Sve ovo treba podesiti u Project/Properties.
Sto se tice plugin.cfg, u tom fajlu naznaci ono sto ces koristiti od plugin-ova i relativnu putanju (u odnosu na .exe fajl ili working folder ukoliko debagujes) do foldera koji sadrzi dll-ove plugin-ova, npr.:
Code:
# Defines plugins to load
# Define plugin folder
PluginFolder=plugins
# Define plugins
Plugin=RenderSystem_Direct3D9
Plugin=Plugin_ParticleFX
Plugin=Plugin_BSPSceneManager
Plugin=Plugin_CgProgramManager
Osim plaginova, da bi tvoja aplikacija mogla da radi potrebno je da u folderu gde ti je exe budu i sledeci dll-ovi:
OgreMain.dll
OgrePlatform.dll
cg.dll
DevIL.dll
ILU.dll
ILUT.dll
zlib1.dll
ako koristis GUI i sledeci plugin-ovi:
OgreGUIRenderer.dll
CEGUIBase.dll
CEGUITaharezLook.dll
CEGUIWindowsLook.dll
ako koristis Reference Application Layer i ovaj:
ReferenceAppLayer.dll
Sto se resources.cfg tice tu treba navesti putanje do foldera koji sadrze resurse koje koristis (teksture, fragment i vertex shaderi, skriptovi, modeli itd.)
Primer:
Code:
# Resource locations to be added to the 'boostrap' path
# This also contains the minimum you need to use the Ogre example framework
[Bootstrap]
Zip=Media/packs/OgreCore.zip
# Resource locations to be added to the default path
[General]
FileSystem=Media
FileSystem=Media/fonts
FileSystem=Media/materials/programs
FileSystem=Media/materials/scripts
FileSystem=Media/materials/textures
FileSystem=Media/models
FileSystem=Media/overlays
FileSystem=Media/particle
FileSystem=Media/gui
Zip=Media/packs/cubemap.zip
Zip=Media/packs/cubemapsJS.zip
Zip=Media/packs/dragon.zip
Zip=Media/packs/fresneldemo.zip
Zip=Media/packs/ogretestmap.zip
Zip=Media/packs/skybox.zip
plugin.cfg i resources.cfg stavi u isti folder gde ti je i exe.