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Overclocking RAM memorije

[es] :: Overclocking & Modding :: Overclocking RAM memorije

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H@usto®
Filip Rajic
Human mind

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icon Overclocking RAM memorije23.01.2005. u 23:22 - pre 234 meseci
Skinuo sam programcic, kojim mogu da nateram da G-Force 4 radi kao G-Force FX 5900 Ultra i verujte, mogu da igram mnogo zahtevnije igrice, koje traze FX 5200 pa na gore. E zanima me sad da li postoji program sa kojim mogu da uradim to isto, ali za RAM memoriju?! Znam za MEM Turbo, ali nije to to. Zna li neko?

Moja 500-ta poruka

Ma gde ti ja znam da se potpisujem preko tastature!! D'OH!!
 
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m4rk0
Marko Vasic
dipl. ecc.
Majur

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icon Re: Overclocking RAM memorije24.01.2005. u 00:37 - pre 234 meseci
Al si pogodio forum jeeee... :)
 
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Deluxer330

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icon Re: Overclocking RAM memorije24.01.2005. u 00:39 - pre 234 meseci
Wow koji je taj program za graficku ocu da mi moja GF4 radi ko FX5900 ultra.
 
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Aleksandar Đokić

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icon Re: Overclocking RAM memorije24.01.2005. u 04:40 - pre 234 meseci
ne igraj se, izgoreces graficku
overclockuje se memorija a ne procesor na grafickoj
 
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H@usto®
Filip Rajic
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icon Re: Overclocking RAM memorije24.01.2005. u 22:58 - pre 234 meseci
Tacno, ne clockuje se procesor, niti mi to treba. Za to mogu da ubacin u regeditu ValueKey "CoolBits" i dobicu overclocking u properties display-a. A ovo, mislim, radi na foru da ustvari napise u sistemu da vise nemas, u ovom primeru GF 4, vec FX 5900. Znaci da igra prizna tu graficku. Samo joj je to i potrebno. E tako postoji i za RAM. Probao sam i to regeditu da promenim, ali nisam uspeo!

Moja 500-ta poruka

Ma gde ti ja znam da se potpisujem preko tastature!! D'OH!!
 
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Goran Mijailovic

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icon Re: Overclocking RAM memorije25.01.2005. u 10:42 - pre 234 meseci
Pa daj nam ime tog programa.
 
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Crash009
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icon Re: Overclocking RAM memorije25.01.2005. u 20:58 - pre 234 meseci
laže selo lažu ljudi....
nema siga
 
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Goran Mijailovic

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icon Re: Overclocking RAM memorije27.01.2005. u 22:28 - pre 233 meseci
Ma jok
 
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H@usto®
Filip Rajic
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icon Re: Overclocking RAM memorije27.01.2005. u 23:14 - pre 233 meseci
Ne morate da verujete. Kako ko, inace sam ga jedva nasao. A zove se 3D analyze. Imate mnostvo opcija, zavisno od toga sta vasa graficka ne podrzava, mozete da ih "ukljucite".

Moja 500-ta poruka

Ma gde ti ja znam da se potpisujem preko tastature!! D'OH!!
 
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Goran Mijailovic

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icon Re: Overclocking RAM memorije28.01.2005. u 02:57 - pre 233 meseci
Dakle postoji, namena programa je da omoguci starim video karticama da rade sa novim igrama.
Citat:
What is 3D-Analyze?



With the help of 3DA you can change different graphic options under DirectX 8 and OpenGL. 3DA changes different CAP-bits for example, if a game requires HW T&L 3DA emulates these bits and the games runs on graphic boards which don't have HW T&L capabilities. 3DA doesn't emulate any features in software(except cube mapping, which is done ith a simple 2D texture), like Pixel or Vertex Shader.
3DA is also a very nice tool for benchmarking. It generates detailed log files (CSV) with FPS and other parameters.


I'll only explain the most common options in this section. More details especially for 3dfx Voodoo 3/4/5 users are in the beta.txt file.

* force wireframe mode -> Draws all polygons as wireframes.
* disable textures -> Disables all textures, just for testing, how much the texture load affects the performance.
* disable state switches -> Disables the state switches, only for testing purpose with the disable rendering option.
* disable rendering -> Disables all drawing and page flipping, you can see, how much your CPU could do, without AGP & graphic card limitations.
* disable lighting -> Disables the DirectX lighting pipeline.
* disable two sided stencil -> Enables the old DirectX 8 stencil test mode (2 passes)
* countdown for disable rendering -> Sets a count down in seconds for the activation of the disable rendering option.
* force SW TnL -> Disables the T&L on the GPU and put it back on the CPU.
* performance logging -> Writes down a PerfLog_DX.csv (DirectX) / PerfLog_GL.csv (OpenGL) file, with FPS, number of polygons per second, average polys per scene and some other stats, resolution is one second, you should disable the frame counter, while logging, because it has small performance impact.
* counters -> displays 6 counters:
1. frames per second
2. polygons per frame
3. polygons per second
4. VRAM usage (DirectX only)
5. effective overdraw after z-test
6. effective drawn pixels after z-test
* force small texture -> Uses only a single 32x32 pixel texture, if the fps results gets higher, than without this option, your GPU has not enough RAM, to hold all textures in memory.
* force windowed mode -> Switches an app from fullscreen to windowed mode.
* emulate HW TnL -> Makes an application think, it would run on a 3D card with HW TnL capabilities, even if the card has no hardware TnL.
* force 100 hz (DirectX only) -> Sets the vertical frequency to 100 hz.
* force 16 bit zbuffer (without stencil) -> Sets the zbuffer to 16 bit. This option doesn't work on all cards and games!
* force 16 bit zbuffer (with stencil) -> Sets the zbuffer to 15 bit and a 1 bit stencil buffer. This option doesn't work on all cards and games!
* force 24 bit zbuffer (without stencil) -> Sets the zbuffer to 24 bit. This option doesn't work on all cards and games!
* force 24 bit zbuffer (with stencil) -> Sets the zbuffer to 24 bit and a 8 bit stencil buffer. This option doesn't work on all cards and games!
* force zbuffer -> Tries to use a Z-Buffer instead of a W-Buffer.
* force wbuffer -> Tries to use a W-Buffer instead of a Z-Buffer.
* force max pixel shader version 1.1/1.4 -> Forces the graphics card(Card must support this shader version!) to use pixel shaders 1.1 or 1.4.
* skip pixel shader version 1.1 / 1.4 / 2.0 -> Disables the selected pixel shader versions.
* emulate pixel shader caps -> Emulates pixel shader capabilities (version 3.0) and skips pixel shaders, which are not supported by the hardware.
* force low precision pixel shaders -> Converts all pixel shader (version>=2.0) in "partial precision" shader.
* force high precision pixel shaders -> Converts all pixel shader (version>=2.0), which uses "partial precision", into "full precision" shader.
* save shader to file -> Writes the shader code (vertex und pixel Shader) in a file (shaders.out).
* force reference rast. -> Uses Microsoft's softare based rendering solution (must be aktivated, see DXSDK) instead of the 3D-hardware. This only for testing purpose.
* remove stuttering -> Helps the Radeon 9700 PRO (and maybe other cards) with some games like Rallisport Challenge, which doesn't runs as smooth (nothing to do with FPS) as it should. This option can cause errors in the game, because it changes some settings in the vertex buffers.
* emulate cube masp / emulate DXT textures -> Uses a single 2D texture instead of a cubemap. / Uses uncompressed textures instead of DXT1-5 textures.
* force anisotropic filtering -> Force an app to use the max. supported aniso. filtering and switches from bilinear to trilinear mipmap interpolation.
* Color MipMap (DirectX only) -> Paints different mipmap-levels with a different color. Methode 1 and Methode 2 use different ways, because there a different ways to create textures in DirectX. Simply try Methode 1 or 2 and see which one does the job better. Methode 1 decreases the loading speed of an app!!!
* ANTI-DETECT-MODE (DirectX only) ->
o shaders -> Changes the Pixel and Vertex Shader Code to prevent detection by the graphics card driver.
o textures -> Changes the color information of some pixels in a texture to prevent detection by the graphics card driver. These changes are visible!!!



* NOLF2 texture/ib fix -> This option is for 3DA and NOLF2. Screen errors on the Kyro card are bugs in the drivers.
* Gun Metal Demo fix -> This option is for non NVIDIA cards, to play the Gun Metal Demo.
* Mafia shadow fix -> Fixes an ATi driver bug, which caused flickering shadow in the game Mafia.
* LOTR texture fix -> Fixes an texture problem which prevent the kyro from running this game.
* KYRO zbuffer/stencil fix -> Solves a problem with the kyro, which only supports one Z-Buffer+Stencil format.
* Spider-Man fix -> Fixes a visual problem on Voodoo 5 cards.
* VOODOO flicker fix -> Fixes the fullscreen flickering problem with Voodoo 3/4/5 cards.
* Matrox Reef Demo fix -> Changes the stencil buffer format fom D24X4S4 to D24S8 so that other cards (GF3/GF4, Radeon 8500+) can run the demo.
* Ruby Benchmark - NV4x -> This option is req. for running ATi's R420 demos on the NV40.
* Ruby Benchmark - R4xx -> This option is req. for running ATi's R420 demos on the R420 with the same texture formats (no 3Dc, R16f->R32f) as the NV4x version.
*

*


* save batch file -> Saves your options and application path(s) into a *.bat file.
* debug logging -> If you have a game, which crashes with 3DA, please activate this option, run the game and send me a mail , with the zipped log.out file and a small note with the problem, the games name, your graphics hardware and your selected 3DA options.

 
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miki321
kuca
Banja Luka

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icon Re: Overclocking RAM memorije31.01.2005. u 19:25 - pre 233 meseci
kako ovo cudo radi (mislim ovaj program)
DFI Lan Party SLI-DR;AMD 3200+ Hyper 6 ;Corsair XMS PC 4400 CL2.5; WD 200GB Sata 2;Gigabyte 7800GT;Lc Power 6550G black 14cm fan;Nec 3540a;Samsung 930BF;UPS Mustek 1000VA
 
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vertex
Beograd

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icon Re: Overclocking RAM memorije11.02.2005. u 23:36 - pre 233 meseci
ma da!evo ja imam radeon 9600xt i sad mogu da ga nateram da radi kao npr. x800? ma nemoj da pricas.Ja cu da kupim za 10e geforce 2 mx 400 i nabudzicu ga da radi kao 6800 Ultra :p . Ako neka karta ne podrzava sejdere(ovde sam strucnjak vidi mi nick) onda ne mozes tek tako da ih ukljucis i sad da ih podrzava.Mozda moze malo da digne performanse ali da od gf 4 napravis fx 5900 ultra? malo sutra
Son: Dad, what are clouds made of?
Dad: Linux servers, mostly.
 
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Goran Mijailovic

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icon Re: Overclocking RAM memorije12.02.2005. u 00:24 - pre 233 meseci
Citat:
Goran Mijailovic: Dakle postoji, namena programa je da omoguci starim video karticama da rade sa novim igrama.

Mozd sam trebao da napisem: da omoguci starim video karticama da kako tako rade sa novim igrama, tj da ih pokrenu a ne znaci da ce od mx440 da napravi 6800...
 
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Green-BABUSNICA

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icon Re: Overclocking RAM memorije13.02.2005. u 15:13 - pre 233 meseci
Program radi tako sto iskljuci Pixel Shadere, Anti Analizing i sl. sto znaci da nece biti realnih senki i ostrih ivica. A bez toga ne treba ni igrati te nove igre. Npr. uzmi THIEF3 da igras a da nemas senke!?! Tako to radi...
Mess with the best, die like the rest...
 
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djnesha
nenad cvetkovic
nis

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icon Re: Overclocking RAM memorije16.02.2005. u 13:58 - pre 233 meseci
nije da se mesam (moj 9550 radi super :) ) ali tip lepo kaze da pgm samo zavara igru da misli da je u kompu fx5900 a ne povecava joj performanse. procitajte lepo pre nego pocnete da pljujete po nekome..
mess with the best?
 
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[es] :: Overclocking & Modding :: Overclocking RAM memorije

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