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Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.

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srki
Srdjan Mitrovic
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icon Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.25.04.2004. u 10:15 - pre 243 meseci
Truth About C++ Revealed
On the 1st of January, 1998, Bjarne Stroustrup gave an interview to the
IEEE's 'Computer' magazine. Naturally, the editors thought he would be giving a
retrospective view of seven years of object-oriented design, using the language
he created.
By the end of the interview, the interviewer got more than he had bargained for
and, subsequently, the editor decided to suppress its contents, 'for the good
of the industry' but, as with many of these things, there was a leak. Here is a
complete transcript of what was was said, unedited, and unrehearsed, so it
isn't as neat as planned interviews. You will find it interesting...
Interviewer: Well, it's been a few years since you changed the world of
software design, how does it feel, looking back?
Stroustrup: Actually, I was thinking about those days, just before you arrived.
Do you remember? Everyone was writing 'C' and, the trouble was, they were
pretty damn good at it. Universities got pretty good at teaching it, too. They
were turning out competent - I stress the word 'competent' - graduates at a
phenomenal rate. That's what caused the problem.
Interviewer: Problem?
Stroustrup: Yes, problem. Remember when everyone wrote Cobol?
Interviewer: Of course, I did too
Stroustrup: Well, in the beginning, these guys were like demi-gods. Their
salaries were high, and they were treated like royalty.
Interviewer: Those were the days, eh?
Stroustrup: Right. So what happened? IBM got sick of it, and invested millions
in training programmers, till they were a dime a dozen.
Interviewer: That's why I got out. Salaries dropped within a year, to the point
where being a journalist actually paid better.
Stroustrup: Exactly. Well, the same happened with 'C' programmers.
Interviewer: I see, but what's the point?
Stroustrup: Well, one day, when I was sitting in my office, I thought of this
little scheme, which would redress the balance a little. I thought 'I wonder
what would happen, if there were a language so complicated, so difficult to
learn, that nobody would ever be able to swamp the market with programmers?
Actually, I got some of the ideas from X10, you know, X windows. That was such
a bitch of a graphics system, that it only just ran on those Sun 3/60 things.
They had all the ingredients for what I wanted. A really ridiculously complex
syntax, obscure functions, and pseudo-OO structure. Even now, nobody writes raw
X-windows code. Motif is the only way to go if you want to retain your sanity.
Interviewer: You're kidding...?
Stroustrup: Not a bit of it. In fact, there was another problem. Unix was
written in 'C', which meant that any 'C' programmer could very easily become a
systems programmer. Remember what a mainframe systems programmer used to earn?
Interviewer: You bet I do, that's what I used to do.
Stroustrup: OK, so this new language had to divorce itself from Unix, by hiding
all the system calls that bound the two together so nicely. This would enable
guys who only knew about DOS to earn a decent living too.
Interviewer: I don't believe you said that...
Stroustrup: Well, it's been long enough, now, and I believe most people have
figured out for themselves that C++ is a waste of time but, I must say, it's
taken them a lot longer than I thought it would.
Interviewer: So how exactly did you do it?
Stroustrup: It was only supposed to be a joke, I never thought people would
take the book seriously. Anyone with half a brain can see that object-oriented
programming is counter-intuitive, illogical and inefficient.
Interviewer: What?
Stroustrup: And as for 're-useable code' - when did you ever hear of a company
re-using its code?
Interviewer: Well, never, actually, but...
Stroustrup: There you are then. Mind you, a few tried, in the early days. There
was this Oregon company - Mentor Graphics, I think they were called - really
caught a cold trying to rewrite everything in C++ in about '90 or '91. I felt
sorry for them really, but I thought people would learn from their mistakes.
Interviewer: Obviously, they didn't?
Stroustrup: Not in the slightest. Trouble is, most companies hush-up all their
major blunders, and explaining a $30 million loss to the shareholders would
have been difficult. Give them their due, though, they made it work in the end.
Interviewer: They did? Well, there you are then, it proves O-O works.
Stroustrup: Well, almost. The executable was so huge, it took five minutes to
load, on an HP workstation, with 128MB of RAM. Then it ran like treacle.
Actually, I thought this would be a major stumbling- block, and I'd get found
out within a week, but nobody cared. Sun and HP were only too glad to sell
enormously powerful boxes, with huge resources just to run trivial programs.
You know, when we had our first C++ compiler, at AT&T, I compiled 'Hello
World', and couldn't believe the size of the executable. 2.1MB
Interviewer: What? Well, compilers have come a long way, since then.
Stroustrup: They have? Try it on the latest version of g++ - you won't get much
change out of half a megabyte. Also, there are several quite recent examples
for you, from all over the world. British Telecom had a major disaster on their
hands but, luckily, managed to scrap the whole thing and start again. They were
luckier than Australian Telecom. Now I hear that Siemens is building a
dinosaur, and getting more and more worried as the size of the hardware gets
bigger, to accommodate the executables. Isn't multiple inheritance a joy?
Interviewer: Yes, but C++ is basically a sound language.
Stroustrup: You really believe that, don't you? Have you ever sat down and
worked on a C++ project? Here's what happens: First, I've put in enough
pitfalls to make sure that only the most trivial projects will work first time.
Take operator overloading. At the end of the project, almost every module has
it, usually, because guys feel they really should do it, as it was in their
training course. The same operator then means something totally different in
every module. Try pulling that lot together, when you have a hundred or so
modules. And as for data hiding. God, I sometimes can't help laughing when I
hear about the problems companies have making their modules talk to each other.
I think the word 'synergistic' was specially invented to twist the knife in a
project manager's ribs.
Interviewer: I have to say, I'm beginning to be quite appalled at all this. You
say you did it to raise programmers' salaries? That's obscene.
Stroustrup: Not really. Everyone has a choice. I didn't expect the thing to get
so much out of hand. Anyway, I basically succeeded. C++ is dying off now, but
programmers still get high salaries - especially those poor devils who have to
maintain all this crap. You do realise, it's impossible to maintain a large C++
software module if you didn't actually write it?
Interviewer: How come?
Stroustrup: You are out of touch, aren't you? Remember the typedef?
Interviewer: Yes, of course.
Stroustrup: Remember how long it took to grope through the header files only to
find that 'RoofRaised' was a double precision number? Well, imagine how long it
takes to find all the implicit typedefs in all the Classes in a major project.
Interviewer: So how do you reckon you've succeeded?
Stroustrup: Remember the length of the average-sized 'C' project? About 6
months. Not nearly long enough for a guy with a wife and kids to earn enough to
have a decent standard of living. Take the same project, design it in C++ and
what do you get? I'll tell you. One to two years. Isn't that great? All that
job security, just through one mistake of judgement. And another thing. The
universities haven't been teaching 'C' for such a long time, there's now a
shortage of decent 'C' programmers. Especially those who know anything about
Unix systems programming. How many guys would know what to do with 'malloc',
when they've used 'new' all these years - and never bothered to check the
return code. In fact, most C++ programmers throw away their return codes.
Whatever happened to good ol' '-1'? At least you knew you had an error, without
bogging the thing down in all that 'throw' 'catch' 'try' stuff.
Interviewer: But, surely, inheritance does save a lot of time?
Stroustrup: Does it? Have you ever noticed the difference between a 'C' project
plan, and a C++ project plan? The planning stage for a C++ project is three
times as long. Precisely to make sure that everything which should be inherited
is, and what shouldn't isn't. Then, they still get it wrong. Whoever heard of
memory leaks in a 'C' program? Now finding them is a major industry. Most
companies give up, and send the product out, knowing it leaks like a sieve,
simply to avoid the expense of tracking them all down.
Interviewer: There are tools...
Stroustrup: Most of which were written in C++.
Interviewer: If we publish this, you'll probably get lynched, you do realise
that?
Stroustrup: I doubt it. As I said, C++ is way past its peak now, and no company
in its right mind would start a C++ project without a pilot trial. That should
convince them that it's the road to disaster. If not, they deserve all they
get. You know, I tried to convince Dennis Ritchie to rewrite Unix in C++.
Interviewer: Oh my God. What did he say?
Stroustrup: Well, luckily, he has a good sense of humor. I think both he and
Brian figured out what I was doing, in the early days, but never let on. He
said he'd help me write a C++ version of DOS, if I was interested.
Interviewer: Were you?
Stroustrup: Actually, I did write DOS in C++, I'll give you a demo when we're
through. I have it running on a Sparc 20 in the computer room. Goes like a
rocket on 4 CPU's, and only takes up 70 megs of disk.
Interviewer: What's it like on a PC?
Stroustrup: Now you're kidding. Haven't you ever seen Windows '95? I think of
that as my biggest success. Nearly blew the game before I was ready, though.
Interviewer: You know, that idea of a Unix++ has really got me thinking.
Somewhere out there, there's a guy going to try it.
Stroustrup: Not after they read this interview.
Interviewer: I'm sorry, but I don't see us being able to publish any of this.
Stroustrup: But it's the story of the century. I only want to be remembered by
my fellow programmers, for what I've done for them. You know how much a C++ guy
can get these days?
Interviewer: Last I heard, a really top guy is worth $70 - $80 an hour.
Stroustrup: See? And I bet he earns it. Keeping track of all the gotchas I put
into C++ is no easy job. And, as I said before, every C++ programmer feels
bound by some mystic promise to use every damn element of the language on every
project. Actually, that really annoys me sometimes, even though it serves my
original purpose. I almost like the language after all this time.
Interviewer: You mean you didn't before?
Stroustrup: Hated it. It even looks clumsy, don't you agree? But when the book
royalties started to come in... well, you get the picture.
Interviewer: Just a minute. What about references? You must admit, you improved
on 'C' pointers.
Stroustrup: Hmm. I've always wondered about that. Originally, I thought I had.
Then, one day I was discussing this with a guy who'd written C++ from the
beginning. He said he could never remember whether his variables were referenced
[ or [dereferenced, so he always used pointers. He said the little asterisk
always reminded him.
Interviewer: Well, at this point, I usually say 'thank you very much' but it
hardly seems adequate.
Stroustrup: Promise me you'll publish this. My conscience is getting the better
of me these days.
Interviewer: I'll let you know, but I think I know what my editor will say.
Stroustrup: Who'd believe it anyway? Although, can you send me a copy of that
tape?
Interviewer: I can do that.
 
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filmil
Filip Miletić
Oce Technologies B.V., inženjer
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Arcen, NL

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icon Re: Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.25.04.2004. u 12:52 - pre 243 meseci
Reklo bi se da si zaboravio da napomeneš da je datum kada je intervju objavljen bio prvi april.

f
 
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srki
Srdjan Mitrovic
Auckland, N.Z.

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icon Re: Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.25.04.2004. u 15:16 - pre 243 meseci
A ponadao sam se da ce neko da se navuce i zapocne flame.

Filipe, bre, moras da kvaris zabavu :-)
 
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filmil
Filip Miletić
Oce Technologies B.V., inženjer
hardvera
Arcen, NL

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icon Re: Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.25.04.2004. u 15:30 - pre 243 meseci
Srki-sensei, da bi me uspešno ućutkao, morao si da ostaviš negde u tekstu hint da je u pitanju prvoaprilska šala. Ovako mi se učinilo da bi neko mogao i ozbiljno da shvati a to nije u redu.

Da si postavio tekst pre jedno mesec dana ne bih rekao ni reč, mile mi mame. :)

f
 
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Gojko Vujovic
Amsterdam, NL

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icon Re: Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.25.04.2004. u 17:11 - pre 243 meseci
Ja se skroz slažem sa tekstom i smatram da je B.S. fenomenalno opisao C++ i razloge njegovog nastanka.
 
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leka
Dejan Lekić
senior software engineer, 3Developers
Ltd.
London, UK

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icon Re: Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.25.04.2004. u 21:35 - pre 243 meseci
Iako sam zadnjih par meseci duboko u C# vodama, mogu samo reci da su C i C++ jezici koji ce ziveti narednih milion godina...
Dejan Lekic
software engineer, MySQL/PgSQL DBA, sysadmin
 
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NastyBoy
Bojan Nastic
UK

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icon Re: Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.25.04.2004. u 23:00 - pre 243 meseci
:)
Takvih paljenja je bilo navek, i bice ih. Secam se da je pre, otprilike, desetak godina na ondashnjem Sezamu osvanuo "autentichni" intervju sa Kernigenom i Richijem u kom su, takodje, izjavili da je prog. jezik C u stvari njihova velika shala (kao i Unix, dodushe) i da su samo pokushavali da vide koliko daleko su ljudi spremni da idu u korishcenju kriptichnih i low-level programskih jezika i OS-ova. Oni, navodno, od toga nishta ne koriste - iskljuchivo rade u Pascalu, na Mac-u :))
I naravno, i tada se na Sezamu digla velika graja oko toga (chini mi se da su Pascal i Clipper programeri bili najglasniji ;) , dok nije obelodanjena prvoaprilska shala.
 
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Dragi Tata
Malo ispod Kanade

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icon Re: Intervju sa Bjarnetom Stroustrupom (iz 1998.) - obavezno procitati.26.04.2004. u 00:42 - pre 243 meseci
Vic "sa bradom", ali se i dan danas smejem kad ponovo pročitam tekst.
 
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