UTFG
Code:
// class.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <winsock2.h>
// Add 'ws2_32.lib' to your linker options
int _tmain(int argc, _TCHAR* argv[])
{
WSADATA WSAData;
// Initialize winsock dll
if(::WSAStartup(MAKEWORD(1, 0), &WSAData))
{
// Error handling
}
// Get local host name
char szHostName[128] = "";
if(::gethostname(szHostName, sizeof(szHostName)))
{
// Error handling -> call 'WSAGetLastError()'
}
// Get local IP addresses
struct sockaddr_in SocketAddress;
struct hostent *pHost = 0;
pHost = ::gethostbyname(szHostName);
if(!pHost)
{
// Error handling -> call 'WSAGetLastError()'
}
char aszIPAddresses[10][16]; // maximum of ten IP addresses
for(int iCnt = 0; ((pHost->h_addr_list[iCnt]) && (iCnt < 10)); ++iCnt)
{
memcpy(&SocketAddress.sin_addr, pHost->h_addr_list[iCnt], pHost->h_length);
strcpy_s(aszIPAddresses[iCnt], inet_ntoa(SocketAddress.sin_addr));
std::cout << aszIPAddresses[iCnt] << std::endl;
}
// Cleanup
WSACleanup();
}
Dejane, vrati se :)