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Gabe Newell: Linux is the future of gaming

[es] :: Advocacy :: Gabe Newell: Linux is the future of gaming

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kkedacic
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icon Gabe Newell: Linux is the future of gaming19.09.2013. u 07:42 - pre 95 meseci
Code:
http://arstechnica.com/gaming/2013/09/gabe-newell-linux-is-the-future-of-gaming-new-hardware-coming-soon/


Bilo bi dobro da jos pokoju ovakvu firmu Apple i MS uplase svojom zatvorenostcu i zeljom za kontrolom platforme.
 
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icon Valve announces SteamOS, a living room operating system for games23.09.2013. u 23:37 - pre 95 meseci
Citat:
Valve is done teasing. Today, Valve has revealed SteamOS, its own operating system based on Linux, designed for living room gaming PCs. It's the first step towards Valve's Steam Box, its vision for an open video game console. It combines Steam's preeminent video game digital distribution platform with a user interface designed for TVs, all on top of the Linux platform. It will also be free.

"It will be available soon as a free stand-alone operating system for living room machines," according to the company.

Incredibly, Valve says that major game devleopers are already on board with Linux, and will be building triple-A game titles that will run natively on SteamOS in 2014. However, SteamOS boxes will also have a workaround for the huge existing library of Windows games: in-home streaming. Not unlike the Nvidia Shield, it will include a method for wirelessly streaming games from your existing gaming computer to your TV, which Valve says will also come to the regular Steam client at some point in the future.

Also coming to both Steam and SteamOS: streaming video and music services. "We're working with many of the media services you know and love," Valve writes.


Valve announces SteamOS, a living room operating system for games
 
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kkedacic
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icon Re: Gabe Newell: Linux is the future of gaming26.09.2013. u 13:29 - pre 95 meseci
Steam Machines:
Code:
http://store.steampowered.com/livingroom/SteamMachines/


Valve working with partners on “Steam Machine” hardware for 2014:
Code:
http://arstechnica.com/gaming/2013/09/valve-working-with-partners-on-steam-machine-hardware-for-2014/


NVIDIA To Begin Publishing Open GPU Documentation:
Code:
http://www.phoronix.com/scan.php?page=news_item&px=MTQ2NzY

Nvidia pocela objavljivati dokumentaciju za nouveau projekt.

AMD koji je trenutno vladar na podrucju hardwarea kada su u pitanju konzole hoce da batali DirectX i zamjeni ga MANTLE-om koji je baziran na OGL. AMD, Intel i Nvidia zadnjih par mjeseci masivno poliraju drivere. Mnogi tvrde da je Linux bolji za gaming jer su input latencije nize, poprilicno uzbudljivo vrijeme za Linux.
 
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icon Re: Gabe Newell: Linux is the future of gaming26.09.2013. u 15:51 - pre 95 meseci
Bas me interesuje kako ce ovo proci, pored pc-a, ps i xboxa.

Poz.
 
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icon Valve unveils the Steam Controller27.09.2013. u 21:54 - pre 95 meseci
Citat:

A gamepad designed to work with the entire Steam library



Today Valve revealed details for its very own gamepad — the Steam Controller, designed to work with the company's Steam Box console. The device features two circular, clickable trackpads with a touchscreen in the middle. "Driven by the player's thumbs, each one has a high-resolution trackpad as its base," explains Valve.

The company says that the new controller allows for higher fidelity than traditional gamepads, which makes it a better alternative to a mouse and keyboard for controlling PC-centric genres like strategy games and first-person shooters. Valve says that the Steam Controller was designed to work with the entire Steam catalog of games. "We've fooled those older games into thinking they're being played with a keyboard and mouse, but we've designed a gamepad that's nothing like either one of those devices." The controller is virtually the same as the one that will be included as part of the Steam Machines hardware beta, which will be shipping to 300 testers later this year. Valve has been working on the design of the controller for the past year.



The controller features what Valve calls "a new generation of super-precise haptic feedback" thanks to the use of dual linear resonant actuators. "These small, strong, weighted electro-magnets are attached to each of the dual trackpads," says Valve. "They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement." They can even be used as speakers. The controller features a total of 16 buttons, half of which Valve says can be accessed without lifting your thumbs. The buttons are also symmetrical, making the controller identical to both left and right handed gamers.

In between the trackpads is a touchscreen, which, like the pads, also serves as a button by being clickable. (The beta version of the controller won't include the touchscreen, and unlike the final version it will not be wireless.). It's also designed so that you don't have to keep looking down at your controller — when you touch the screen, it's then overlayed on top of the game on your television. Perhaps unsurprising for a game console built on Linux, the controller itself is also designed as an open device that can be tinkered with. "The Steam Controller was designed from the ground up to be hackable," says Valve. The company says it will make tools available to "enable users to participate in all aspects of the experience, from industrial design to electrical engineering." For developers, the controller API will be made available the same day that units are shipped to beta participants.



The announcement is the third and final from Valve this week: on Monday the company revealed SteamOS, its Linux-powered operating system, and on Wednesday it detailed a hardware beta program for its console concept dubbed Steam Machines. The controller announcement was teased on Wednesday, with Valve stating that "we have some more to say very soon on the topic of input."

Valve's interest in crafting its own game controller has been known for some time. Earlier this year Valve fired Jeri Ellsworth, the hardware hacker who, among other projects, was working on building a controller for the company's much talked about living room solution. In the past Valve has also experimented with testing biofeedback technologies, which included measuring a player's sweat levels and eye movements — a prototype version of Portal 2 was even developed that could be controlled with your eyes alone.


Valve unveils the Steam Controller
 
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[es] :: Advocacy :: Gabe Newell: Linux is the future of gaming

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