Experienced Flash programmer/artist for Game User Interface.
The UI will use a C# game engine (see http://www.textfyre.com/fyrevm for details) and also be able to save/load games from disk. This is a local installation product so it will reside on either Windows or OS X.
The programmer will work with me and the graphic illustrator to develop the user interface which will include the following elements:
- Text control that contains the main output and allows for inline keyboard input. Keyboard input is sent to the bank end game engine.
- Menu control for saving and loading games, as well as exiting the program, and general help topics.
- A map control that is tactile. Imagine a series of boxes and wires that map a game setting. The user should be able to move this map around within a set area of the screen. Clicking on a location in some cases will send a command to the back end game engine.
- A conversation control. The game engine will provide a list of topics for given NPC (non playing character) and the UI should display this nicely. If clicked, the response is shown in the text control (the game engine handles this) and the list of topics will change (also sent from the game engine).
- A hints control. We thought a series of notes would be cool. Each note is a general topic and has a title like, “How do I get out of Grubber’s Market?”. Then there is a description underneath. Each sentence is sort of blurred so you can’t read them, but the first sentence is flashing and can be clicked. Once clicked, the sentence shimmers and becomes readable and then the next blurred sentence is flashing or highlighted. There could be a stack of hint notes at any given time so they need a place in the UI.
- A picture frame. This will have an image that changes periodically.
- A notepad so the player can jot down notes.
- A save and load window or two separate windows.
- For market research, we’ll need a screen to gather player data like gender, age, school grade, city, state, etc. We’re going to want to implement a web service that sends this information directly to our servers. I will build the web service, but the UI must consume and use it.
- Progress cards will appear at the end of each scene/chapter. We need these to be animated. So the card sort of spins into existence. Then the user can click it to see the other side (animated?) or click it to “close” it. If closed, it should “fly” to a set space where it’s tiny icon version is displayed with all of the other progress cards. There will be 10 to 15 of these.
- All art work is done by our illustrator, Erika.
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