Ne znam u cemu je fora, nikad nisam imao takav problem. Dobivam kao nekakvu interlaced sliku, ali ne po recima nego po stupcima.
Koristim DirectX 9.0c february 2006, ovako izgleda funkcija koja postavlja direct3d
// inicijalizacija direct3d-a //////////////////////////////////////////////////
HRESULT Scene::InitializeD3D (HWND hwnd)
{
// kreiraj direct3d objekt
if (NULL == (m_pD3DObject = Direct3DCreate9(D3D_SDK_VERSION)))
return E_FAIL;
// podesavanje direct3d parametara
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof (d3dpp)); // ocisti strukturu
d3dpp.Windowed = TRUE; // aplikacija u windowed modu
d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; // nacin izmjene buffera
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; // format back buffera
d3dpp.BackBufferCount = 1; // broj back buffera
d3dpp.BackBufferWidth = CLIENT_WIDTH; // sirina back buffera
d3dpp.BackBufferHeight = CLIENT_HEIGHT; // visina back buffera
d3dpp.EnableAutoDepthStencil = TRUE; // za koristenje ZBuffera
d3dpp.AutoDepthStencilFormat = D3DFMT_D16; // Format boje
// stvori direct3d device
if (FAILED(m_pD3DObject->CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&m_pD3DDevice)))
{
return E_FAIL;
}
// render stanja
m_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
m_pD3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
m_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
//m_pD3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
m_pD3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
return S_OK;
}
Hvala unaprijed.











Direct3D problem: svaki drugi stupac piksela ne zeli mi prikazati