for starters. That said, demands for newer and more innovative video games will continue to grow. It remains to be seen how soon we'll get to holographic gaming, but video game developers and even video game testers will have plenty of opportunities.


http://www.computermajors.com/10-hot-computer-jobs
 
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tosa
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icon 20 years of water in games30.11.2007. u 02:29 - pre 198 meseci
Možda se ne kvalifikuje kao vest, ali i dalje zanimljivo: http://www.gamesradar.com/us/p...amp;pageId=2007112012526589038
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara02.12.2007. u 20:05 - pre 198 meseci
Citat:
Breaking: Activision, Vivendi Games Merging To Create Activision Blizzard

In a shock move, Activision and Vivendi have announced that they have signed a definitive agreement to combine Vivendi Games, Vivendi's interactive entertainment business with Activision, creating the world’s largest pure-play online and console game publisher.

The new company, Activision Blizzard, is expected to have approximately $3.8 billion in pro forma combined calendar 2007 revenues and the highest operating margins of any major third-party video game publisher. On closing of the transaction, Activision will be renamed Activision Blizzard and will continue to operate as a public company traded on NASDAQ under the ticker ATVI.

http://www.gamasutra.com/php-bin/news_index.php?story=16457

Još par detalja:
http://www.activisionemployees.com
http://www.activisionemployees.com/factSheet/factSheet.pdf


[Ovu poruku je menjao bkaradzic dana 03.12.2007. u 05:32 GMT+1]
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara13.12.2007. u 02:07 - pre 198 meseci
Citat:
December 12, 2007

Microsoft's Satchell Talks XNA 2.0, Opening Community Development

Microsoft's Satchell Talks XNA 2.0, Opening Community Development Microsoft has announced the release of XNA Game Studio 2.0 promising new crossplatform Live networking utilities and full Visual Studio support, and Gamasutra talked with XNA general manager Chris Satchell to learn more about the release, its student focus, and the company's continued plans to create a community-based YouTube of games.

Satchell called the 2.0 release "the next step along the path of democratizing game development," adding that the release's biggest feature was opening up network support through both Xbox and Games for Windows Live.

Opening Live

"While you could always do networking on Windows," he said, the benefit of this release is that "you get Matchmaking. On Windows, this is something quite hard -- you normally have to write some sort of esoteric matchmaking thing.. We've just made it simple and easy to use," also noting that the functionality is completely cross-compatible.

This release also brings in full compatibility with the entire Visual Studio range, something Satchell said he believes will have not only professional ramifications with companies beginning prototypes in Game Studio and then moving the work to Visual Studio.

Professional Use

Satchell here noted the work of Torpex with its forthcoming Live Arcade title Schizoid, which was created entirely through XNA Game Studio. We asked about frustrations Torpex admitted to during its Game Fest talk on using XNA, and he admitted that the company has been instrumental in providing guidance for the XNA team as it's developed.

"Specifically one of the things we've been working on a lot is getting performance profiles similar on both Windows and the Xbox 360," he said. "Torpex are really pushing the system, so they had a lot of really good feedback for us to make it more similar between the platforms, and we've delivered on a number of those promises in 2.0."

The Student Solution

Commercial applications aren't the only focus of XNA, though, but also universities. Satchell noted that while in the beginning he'd hoped to get some 20 universities on board, Microsoft has seen to date over 300 facilities teaching XNA, and to that end announced that the company would be giving out free academic trial Creators Club memberships in January for faculty members and students to use Game Studio for instructional purposes.

The company also announced that later this month it will be announcing the opening of its next Dream-Build-Play contest, this year themed around AI, an idea lent to Microsoft by Peter Molyneux and Lionhead. As with last year's competition, the winners will be given the chance to attend GDC, but also said that this time around winners can also interview for an internship at either Rare, Lionhead, or Microsoft Research's own Machine Learning Group in Cambridge.

The Community Revolution

Finally, Satchell said that next year Microsoft will announce full details on, and its vision for, opening XNA creations to the community. "Think of it as publishing channel for the community," saying when launched it will create "a revolution for the industry."

Satchell referred to development of XNA as coming in three tiers -- first with the initial release of the package and the Creators Club, now opening up Live networking, and finally providing the publishing channel. "Nobody's done it," he said, "we're really opening up the console."

Asked just how much Microsoft would be managing the service, or if it would be opening it up entirely as a true YouTube, Satchell said full details would have to wait until the new year, but offered, "We want it to be open so people can participate in it, and we want to stay true to principle of owning your own IP. There's going to be some innovations in what we do that bridge the gap between fully free for all and completely managed portfolio."

He similarly said no announcements could yet be made on whether the service would allow players to freely download community creations, or whether it would continue the Creators Club scheme it currently employs.

Concluding in its official statement, Satchell said, “When building XNA Game Studio 2.0, we wanted to offer everyone the opportunity to utilize the rich gaming environment of LIVE used by AAA developers for titles such as Halo 3 and Gears of War. We accomplished our goal with this new toolset, and, best of all, it remains highly accessible to students, hobbyists and pros alike.”

http://www.gamasutra.com/php-bin/news_index.php?story=16618

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara14.12.2007. u 18:56 - pre 198 meseci
Citat:
Većina Amerikanaca se igra

Recentna studija NPD grupe, organizacije koja se bavi istraživanjem tržišnih i potrošačkih navika, je pokazala da čak 63% Amerikanaca povremeno ili redovito igra video-igre, kao i da su najstrastveniji igrači muškarci starosti između 18 i 34 godine. Oko 30% ispitanih je reklo da su se igrali više ove godine nego li prethodne, dok njih oko 40% svake godine potroši otprilike istu dozu vremena na igranje. Većina igrača koristi igranje kao metodu protiv stresa, dok je među povremenim igračima veći broj žena.

Anita Frazier iz NPD grupe je pri objavi ovih rezultata rekla da su oni pokazatelj da igranje postaje interesatnije sve široj populaciji, no da je buduće trendove teško predviđati.

http://www.bug.hr/vijesti/?id=84029
http://www.npd.com/press/releases/press_071212.html

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara21.12.2007. u 22:35 - pre 198 meseci
Citat:
Otvorena GameS d.o.o. specijalizovana radnja za prodaju igara, konzola i prateće igračke opreme, druga u Srbiji, prva u Novom Sadu. Firma GameS d.o.o. otvorila je u centru Novog Sada svoju drugu radnju specijalizovanu za prodaju igara, konzola i prateće igračke opreme.

http://www.personalmag.co.yu/?p=989
http://www.game-s.co.yu/
 
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Slobodan Miskovic

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icon Re: VESTI iz industrije igara22.12.2007. u 19:29 - pre 198 meseci
"BIOSHOCK" najbolja igra 2007. godine
SF pucačina "BIOSHOCK, je dominirala petom godišnjom dodelom Spike TV nagrada za najbolje video igre u Americi. Ona je proglašena za najbolji saundtrek u igri, najbolji Xbox 360 naslov i ukupno najbolju igru 2007. godine.


Bravo :)
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara23.12.2007. u 00:25 - pre 198 meseci
Metacritic Best of 2007
http://www.metacritic.com/games/bests/2007.shtml

I domaća igra "Call for Heroes: Pompolic Wars" je na listi pod "Dud of the year" u kategoriji PC igara...

Da neko ne pomisli da "dud" znači nešto pozitivno:
Citat:

dud (dŭd) pronunciation
n.

1. A bomb, shell, or explosive round that fails to detonate.
2. Informal. One that is disappointingly ineffective or unsuccessful.
3. duds Informal.
1. Clothing.
2. Personal belongings.

http://www.answers.com/dud&r=67

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

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icon Re: VESTI iz industrije igara08.01.2008. u 18:48 - pre 197 meseci
Citat:
Take-Two Interactive Software, Inc. Acquires Illusion Softworks
Tue Jan 8, 2008 8:01am EST

NEW YORK--(Business Wire)--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced
the acquisition of Illusion Softworks, a premier Central
European-based game development studio with operations in Brno and
Prague, the Czech Republic. Illusion Softworks has approximately 200
employees and will join Take-Two's 2K Games publishing label as its
newest studio, 2K Czech.

Established in 1997, Illusion Softworks is the creator and owner
of several hit video game franchises, including Mafia, Hidden &
Dangerous and Vietcong. The studio is currently working with 2K Games
on Mafia II, the sequel to the original Mafia, which helped establish
the gangster genre and sold more than two million units.

"The acquisition of Illusion Softworks reflects our strategic
focus on owning high-value intellectual property as we continue to
expand our portfolio of triple-A titles," said Ben Feder, Chief
Executive Officer of Take-Two.

Christoph Hartmann, President of 2K, said, "Adding 2K Czech to our
network of development studios demonstrates our strong commitment to
creating great franchises and building world-class creative teams. The
2K Czech team is responsible for several very innovative and
highly-regarded franchises and we look forward to continuing to
develop new and existing IP together."

"We have an excellent working relationship with 2K Games and the
utmost respect for them," said Petr Vochozka, CEO of 2K Czech. "We are
pleased to become a 2K studio and are confident that this new
partnership will strengthen our current and future projects."

http://www.reuters.com/article...S130266+08-Jan-2008+BW20080108
 
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