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VESTI iz industrije igara

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bkaradzic
Branimir Karadžić
ArenaNet
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icon Re: VESTI iz industrije igara - GDC2007: Casual Games Summit - PRESENTATIONS13.03.2007. u 00:45 - pre 208 meseci
GDC2007: Casual Games Summit - PRESENTATIONS
http://www.casualgamessummit.com/presentations/presentations.html
 
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tosa
上海, 中国

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icon THE HOT 100 GAME DEVELOPERS OF 200713.03.2007. u 03:35 - pre 208 meseci
THE HOT 100 GAME DEVELOPERS OF 2007
Citat:
We selected the Hot 100 based primarily on their studio’s market success in 2006 and potential market success in 2007. We also gave weight to what we felt were influential or innovative creative contributions to the medium during the last year. These may seem like strong scientific criteria on which to base such a list, but in reality compiling it was a gut-wrenching process. We know that, with the exception of the person in the number one spot, it feels like everyone should be higher on this list.

http://www.next-gen.biz/index....=view&id=4859&Itemid=2
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Funcom Drops "Offline" Games14.03.2007. u 23:21 - pre 208 meseci
Citat:
Funcom Drops "Offline" Games

Adventure Gamers has a report based on a Norwegian newspaper article saying that developer Funcom is going to concentrate their future efforts on online games only. The increasingly familiar explanation is PC piracy:

According to Funcom's Trond Arne Aas, there had been over 200,000 illegal downloads of Dreamfall, even before its release last year. Also, he estimates that for each PC game that is sold, between 3 and 10 times as many is stolen, thus resulting in Funcom's decision to stop producing offline PC games.

http://www.bluesnews.com/cgi-b...=viewthread&threadid=76186
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara16.03.2007. u 20:48 - pre 208 meseci
Lepa vest za nezavisne proizvođače igara:
Citat:
TIGRS™ is a free self-rating system for video game entertainment products. Many developers and publishers of Internet-available games have decided by their own volition to rate their games in order to educate their audiences about potentially objectionable content in their games.

http://www.tigrs.org/

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - Inside a video game developer studio21.03.2007. u 18:22 - pre 207 meseci
Citat:
Inside a video game developer studio

The BBC News website meets the team from Climax who developed the game Ghost Rider for PlayStation 2 (PS2), PlayStation Portable (PSP) and Game Boy Advance.

http://news.bbc.co.uk/2/hi/technology/6472467.stm

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara25.03.2007. u 07:01 - pre 207 meseci
Interesantan sajt za proizvođače flash igara:
Citat:
Founded in 2006 and currently in a state of heavy development, Kongregate seeks to create the leading online hub for players and game developers to meet up, play games, and operate together as a community.

By wrapping user-submitted Flash games with various community features, Kongregate's site serves as a unique way for users to play great web-based games alongside friends. Anyone can add their own games to Kongregate’s library in a process that’s fast and simple.

http://www.kongregate.com
 
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NastyBoy
Bojan Nastic
UK

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icon Re: VESTI iz industrije igara26.03.2007. u 13:45 - pre 207 meseci


A ja maler bio bolestan tog jutra i propustio medijsko eksponiranje :\

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

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icon Re: VESTI iz industrije igara28.03.2007. u 06:41 - pre 207 meseci
Casual Games Association's Magazine
http://mag.casualconnect.org/

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

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icon Re: VESTI iz industrije igara04.04.2007. u 23:22 - pre 207 meseci
Video zapisi sa "Asian Game Developers Summit 2006":

Jamie Fristrom
Pre-production On Spiderman 2 And Beyond: The Dangers Of Preproduction


Tracy Fullerton Playcentric Game Design: Becoming an Advocate for the Player

Chris Natsuume Negotiating And Managing A Publishing Deal

Kristine Coco The Insider Information On Working With Publishers

Ragnar Tørnquist Storytelling in Games

Tim Donley Team Building – Building A Team For The Current And Next Generation

Raymond Wong Kiss, Bow or Shake Hands – Cross Cultural Challenges in an Asian Development Environment

Noah Falstein Opportunities in Serious Games

Preuzeto sa:
http://www.igda.org/Forums/sho...2c1d0ef9c9c&threadid=26772

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
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67.151.201.*

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icon Re: VESTI iz industrije igara06.04.2007. u 19:05 - pre 207 meseci
Citat:
TINS is a 72 hour game programming competition. That means that you have to write a complete computer game from scratch in just one weekend! Sounds like fun, doesn't it? In fact, this is a very good way to learn a lot more about game programming. Because you have to focus and work in such a short time span, you'll be able to finally actually finish one of your projects. Indeed, this is the experience of many participants of previous competitions.

http://amarillion.bafsoft.net/tins06/

I jedna od igara sa ovog takmičenja:
http://allegro.cc/forums/thread/590831

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
Poruke: 1630
67.151.201.*

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icon Re: VESTI iz industrije igara - Indievelopment09.04.2007. u 21:28 - pre 207 meseci
Citat:
Indievelopment

Ever wonder what it's really like to develop a video game? GameSpot gives you a look into the trials and tribulations of a brand new independent development studio! Tune in every Wednesday at 4 p.m. PT to see how the team is progressing.

http://www.gamespot.com/shows/...amp;event=20070307_blackpowder
 
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tosa
上海, 中国

Član broj: 1811
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icon Ubisoft Developing Tom Clancy Mega-Game?10.04.2007. u 03:51 - pre 207 meseci
http://www.shacknews.com/onearticle.x/46472
Citat:
Over the weekend, the internets were set aflame with discussion of a new Ubisoft-maintained website appearing to promote an unannounced game in its growing stable of titles licensed by novelist Tom Clancy (pictured left). Rev64.com, a URL linked on several Ubisoft product pages, redirects to jsf28555833-80604722.com, the more cumbersome URL of the page in question. It depicts a bloodied male face which begins to blink and wince once various text links are clicked. Many of the links also trigger audio recordings hinting at a desperate geopolitical landscape, with both the northern and southern borders of the United States breaking down, conflict breaking out worldwide, and immigration blocks being instituted due to overpopulation.

Ubisoft has set up official forums for the mysterious game, which the publisher calls only "jsf28555833-80604722." In military terminology, "JSF" is an acronym for Joint Strike Fighter, currently referring to the F-35 Lightning II fighter being co-funded by numerous nations. Last March, numerous sites reported on an alleged leaked Ubisoft game release schedule, which included the game title Tom Clancy's Firehawk as being in development for PlayStation 3 and Xbox 360 with a release period of March 2007. Following the publication of the leaked schedule, many of the listed unannounced titles were later confirmed to be accurate. Little credence has been given to reports that the game is also in development for Nintendo 64; such rumors sprung up based on the URL "rev64.com" and the "64" suffix convention of many Nintendo 64 titles.
 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
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*.socal.res.rr.com.

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icon Re: VESTI iz industrije igara15.04.2007. u 08:54 - pre 207 meseci
Citat:
Gamer Demographics Spread Out

Ran Cohen of in-game ad firm Eyeblaster says that "the whole industry of the downloadable casual game is female-oriented." He noted that 60%-70% of casual game players are females over 30.

While other industry experts also point to a demographic shift in the gaming population, available data still support the stereotypical view of a male-dominated industry. An Ipsos Insight study commissioned by the Entertainment Software Association showed that 62% of US computer and video game players are male, while 38% are female.

http://www.emarketer.com/Article.aspx?1004798
 
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tosa
上海, 中国

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icon Ubisoft unveils new Clancy series25.04.2007. u 10:25 - pre 206 meseci
http://www.gamesindustry.biz/content_page.php?aid=24482
Citat:
Ubisoft has unveiled the latest addition to its lucrative Tom Clancy franchise – future strategy title EndWar.

Promising to deliver an RTS experience that takes full advantage of the next-generation consoles, the project is being headed by creative director Michael de Plater at the publisher's Shanghai studio.

"Our development teams are invigorated to be creating the first 100 per cent next-generation Tom Clancy brand," commented Serge Hascoet, chief creative officer at Ubisoft.
 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
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*.socal.res.rr.com.

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icon Re: VESTI iz industrije igara - Nove cene ESRB rejtinga za casual igre05.05.2007. u 18:28 - pre 206 meseci
Nove cene ESRB rejtinga za casual igre (USD $800 ako je budžet igre manji od $250K)
http://www.igda.org/casual/esrb-RATING-FEE-SCHEDULE.pdf

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
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67.151.201.*

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icon Re: VESTI iz industrije igara - Intel® Game Demo Contest 2007 - Show us Your Game!09.05.2007. u 03:21 - pre 206 meseci
Citat:
Intel® Game Demo Contest 2007
Show us Your Game!

Win great exposure and your share of over $95,000 worth of Prizes, including:

* Meetings with game company executives -- for a possible bundling deal
* A Gateway gaming machine worth at least $3,000
* $5,000 in custom art for your demo
* A Giga pass to the Game Developers Conference 2008
* Copies of Garage Games’ Torque Engine Advanced and other content prizes
* An International Game Developers Association membership
* A full suite of Intel® Software Development Products
* and of course, loads of cash.

Open to virtually everyone in the world*, it’s easy to enter. Just for entering you get temporary licenses to Intel Software Development Products. If you can get the votes, your ideas alone could win you a $100 cash gift card. So go ahead …Show us Your Game!
Compete for prizes in two categories. 1. Best Threaded Game -- for the demo that best shows off the computational power of a multi-core processor, and 2. Best Game on the Go -- for the demo that best shows advances in laptop gaming. Think fun. Think fast. Think features. Register now and while your demo production is underway, get feedback on your abstract, a showcase on the Intel Software Network website. Come back regularly to check out your competition!

1. Submit your demo abstract – win the popular vote for a $100 USD cash gift card bonus prize.
2. Submit screenshots and videos of your demo – public voting and judges’ input will choose ten finalists in each category.
3. Submit your demo – winners receive $10,000 first prizes in each category, high-end gaming PCs from Gateway, licenses for Garage Games Torque Game Engine Advanced*, and more!

You keep all ownership of your game and intellectual property, and you don't send us your source code. So, what are you waiting for? Get started today! See the Official Rules for full details.

http://softwarecommunity.intel...default.aspx?cid=sw:newseid742
http://gametunnel.com/phpBB/viewtopic.php?p=1510#1510

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
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67.151.201.*

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icon Re: VESTI iz industrije igara - Eurographics 2007 Game Physics Competition10.05.2007. u 01:03 - pre 206 meseci
Citat:
Eurographics 2007 Game Physics Competition

Following in the footsteps of the successful Eurographics 2006 Graphics meets Games competition, Eurographics is delighted to announce the Eurographics 2007 Game Physics Innovation competition which aims to showcase innovation in the use of physics technology in games. Physics has always played an integral part in the development of computer games, since the very earliest games like Space War which featured gravitational wells and inertial movement. More recently physics in games has become mainstream, with many commercial offerings from companies now pushing the boundaries of what is possible in top games. This competition aims to focus on what is next; what new physics techniques might be employed in future games, can physics help redefine the interface with the user or can entirely new game-play paradigms emerge when full physics simulations are employed?

The competition, organised by Dr. Steven Collins (founder of Havok and Graphics Research Group manager, Trinity College Dublin) and Ladislav Kavan (Czech Technical University in Prague) which forms part of the Game Track in the forth-coming Eurographics Conference in Prague, September 3-7, 2007, aims to inspire a sharing of ideas and discoveries relating to physics innovation, and through the generous sponsorship of Sony Computer Entertainment US R&D, is offering prizes totalling over €2000 to the winning entries:

* Overall Prize: €1,500 - awarded to the entry that in the judges opinion exhibited the best combination of innovation and technical achievement
* Collada Prize: €500 - awarded to the entry that makes the best use of the Collada standard.


For full details regarding the competition go to:

http://www.cgg.cvut.cz/eg07/gpic.

The competition closing date is August 24th 2007 with the winners being announced during the Game Track of the Eurographics Conference in September. Winning entries will be displayed in the Intel sponsored Game Physics Lobby on the very latest Intel® Core™ 2 Quad processor based systems, and will be available to be played by conference attendees. The Game Track will also feature keynote presentations from game industry leaders.

http://www.gamedev.net/community/forums/topic.asp?topic_id=447100

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

Član broj: 14953
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67.151.201.*

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icon Re: VESTI iz industrije igara15.05.2007. u 00:50 - pre 206 meseci
Citat:
EUROPE'S TOP 50 GAME STUDIOS

1. England – 887 Points
2. France – 109 Points
3. Scotland – 77 Points
4. Sweden – 58 Points
5. Germany – 51 Points
6. Denmark – 37 Points
7. The Netherlands – 16 Points
8. Ukraine – 12 Points
9. Norway – 9 Points
10. Romania – 8 Points
11. Finland – 7 Points
12. Russia – 4 Points

http://www.next-gen.biz/index....=view&id=5495&Itemid=2

 
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tosa
上海, 中国

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icon Die, programmer art! Die!15.05.2007. u 02:08 - pre 206 meseci
Citat:
Daniel Cook, one of the folks behind Epic's classic "Tyrian" 2D shooter as well as a key player in the development of Anark's Gameface, has released a bunch of tiles for use in prototyping games.

Called "PlanetCute", these high-res 2D tile graphics are being offered free to passing strangers via his blog. (Which is worth a read.)

Prototyping is the thankless process of cobbling a basic game concept together at speed over a few short weeks, only to then realise your art skills royally suck. This is a problem because the people you want to test the prototype are put off by overly simplistic 'programmer art' which you try desperately to explain away as an extreme form minimalism.

While probably not the perfect choice for prototyping a hardcore 3D shooter, Daniel's art is ideal if you're more interested in the casual games sector.


http://lostgarden.com/2006/07/more-free-game-graphics.html
 
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tosa
上海, 中国

Član broj: 1811
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218.1.28.*

ICQ: 14293955
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icon Video games turn 4015.05.2007. u 04:28 - pre 206 meseci
http://www.1up.com/do/feature?cId=3159462
Citat:
he 19-inch screen flashed in waves of blue and black as two normally reserved professionals threw themselves into a competition destined for the history books. Mashing furiously at hand-wired buttons, each battled to be the first winner of a unique contest never before played by man: the contest of the videogame, seen for the first time on home televisions.

In 1967, a bold engineer with a vision led a small team to create the world's first electronic games to use an ordinary television set as a medium. Wary of naysayers from within, the video mavericks sequestered themselves behind closed doors, and for good reason: They worked under the payroll of Sanders Associates, a giant Cold War defense contractor. As hippies on the streets of San Francisco stuck flowers in the barrels of guns, three men in snowy New Hampshire crafted the future of electronic entertainment deep in the heart of a commercial war machine. In May of 1967, the world's first videogames -- as we know them today -- made their quiet, humble entrance into the world.
 
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[es] :: GameDev - Razvoj Igara :: VESTI iz industrije igara
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