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Microsoft i the gamecreators su izbacili Dark GDK besplatno.

[es] :: GameDev - Razvoj Igara :: Microsoft i the gamecreators su izbacili Dark GDK besplatno.

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vladaboy93
Vladimir Makaric
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icon Microsoft i the gamecreators su izbacili Dark GDK besplatno.08.12.2007. u 22:33 - pre 199 meseci
Cini se o prilicno prostom i veoma mocnom enginu koji koristi DX (licno sam ga cackao) u njemu se veoma lako mogu odraditi sasvim solidne 3D igre, a o 2D i da ne pricamo...

Izaslo je paralelno sa Visual Studiom 2008 (express varijatna (besplatna)), da bi omogucili razvoj programa pomocu ovog enigna potrebno je prvo instalirat Visual Studio 2008 Express i DirectX August SDK, vise informacija na

http://gdk.thegamecreators.com

uostalom kakva su vasa iskustva? ukoliko je neko probao.
 
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draxd2007

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icon Re: Microsoft i the gamecreators su izbacili Dark GDK besplatno.21.12.2007. u 13:45 - pre 198 meseci
Dark Gdk nije besplata, besplatan je samo za ne-komercijalne projekte, komercijalna licenca kosta 500$ sto je 100 dolara vise nego pre nego sto su nekomercijalnu varijantu ucinili besplatnom. Ta free Dark GDK varijanta je sada vishe kao neki shareware za promociju Visual C++ Expresa 2008 posto i sam microsoft zna da se u nicemu ne razlikuje od 2005-ice. Bash me zanima kolko je microsoft iskesiro kreatorima Dark GDK-a. Ako ocesh nesto sto je stvarno free predji na OGRE3d
 
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e wiZz
verisign

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icon Re: Microsoft i the gamecreators su izbacili Dark GDK besplatno.25.05.2008. u 00:30 - pre 193 meseci
meni je Dark GDK sasvim solidan,koristim ga od pocetka i upravo pravim neku igricu beze...svima ga preporucujem
 
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Burgos
Nemanja Borić
Amazon Web Services
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icon Re: Microsoft i the gamecreators su izbacili Dark GDK besplatno.25.05.2008. u 12:56 - pre 193 meseci
Citat:
draxd2007: Ta free Dark GDK varijanta je sada vishe kao neki shareware za promociju Visual C++ Expresa 2008 posto i sam microsoft zna da se u nicemu ne razlikuje od 2005-ice.


LOL

Ne bih da kvarim zabavu, ali:
Citat:

Visual C++ Compiler and Linker
Compiler Changes

The compiler supports managed incremental builds.

When you specify this option, the compiler will not recompile code when a referenced assembly changes. Instead it will perform an incremental build. Files are recompiled only if the changes affect the dependent code. For more information, see General Property Page (Project).
The compiler supports Intel Core microarchitecture

The compiler contains tuning for the Intel Core microarchitecture during code generation. This tuning is on by default and cannot be disabled as it also helps Pentium 4 and other processors.
Intrinsics support newer AMD and Intel processors.

Several new intrinsic instructions support the greater functionality in more recent AMD and Intel processors. For more information about the new intrinsics, see Supplemental Streaming SIMD Extensions 3 Instructions, Streaming SIMD Extensions 4 Instructions, SSE4A and Advanced Bit Manipulation Intrinsics, and __rdtscp.
The __cpuid function is updated.

The __cpuid function now supports several new features from the latest revisions of AMD and Intel processors.
The /MP compiler option reduces total build time.

The /MP option can significantly reduce the total time to compile several source files by creating several processes that compile the files simultaneously. This option is especially useful on computers that support hyperthreading, multiple processors, or multiple cores.
The /Wp64 compiler option and __w64 keyword are deprecated.

The /Wp64 compiler option and __w64 keyword, which detect 64-bit portability issues, are deprecated and will be removed in a future version of the compiler. Instead of this compiler option and keyword, use a Visual C++ compiler that targets a 64-bit platform. For more information, see 64-Bit Programming with Visual C++.
/Qfast_transcendentals

Generates inline code for transcendental functions. For more information, see /Qfast_transcendentals (Force Fast Transcendentals).
/Qimprecise_fwaits

Removes the fwait commands internal to try blocks when you use the /fp:except compiler option. For more information, see /Qimprecise_fwaits (Remove fwaits Inside Try Blocks).

Linker Changes

User Account Control information is now embedded into manifest files for executables by the Visual C++ linker (link.exe).

This feature is enabled by default. For more information, see How User Account Control (UAC) Affects Your Application. For more information about how to disable this feature, or how to modify the default behavior, see /MANIFESTUAC (Embeds UAC information in manifest).
The linker now has the /DYNAMICBASE option to enable the Address Space Layout Randomization feature of Windows Vista.

This option modifies the header of an executable to indicate whether the application should be randomly rebased at load time. For more information, see /DYNAMICBASE (Use address space layout randomization).


da ne ulazimo u samo okruzenje.

Citat:
draxd2007: Bash me zanima kolko je microsoft iskesiro kreatorima Dark GDK-a. Ako ocesh nesto sto je stvarno free predji na OGRE3d


Koliko god da je iskesirao, iskesirao je, i to dovoljno. Druga stvar je sto svi zele besplatno, a pritom da naplacuju derivate istog (valjda su zato i napisali LGPL).

 
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