Maximum radne memorije koja se dodeljuje grafičkoj je 64MB, ali to neznači da je uvek dodeljeno 64MB grafičkoj... Na pr. ako startujete više programa i zauzmete dosta radne memorije i startujete Expose videćete da poneki put ti umanjeni prozori mogu biti "iskrzani", ako ponovite Expose sve je sada mnogo finije prikazano, tj onako kako treba da bude. Šta se desilo: u tom momentu je grafička sebi uzela malo radne memorije za sebe jer joj više i nije trebalo ali su se svi drugi programi svađali za ostatak radne memorije, ali kada je grafičkoj zatrebalo više nije mogla sebi da obezbedi koliko treba tako da je Expose odrađen sa samo par megabajta (ili više) memorije.
Isti slučaj je sa igrama, evo primera:
"Must … have … RAM!
If you want to play older 3-D games on your MacBook (or Core Duo mini, for that matter), then more RAM is a must. As a demonstration, I first tested the unofficial Universal binary release of Quake 3 with 512MB of RAM in the MacBook. I ran the tests at 1,024-by-768 resolution, with the graphics quality settings all set to their “medium” values. Compared to what I saw when I previously tested the Core Duo mini with 2GB of RAM, the results were quite disappointing:
Core Duo mini, 2GB RAM: 90fps
MacBook, 512MB RAM: 52fps
After upgrading the MacBook to 2GB of RAM, I re-ran the same benchmark, and was surprised again, this time in a good way:
MacBook, 2GB RAM: 98fps
As you can see, having more RAM available for the graphics chipset made a huge difference in performance—nearly double the frame rate, and slightly quicker (thanks to the increased CPU speed) than the mini..."
text sa:
http://www.macworld.com/2006/06/firstlooks/macbookgames/index.php
Darko Selaković.