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VESTI iz industrije igara

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tosa
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icon Player X and Codemasters join forces on mobile games03.02.2006. u 02:47 - pre 220 meseci
http://www.gamesindustry.biz/news.php?aid=14455

Citat:
Player X and Codemasters join forces on mobile games
Press release supplied by Games Press 15:31 02/02/2006

In a major thumbs-up for the mobile games industry, legendary UK publisher Codemasters has appointed mobile games publisher and distributor Player X as its exclusive global distribution partner for the titles TOCA Race Driver 3 and Sensible Soccer Skillz.

Player X will distribute both mobile titles in territories where Codemasters does not have direct operator contracts.

Codemasters Mobile, the company's recently formed division dedicated to wireless entertainment, will publish TOCA Race Driver 3 (in 2D and 3D editions) and Sensible Soccer Skillz in Q2. Player X will distribute these titles to more than 70 operators in Europe, the Americas and Asia.

"These titles make use of two of Codemasters' key brands and Player X is perfectly placed to expand our reach thanks to its extensive distribution network. Our partnership with Player X is another solid foundation for Codemasters to build its presence in the mobile gaming space. Further titles planned though this and next year will enable us to establish more direct distribution relationships," said Matt Davies, Codemasters Mobile Director.

The announcement underscores how important the medium has become for traditional videogames publishers. According to a report by Strategy Analytics, the market for mobile games will be worth $7 billion by 2009 accounting for a whopping one billion sales.

"This is a great deal for both parties. Codemasters' titles are some of the most sought-after in the mobile industry and we're honoured to be taking these titles to all parts of the planet. We're privileged to be involved and hope this marks the beginning of a long relationship between the two companies," said Tony Pearce, Player X CEO.

In recent months, Player X has launched mobile games based on classic TV game shows titles from FremantleMedia such as Family Fortunes and The Price Is Right. Player X was also the exclusive publisher of the only mobile game based on the Oscar-nominated US Box Office No 1 movie, Wallace & Gromit - The Curse of the Were-Rabbit.
 
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tosa
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icon Jon Peddie Research Shows Q4 Nvidia Boost03.02.2006. u 02:48 - pre 220 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8019

Citat:
February 2, 2006

Jon Peddie Research Shows Q4 Nvidia Boost
Jon Peddie Research, a consulting firm for graphics and multimedia hardware companies, has revealed its estimates for the relative success of each graphics card company currently in the market. The company's results are based on estimates of market share for the calendar year of 2005, rather than individual companies' fiscal years.

According to Peddie Research, with a winning streak fueled by good products and ATI’s manufacturing problems, Nvidia soared ahead in Q4 2005 to grab 52% of the standalone PC graphics card market. In addition, VIA leapt ahead 50% in the integrated graphics card space to pick up 24% of the market, while Intel slid from 61% to 50% in the same period for integrated graphics cards.

The total PC desktop market for graphics cards, both discrete and integrated, is currently led by Intel with 32% of the share, down somewhat from 2004's 37%. ATI has maintained its share of 24% through both years, and its closest rival Nvidia is closing the gap by improving its share from 22% to 23%. Lesser-known manufacturers such as VIA/S3 and SiS claimed 15% and 6%, respectively, with all other graphics card companies making up less than 1% of the total.

Peddie's research into the mobile graphics card area revealed ATI leading slightly over Nvidia, with Intel and VIA in third and fourth place. Not mentioned was the console graphics card market, where Nvidia and ATI will battle during the next-generation console wars: ATI's graphics chips will power both Nintendo's system, codenamed Revolution, as well as the already-released Xbox 360, while Nvidia's graphics processors will be found in Sony's PlayStation 3, expected to be released late in 2006.
 
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tosa
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icon Analyst: Game industry to shrink in 200603.02.2006. u 08:45 - pre 220 meseci
http://www.gamespot.com/news/6143567.html

Citat:
Wedbush Morgan's Michael Pachter revises projections; expects a transitional slump before pronounced growth in 2007 and 2008.

It's barely a month into 2006 and clouds are already gathering in the gaming industry's financial forecast for the year.

In a note to investors titled "Flirting with Disaster: The Prequel," Wedbush Morgan Securities analyst Michael Pachter revised his projections for the gaming industry's next three years, saying the firm's previous projection of steady growth is out the window. Instead, Pachter expects combined software sales for the US and Europe to decline 3 percent over the course of 2006 as a result of the market's transition to next-generation consoles.

Pachter notes that during the three-month period leading up to the heavily anticipated November 22 Xbox 360 launch, console and PC software sales in the US were down 21.6 percent. Believing that consumers were holding off on making current-generation purchases in favor of waiting for next-gen products, Pachter thinks it's a trend that could repeat itself, specifically when Sony announces a launch date for the PlayStation 3. Currently Pachter expects that system to arrive in October, meaning the industry's transitional slump could last until late 2006. Pachter didn't pin a date on the Revolution's launch, but did say its 2006 software sales were expected to be about the same as the PS3's, so he still expects it this year.

However, the good news is that once the Xbox 360, PS3, and Revolution have established their user bases, Pachter expects pronounced growth in 2007 and 2008, so much so that the industry will end the next three years up almost 32 percent. That was above his previous predictions of a 29 percent increase from 2005 to 2008.

Gamers can also expect another round of price cuts, according to Pachter's note. He projected 2006 price drops for the redesigned PlayStation 2 (with $129 and $99 floated as two possible price points) and the Game Boy Advance SP (from $79 to $59). Pachter said the Sony PSP and Nintendo DS should also fall in price, although he gave no projection as to how substantial those cuts would be.
 
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icon Sony Insider Deleted for PS3 Comments03.02.2006. u 14:45 - pre 220 meseci
http://www.kotaku.com/gaming/p...ed-for-ps3-comments-148088.php
Citat:
A couple of days ago, we brought word of a Sony employee that had been brutally honest about the PS3’s current state. He posted a lengthy review of the PS3 console on Down in Front.

Mass murder ain’t just painless,
Now we’ve made it cute.


The Church Of The Holy Transistor
 
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icon DICE cancels current-generation versions of new title07.02.2006. u 03:33 - pre 220 meseci
http://www.gamesindustry.biz/news.php?aid=14511

Citat:
DICE cancels current-generation versions of new title
Rob Fahey 15:39 06/02/2006
PS2 and Xbox SKUs dropped in landmark decision for Electronic Arts

Swedish developer Digital Illusions CE has announced that the Xbox and PS2 versions of a new untitled project, due for launch in 2007, have been cancelled - but the Xbox 360 and PlayStation Portable versions are still in the works.

No details about the content of the game have yet been announced, but it is believed to be a new original franchise created by DICE. It was originally scheduled for "2006/07", but with the cancellation of the current generation versions, is now scheduled for 2007 release.

The decision to drop the PS2 and Xbox versions, which were being developed at Electronic Arts' UK studio rather than in DICE's Stockholm studio, is as a result of the declining sales of software for both platforms, according to the company.

 
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icon BIGresearch Releases Game Platform Racial Demographics07.02.2006. u 03:36 - pre 220 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8061

Citat:
BIGresearch Releases Game Platform Racial Demographics
BIGresearch's Simultaneous Media Study VII, a survey of over 15,000 participants during December 2005, yielded as one of its results a look into the racial demographics of the current crop of video game systems. The study examined the game platform ownership of groups of white, black, and Hispanic gamers aged 18-24 and 25-34, in an effort to assist marketers with targeting game advertising toward specific groups.

In the 18-24 segment, the overall most popular gaming platform was the PC -- though the specific wording of the question, "Which of the following video game platforms are currently used in your home," may simply mean that more respondents had a PC that could theoretically play games. However, usage among white respondents greatly outstripped the Hispanic and especially black respondents. Parity was more apparent with PlayStation 2 usage, where all three groups indicated around 50% ownership. The most common racial group to own no game platforms at all was the black respondents.

In the 25-34 segment, things changed slightly: fewer respondents all around reported PC game usage, and the black respondents came out ahead in PS2 ownership. The older black gamers also used handheld systems such as Game Boy Advance and PSP on a rate more consistent with the other demographics, compared to the younger set who were less likely to have a handheld console.
 
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icon Gameloft signs Indian distribution deal07.02.2006. u 03:37 - pre 220 meseci
http://www.mobileindustry.biz/article.php?article_id=1061

Citat:
Gameloft signs Indian distribution deal
by Paul Loughrey 31/01/2006 16:13
Games portfolio now available for Hutch customers

Paris-based mobile game publisher and developer, Gameloft, has announced the signing of a direct distribution agreement with Indian telecom firm, Hutch.

Under the terms of the agreement, each of Hutch's 13 million-plus customers will now have access to Gameloft's extensive portfolio of current and back-catalogue mobile games.

Ravi Kumar, Gameloft's business development manager, commented: "We are very happy to have signed this agreement with Hutch and this deal demonstrates our dedication to our direct distribution strategy. Moreover, Hutch's dynamism and outstanding customer service will be a perfect complement to Gameloft's excellent games and strong brands."

Gameloft games are available to customers on a pay-per-download basis, making it easy for an entirely new audience to enjoy the full selection of top-selling and casual games in the company's expansive catalogue, including Gameloft's brand new Prince of Persia: the Two Thrones and the top selling game for December, King Kong: the Official Mobile Game of the Movie.
 
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icon Elevation Partners may be eyeing Take Two acquisition07.02.2006. u 03:38 - pre 220 meseci
http://www.gamesindustry.biz/news.php?aid=14513

Citat:
Elevation Partners may be eyeing Take Two acquisition - report
Rob Fahey 16:15 06/02/2006
$1 billion bid may be on the cards, as Riccitiello's firm is attached to another takeover

The New York Post is reporting that Elevation Partners, the high-profile investment firm headed up by former EA boss John Riccitiello, is considering acquiring publisher Take Two Interactive in a deal worth up to $1 billion.

In a report published yesterday, the Post claims that Elevation has teamed up with Pequot Capital, a hedge fund which owns a significant chunk of stock in the embattled publisher - which is currently facing further lawsuits over last year's "Hot Coffee" affair, where a hidden "pornographic" game was found in Grand Theft Auto: San Andreas.

Elevation's involvement with the videogames industry is significant - the fund, which numbers celebrities such as U2 frontman Bono among its major investors, previously tried to buy British publisher Eidos, but its bid was beaten by one from SCi.

Late last year, however, Elevation got the entry into the industry it was seeking when it acquired leading North American developers Bioware and Pandemic, merging them into a single "super-developer" in a deal worth some $300 million.

Rumours over Elevation's intentions in the games industry have been rife since the firm first expressed an interest in buying Eidos. Industry gossip has attached the company to the current acquisition talks ongoing at the newly expanded SCi, as well as to a possible takeover of British studio Lionhead.

However, the Take Two acquisition would be a huge risk for Elevation - and analysts at Banc of America Securities believe that any takeover of Take Two is unlikely, despite reports to the contrary in the US press last week.

"We do not believe that TTWO is a good acquisition of LBO candidate," analysts at the firm stated bluntly in a research note issued last week. "We believe key employee retention, over-dependence on one title, high cost structure, cash burn, and mounting liabilities, are some important reasons why an acquisition of TTWO is highly unlikely."
 
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icon Foundation 9 To Open New Canadian Studio07.02.2006. u 03:45 - pre 220 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8052

Citat:
February 6, 2006

Foundation 9 To Open New Canadian Studio
Foundation 9 Entertainment, the largest independent videogame developer in North America, in collaboration with techPEI, announced today that it is opening a new studio in Canada. The new studio will be located in Charlottetown, Prince Edward Island and aims to employ approximately 20 people by the end of 2006.

“Foundation 9 continues to grow at a pace that outstrips the rest of the gaming industry,” says Co-President Andrew Ayre. “This latest studio not only gives us additional resources to make great games, it also brings a thriving company to a region of Canada keen for economic growth in the technology sector.”

techPEI, a government corporation charged with development of the technology industry in Prince Edward Island, specifically targeted Foundation 9 Entertainment as a growing company in the gaming industry and offered financial support for the creation of the new studio to help cover set-up and ongoing development costs.

"Not only is there an abundance of untapped talent out there, but the government support makes our costs competitive with overseas solutions,” says Jeff Vavasour, VP of Canadian Operations. “We're gratified to be able to offer these employment opportunities domestically. It’s a win-win.”

The studio in Charlottetown will carry the brand of Backbone Entertainment and will have the capabilities to develop for all platforms, including next generation consoles. Backbone Charlottetown will be the seventh studio in the Foundation 9 family, joining existing studios in Newport Beach, Emeryville, Eugene, Vancouver, Boston and a relatively little-known Backbone satellite studio in Hawaii.

Backbone Charlottetown is expected to be up and running by the beginning of March.

 
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icon Report: GPS Add-On, Email Service For PSP In 200607.02.2006. u 03:49 - pre 220 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8044

Citat:
February 6, 2006

Report: GPS Add-On, Email Service For PSP In 2006
An article in the March edition of video game magazine PSM has suggested that the previously unveiled GPS (global positioning system) peripheral for Sony's PlayStation portable will be released this year, following an early showing for a prototype of the device at E3 2004.

The add-on attaches to the USB 2.0 port of the console and uses a UMD containing navigation software and street data. Updated street data will apparently be available to buy on additional UMDs, although no suggestion is made that data can also be downloaded directly to the console.

In addition PSM's report, credited to 'sources familiar with the PSP's U.S. product management' suggested that a forthcoming firmware update for the PSP, available either as a download or included on new UMDs, will include an integrated e-mail client named Sony Mail, following the recent integration of a web browser onto the PSP's operating system.

The client will apparently use the unique ID number assigned to each PSP to eliminate the possibility of any confusing server setup. The program will not therefore require users to access a website, but will instead allow them to choose a unique username to associate with their PSP’s ID number.

Sony has not officially commented on this report, leaving it currently unconfirmed, but PSM's report jibes with the company's wish to continue to devote significant time to the PSP’s other features, as well as its use as a video game handheld.
 
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icon Ubisoft Opens Dallas Offices08.02.2006. u 02:34 - pre 220 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8079

Citat:
February 7, 2006

Ubisoft Opens Dallas Offices
Ubisoft, a France-based video game publisher, has opened another branch of its worldwide operations in Dallas, Texas. The offices will focus on sales rather than the development work done in its Montreal, San Francisco, and Singapore locations, and the location was chosen due to its proximity to major video game retailers.

"Ubisoft is excited to open a new office in Dallas, where many of the top video game retailers are located," said VP of sales Yasmin Naboa. "Ubisoft will now have the opportunity to work more closely with retailers to increase sales growth and enhance our already strong relationships with partners in the region."

The Dallas location will be headed by Ana Raphael and Linda Reese, both directors of sales at the company. The two will lead a sales team based in the area, focusing on supporting retailers and strengthening regional partnerships.
 
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icon Red Cross condemns misuse of emblem in videogames08.02.2006. u 02:37 - pre 220 meseci
http://www.gamesindustry.biz/news.php?aid=14552

Citat:
Red Cross condemns misuse of emblem in videogames
Ellie Gibson 14:03 07/02/2006
Organisation hopes to set up dialogue with developers

The British Red Cross has told GamesIndustry.biz that it hopes to work with developers to prevent the "illegal and detrimental" misuse of the red cross emblem in videogames.

"It is important for videogame manufacturers not to use the emblem in their games, including for matters related to its humanitarian purpose, such as first aid or general medical care," said Michael Meyer, head of international law for the British Red Cross.

"The use of the emblem in videogames is both illegal and detrimental to the special protective value of the emblem."

Meyer's comments come after US website GameLaw.org published a letter from David Pratt of the Canadian Red Cross complaining about the "unauthorised and indeed illegal use of the Red Cross emblem by the [gaming] industry."

"The fact that the Red Cross is also used in [videogames] which contain strong language and violence is also of concern to us in that they directly conflict with the basic humanitarian principles espoused by the Red Cross movement," Pratt stated.

Meyer said this view was shared by the British Red Cross, which "has been aware of this problem for a number of years" and would welcome a dialogue with game developers "in order to prevent further misuse of the emblem and to try to stop current misuses."

"We would be willing to work with a videogame manufacturer to produce a game which shows the emblem in its correct use, as a symbol of protection during armed conflict, and where the player is rewarded for using the emblem correctly. Such a game could reward the player for respecting the rules of war and thereby, help the Red Cross Movement with its work to promote such respect," Meyer continued.

"The help of videogame manufacturers in protecting the integrity of the emblem, and upholding its special meaning, would be much appreciated."


Ovo sto je boldovano je sustina, buduci da je Crveni Krst odavno postao kompanija
a ne organizacija - verovatno hoce da zarade ;)
Usput, vec su kontaktirali sve/vecinu proizvodjaca igara sa zvanicnim obavestenjem
o upotrebi crvenog krsta kao simbola za health-pack i slicno.
 
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icon Re: VESTI iz industrije igara - index09.02.2006. u 11:57 - pre 220 meseci
Red Cross emblem is a registered trademark of Red Cross Movement inc.
Mass murder ain’t just painless,
Now we’ve made it cute.


The Church Of The Holy Transistor
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index12.02.2006. u 00:03 - pre 220 meseci
Citat:
Half-Life 2 Goes Episodic

Valve Software reveals that the Aftermath expansion pack will now be the first in a series of episodic content.

Valve Software has revealed to GameSpot that Aftermath, the upcoming expansion pack to the award-winning 2004 shooter Half-Life 2, has been renamed "Half-Life 2: Episode One." When asked whether the name change is indicative of a change in direction for the Half-Life 2 franchise, Valve marketing director Doug Lombardi replied, "episodic." When asked the follow-up question of whether the new name meant that beginning of a regular flow of content, Lombardi replied, "yes."

This change in focus may not be surprising to fans of Valve who are familiar with the company's online delivery service, Steam. The company recently announced that it was partnering with developer Ritual Entertainment to produce SiN Episodes, a series of episodic games on a regular basis that would be distributed online via the Steam service. GameSpot will have more updates on Half-Life 2: Episode One as they become available.

http://www.gamespot.com/pc/act...ftermath/news.html?sid=6144151

 
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icon Re: VESTI iz industrije igara - index12.02.2006. u 22:59 - pre 220 meseci
Citat:
Microsoft joining others to prepare mobile-game rules

By Bloomberg News

Microsoft has joined video-game makers including Electronic Arts, the largest publisher, to create standards for games played on cellular telephones and other mobile communications devices.

The developers plan to produce an initial set of mobile-game standards in the second half of this year, the companies said Friday. Other firms working on the standard include Nokia, the world's largest cellphone maker; Texas Instruments; Activision; and Samsung Electronics.

Developing a common set of standards will help hold down costs for companies that publish games for wireless devices.

Building separate games for devices that use different software and hardware standards adds cost and takes more time. For consumers, that can reduce choice and increase retail costs, the companies said.

"The structure for developing content for mobile platforms is heavily fragmented, so there is a need," said Paul-Jon McNealy, an American Technology Research analyst. "Standards bodies are usually very challenged to get things passed — everyone has an agenda."

http://seattletimes.nwsource.c...icrgame11.html?syndication=rss

 
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icon Nije bas vest iz industrije, ali ce neke obradovati16.02.2006. u 06:56 - pre 220 meseci
http://www.1up.com/do/newsStory?cId=3148063

Citat:
Jazz Jackrabbit PSP Port
Homebrew port - with original music!
by Jane Pinckard, 02/14/2006

It's been fascinating to watch the PSP homebrew and shareware scene growing, with some very sophisticated products coming out, including a port of Jazz Jackrabbit, http://www.psphome.com/index.php?do=viewarticle&id=488 an old Epic MegaGames platformer http://www.dosgamesarchive.com/download/game/111 for the PC.

Smart companies have been rapidly dusting off their classic games http://www.gamebrew.com/en/?OV...assic%20game&OVMTC=content to breathe new life into them in handhelds, which is smart; because if they don't do it, then gamers will do it themselves.

 
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icon PSP Nintendogs: The Dog Happy Life16.02.2006. u 07:03 - pre 220 meseci
Klasican rip-off:

http://www.1up.com/do/newsStory?cId=3148061

Citat:
PSP Nintendogs: The Dog Happy Life
No whistling or stylus-petting, but lots of accessories.
by Jane Pinckard, 02/14/2006

It's here at long last: the PSP's answer to the juggernaut of Nintendogs, brought to us by Yuke's Media Creations. PSPHome.com has a screenshot http://www.psphome.com/index.php?do=viewarticle&id=487 Yup, looks pretty Nintendoggy.

Without the built-in mic and stylus, though, is The Dog Happy Life doomed to be a pale imitation? Not if they can pack some unique features to appeal to PSP-toting dog owners. The game's due to come out in Japan in late April. No word yet on a North American or European release.

Happy Valentine's Day.

 
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icon Re: VESTI iz industrije igara - index19.02.2006. u 07:23 - pre 220 meseci
Citat:
Games industry revenues will double over the next five years: Study

Rapid growth projected for online and mobile gaming

A new study by ABI Research predicts a doubling in size of the videogames market by 2011, estimating revenues of USD 65.9 billion and highlighting a rapid increase in online and mobile gaming.

According to the study, the current hardware platforms (PC, console and handheld devices) will remain significant and continue to generate growth, but it is online, connected and wireless gaming that will drive the industry's expansion in the coming years.

Michael Wolf, principal analyst of broadband and multimedia research at ABI, commented: "The online console gaming market is set to take off, as the new generation of consoles arrives with advanced networking and online gaming capabilities. The ability to download game demos, buy casual as well as full-fledged console games, and access advanced content, including HD video, will result in online becoming the key technology component of gaming for this and subsequent console generations."

http://www.gamesindustry.biz/news.php?aid=14803

 
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icon Re: VESTI iz industrije igara - index28.02.2006. u 07:47 - pre 220 meseci
Citat:
As speculation floats around about a Microsoft handheld games and media device, a web video and a cryptic website indicate something new is coming...

http://www.next-gen.biz/index....=view&id=2357&Itemid=2

http://www.origamiproject.com
http://creativecoremedia.com/mso.swf

 
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icon Re: VESTI iz industrije igara - index01.03.2006. u 20:33 - pre 220 meseci
Citat:
Casual games -- good, clean, cheap fun online

By Marc Saltzman
Gannett News Service
Tuesday, February 28, 2006; Posted: 1:01 p.m. EST (18:01 GMT)

Casual games, those five-minute diversions you play for a quick break but somehow end up clicking away on for two hours, have become one of the fastest-growing categories of computer gaming.

While sales of boxed PC games at retail are on a steep decline -- 38 million games sold in the United States for 2005 compared with 47 million games sold in 2004, according to retail marking consultant the NPD Group -- casual games are now enjoyed by an estimated 100 million PC users, according to comScore Media Metrix.

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http://www.cnn.com/2006/TECH/f.../02/28/casual.games/index.html

 
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