Molim za pomoc ako netko ima malo vremena i zivaca da pogleda ovaj applet. Dakle u cemu je problem, kada se pokrene ovaj applet treba prvo da se postavi polozaj i pokrene se s buttonom "pokreni". Problem je sto nikako ne mogu da napravim da dugme "Pokreni" iscrtava ta dva lika iz jednog polozaja u drugi kao animaciju.Ovo moje radi tako da kad se klikne pokreni, on vrti petlju(nista ne iscrtava) i kada zavrsi iscrta ga u zavrsnom polozaju. Mislim da tu treba da se doda samo jos neka sitnica, samo ja nemam bas buno iskustva s ovim pa ne mogu nikako da prokuzim.
Hvala !
Code:
import java.applet.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.Graphics;
public class Kruznica
extends java.applet.Applet
implements Runnable {
Thread animacija;
Graphics gr;
int a = 60, b = 100, c = 120, d = 120, z = 280, f = 120, j = 80, h = 80,
k = 61;
public void start() {
if (animacija == null) {
animacija = new Thread(this);
animacija.start();
}
}
public synchronized void stop() {
if (animacija != null) {
animacija.stop();
animacija = null;
}
}
public void run() {
setBackground(Color.LIGHT_GRAY);
while (true) {
repaint();
pause(50);
a++;
z--;
if (a == k) {
break;
}
}
}
void pause(int vrijeme) {
try {
Thread.sleep(vrijeme);
}
catch (InterruptedException e) {}
}
public void paint(Graphics g) {
g.setColor(Color.BLUE);
g.drawOval(a, b, c, d);
g.drawOval(z, f, j, h);
}
class B
implements ActionListener {
public void actionPerformed(ActionEvent e) {
a = 60;
z = 280;
k = 61;
repaint();
}
}
class C
implements ActionListener {
public void actionPerformed(ActionEvent e) {
k = 111;
}
}
class D
implements ActionListener {
public void actionPerformed(ActionEvent e) {
k = 125;
}
}
class E
implements ActionListener {
public void actionPerformed(ActionEvent e) {
k = 151;
}
}
class F
extends Thread
implements ActionListener, Runnable {
public void actionPerformed(ActionEvent e) {
while (true) {
repaint();
pause(50);
a++;
z--;
if (a == k) {
break;
}
}
}
}
B b1 = new B();
C c1 = new C();
D d1 = new D();
E e1 = new E();
F f1 = new F();
public void init() {
Panel panel1 = new Panel();
Button gumb1 = new Button("Reset ");
Button gumb2 = new Button("1 tocka izvan");
Button gumb3 = new Button("2 tocke");
Button gumb4 = new Button("1tocka unutar");
Button gumb5 = new Button("Pokreni");
add(gumb1);
gumb1.addActionListener(b1);
add(gumb2);
gumb2.addActionListener(c1);
add(gumb3);
gumb3.addActionListener(d1);
add(gumb4);
gumb4.addActionListener(e1);
add(gumb5);
gumb5.addActionListener(f1);
}
}
import java.applet.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.Graphics;
public class Kruznica
extends java.applet.Applet
implements Runnable {
Thread animacija;
Graphics gr;
int a = 60, b = 100, c = 120, d = 120, z = 280, f = 120, j = 80, h = 80,
k = 61;
public void start() {
if (animacija == null) {
animacija = new Thread(this);
animacija.start();
}
}
public synchronized void stop() {
if (animacija != null) {
animacija.stop();
animacija = null;
}
}
public void run() {
setBackground(Color.LIGHT_GRAY);
while (true) {
repaint();
pause(50);
a++;
z--;
if (a == k) {
break;
}
}
}
void pause(int vrijeme) {
try {
Thread.sleep(vrijeme);
}
catch (InterruptedException e) {}
}
public void paint(Graphics g) {
g.setColor(Color.BLUE);
g.drawOval(a, b, c, d);
g.drawOval(z, f, j, h);
}
class B
implements ActionListener {
public void actionPerformed(ActionEvent e) {
a = 60;
z = 280;
k = 61;
repaint();
}
}
class C
implements ActionListener {
public void actionPerformed(ActionEvent e) {
k = 111;
}
}
class D
implements ActionListener {
public void actionPerformed(ActionEvent e) {
k = 125;
}
}
class E
implements ActionListener {
public void actionPerformed(ActionEvent e) {
k = 151;
}
}
class F
extends Thread
implements ActionListener, Runnable {
public void actionPerformed(ActionEvent e) {
while (true) {
repaint();
pause(50);
a++;
z--;
if (a == k) {
break;
}
}
}
}
B b1 = new B();
C c1 = new C();
D d1 = new D();
E e1 = new E();
F f1 = new F();
public void init() {
Panel panel1 = new Panel();
Button gumb1 = new Button("Reset ");
Button gumb2 = new Button("1 tocka izvan");
Button gumb3 = new Button("2 tocke");
Button gumb4 = new Button("1tocka unutar");
Button gumb5 = new Button("Pokreni");
add(gumb1);
gumb1.addActionListener(b1);
add(gumb2);
gumb2.addActionListener(c1);
add(gumb3);
gumb3.addActionListener(d1);
add(gumb4);
gumb4.addActionListener(e1);
add(gumb5);
gumb5.addActionListener(f1);
}
}