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tosa
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icon Chrysler To Sponsor The Movies Machinima Competition17.01.2006. u 03:10 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7801

Citat:
January 16, 2006

Chrysler To Sponsor The Movies Machinima Competition
According to a report in film industry trade paper the Hollywood Reporter, a machinima competition for Activision and Lionhead Studios' PC game The Movies is set to be launched at the famous Sundance Film Festival this Friday.

The competition, which will be available to enter online, is sponsored by U.S. car manufacturer Chrysler, and tasks entrants to create their own short film using the game, although all entries must include at least one Chrysler vehicle as a prop. The winning film will be announced at E3 in L.A. this May and the overall winner will be awarded a Chrysler Crossfire automobile.

No official announcement of the competition appears to have been made yet on the official Lionhead Studios website, and the closing date for the competition is as such unconfirmed, but details are expected to be made available over the next few days.

In recent weeks, The Movies has already made headlines with a virtual film produced in the game that comments on the recent race riots in France. Many other user created movies have also been uploaded to The Movies Online website, including the winner of a recent Christmas competition.

 
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tosa
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icon DS Redesign Rumors False17.01.2006. u 03:12 - pre 221 meseci
http://gamesindustry.biz/content_page.php?aid=14070

Citat:
But a Nintendo spokesperson has dismissed the reports, describing them as "pure rumour and speculation." However, although a redesign will not be revealed as soon as has been rumoured, it seems highly likely that Nintendo will unveil a new, more compact DS at some point in the near future.

 
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tosa
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icon Mono 1.1.13 Released17.01.2006. u 05:08 - pre 221 meseci
http://www.go-mono.com/archive/1.1.13

Citat:
Mono 1.1.13 stable has been released and comes with many updates including a S390x port, many .NET 2.0 updates, Windows.Forms updates and more.

Mono provides the necessary software to develop and run .NET client and server applications on Linux, Solaris, Mac OS X, Windows, and Unix.



[Ovu poruku je menjao tosa dana 17.01.2006. u 06:10 GMT+1]
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index17.01.2006. u 18:46 - pre 221 meseci
Indie intervju...
Citat:
Road To The IGF: Andy Schatz (Wildlife Tycoon: Venture Africa)

The official description for this PC indie title, which was created from scratch in just 9 months using the GarageGames indie-friendly Torque Engine, explains of the game's overall concept:

"Build ecosystems of lions, elephants, and more in this unique Tycoon game. Take control over any animal, from a devious hyena hunting for zebra meat to the leader of a herd of wildebeests migrating across crocodile-infested waters."

http://www.gamasutra.com/features/20060117/carless_01.shtml

 
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tosa
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icon PS3 in November With Just 1M Units?18.01.2006. u 02:30 - pre 221 meseci
http://www.next-gen.biz/index....=view&id=2057&Itemid=2

Citat:
Quoted in Interactive Investor today, Evan Wilson of Pacific Crest Securities, said that PS3 will "most likely" be released in November with 1 million units, followed by a European launch in March 2007. He said the Japanese launch would also be backed by about a million units this summer.

 
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icon Square-Enix adopts Vicon motion-capture technology18.01.2006. u 05:12 - pre 221 meseci
http://www.gamesindustry.biz/content_page.php?aid=14111

Citat:
17/01/2006

Advanced facial, hand and full body system installed

Final Fantasy creator Square-Enix has selected Vicon's advanced motion capture technology to record actors for cinematic and in-game sequences in future current and next-generation software titles.

Square-Enix has utilised motion capture in its most popular titles, including games in its renowned Final Fantasy series, to bring life to the animation of in-game characters and enhance the now obligatory cinematic introduction and plot progression sequences.

According to motion capture specialists Vicon, the publisher selected its 44-camera MX40 system for its performance, accuracy and scalability. In addition, the level of product support, technical assistance and the service from Vicon's regional team played a major role in Square-Enix's decision to adopt the system.

Vicon's head of international sales, Alexander Muir, commented: "We’ve found that once they see the superior performance and scalability, customers realise that VICON MX technology delivers exactly what they’ve been looking for."

"The Square-Enix team tried hard to ‘break’ the Vicon MX and Vicon iQ software during the evaluation phase with shots that were previously impossible such as a five-man dog-pile and other complex multiple performer moves. The system was still able to achieve accurate results. With Vicon MX in hand, companies like Square-Enix will be able to motion capture multiple performers for their titles with higher detail and fidelity," Muir added.
 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index19.01.2006. u 19:30 - pre 221 meseci
Citat:
Casual Games Interview: Big Fish Games

VP Of marketing Ken Wells talks about their fast growing casual games publisher.

http://www.gamecloud.com/article.php?article_id=3104

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index20.01.2006. u 19:18 - pre 221 meseci
Citat:
Road To The IGF: Joe Bourrie & Patrick Hackett (Rumble Box)

"Rumble Box is a fast paced 3D action beat-em-up with a unique premise: all of the characters are made of simple objects which stay around in the level even after the character is defeated. The game takes place inside a giant box, and the ultimate goal of the game is to pile up enough defeated enemies to get out of the box."

http://www.gamasutra.com/features/20060120/carless_01.shtml

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index20.01.2006. u 21:22 - pre 221 meseci
Citat:
On-the-Side Online Game Becomes a Full-Time Biz

The entrepreneur: Michael Ferrier, 31, is a former free-lance Web developer in Providence, R.I.

The business: Mr. Ferrier created War of Conquest, an online multiplayer strategy game. Each player is assigned a country, with the goal of developing it, collecting resources and conquering other lands. The game is free to play, but players must pay to acquire certain weapons and technologies that can give them the upper hand. The game spawned two other businesses, an advertising-supported directory of free online games and a paid search-engine-optimization program.

Citat:
The payoff: Mr. Ferrier says his game attracts about 2,000 players a day, and between 50 and 150 people typically are playing at any given time.

The game allowed him to stop free-lancing in 2003. His earnings vary greatly, depending on the time of year. Mr. Ferrier says the range is typically about $4,000 to $10,000 a month. Not surprisingly, he says, his best months tend to coincide with school breaks.

Each business scaled up from nothing, Mr. Ferrier says. In its first month, the game made about $400. Earnings for the directory were nil in its first year, and those for LinkMachine were about $100. Until recently, the game generated most of Mr. Ferrier's income. But LinkMachine is catching up, averaging about $5,000 in monthly revenues in the past two months.

http://www.startupjournal.com/...0060119-grocer.html?refresh=on

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index24.01.2006. u 19:09 - pre 221 meseci
Evo jedna interesantna vest za one koji imaju demo igre spreman da pokažu potencijalnim investitorima ili poslodavcima (konferencije ovog tipa su prepune headhuntera i ljudi koji traže potencijalne proizvođače igara):
Citat:
Russian Games Conference dates, venue confirmed

Taking place at the Kosmos Hotel in Moscow from April 7th-9th, the event is designed to enable developers a unique focal point to share experience, meet colleagues and communicate their ideas and products to the professional public.

http://gamesindustry.biz/news.php?aid=14252
Citat:
Russian Game Developer's Conference, or KRI, is an annual professional event devoted to game development, publishing and distribution. Since its inception in 2003, KRI has quickly established as Russia's leading event of the type, offering developers unique chance to share experience, meet colleagues and communicate their ideas and works to professional public. Not only has KRI attracted industry representatives from ex-USSR countries, but also from abroad. Every annual KRI has been attended by renowned game developers that are known across the planet.

http://www.rgdconf.com/

 
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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index24.01.2006. u 19:12 - pre 221 meseci
Citat:
Kojima: 'Games Are Not Art'

According to Kojima, one main reason games aren't art is because videogames are meant to appeal to a much wider range of people than a piece of art. Where an artist is looking to connect with that one special person, videogames are made to be more accessible to more people.

http://www.next-gen.biz/index....=view&id=2098&Itemid=2

 
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tosa
上海, 中国

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icon Nintendo DS Redesign Unveiled!26.01.2006. u 09:36 - pre 221 meseci
http://www.nintendo.co.jp/n10/news/060126.html

Naslov sve govori.
Prikačeni fajlovi
 
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tosa
上海, 中国

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icon Racing videogame found after crash kills Toronto taxi driver26.01.2006. u 09:39 - pre 221 meseci
Nije bas u direktno u vezi industrije igara, ali zbog sve vece dreke na
game industriju evo i ove vesti:

http://news.yahoo.com/s/cpress...a_pr_on_na/street_race_fatal_2

Citat:
Racing video game found after crash kills Toronto taxi driver, police say Wed Jan 25, 2:22 PM ET

TORONTO (CP) - Two teens accused of racing luxury cars on city streets before crashing into a taxi and killing its immigrant driver may have been influenced by a popular video game, police said Wednesday.

A copy of Need for Speed, which allows players to select custom high-end cars and race in crowded urban areas, was found on the front seat of one of the suspect's cars, said Toronto police Det. Paul Lobsinger. "Here we have, in real life, two guys driving high-end cars at a high rate of speed in an urban area," Lobsinger said.

"I don't think it's a giant leap for people to say, 'Wow, how does this go together?' "

The 18-year-old friends were racing a pair of Mercedes Benzes through one of the city's wealthiest neighbourhoods Tuesday night when one slammed into the cab as it made a left turn, investigators allege.

The impact crushed the taxi against a utility pole, killing 46-year-old driver Tahir Khan.

The married father of two young children immigrated to Canada six years ago from Pakistan, said Jim Bell, general manager of Diamond Taxicab Association.

"He was working to... reunite his family in Canada, and lived the Canadian dream," Bell said.

"Right now there's a tremendous sense of loss among our driver community and among our company in general . . . Tahir's dream for him and his family has been ended."

Witnesses reported the cars going 130 to 140 kilometres per hour down the 50 km/h road, Lobsinger said.

The driver of the Mercedes involved in the crash ended up with a few scratches, while the other left the scene, officers said.

Alexander Ryazanov and Wang-Piao Ross are charged with criminal negligence causing death. Ross is also charged with failing to stop after an accident causing death.

They were scheduled to appear in court Wednesday afternoon.
 
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tosa
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icon Bethesda Officially Acquires Star Trek License26.01.2006. u 09:40 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7914

Citat:
January 25, 2006

Bethesda Officially Acquires Star Trek License
Officials from The Elder Scrolls developer Bethesda Softworks have announced that the company has acquired the exclusive license to make Star Trek video games across all formats, following unofficial reports to that effect over the past few days.

The move follows the high profile legal confrontation between previous license holder Activision and Viacom, in which Activision accused Viacom of letting “the once proud 'Star Trek' franchise stagnate and decay.” The disagreement was apparently brought to an amicable conclusion in March of last year, at which time it was implied that Activision would retain the license until 2009.

However, following Bethesda's unveiling of new game Star Trek: Legacy, from Empire Earth II and Star Trek: Armada II developer Mad Doc Software, Bethesda has now confirmed it owns the game license for all television and movie incarnations of the science fiction series.

“Being able to work with the entire universe of this beloved series is an incredibly exciting opportunity for us,” said Todd Vaughn, vice president of development for Bethesda Softworks. “We have some great ideas about where we want to go with this license and having the exclusive right to develop and publish Star Trek games across all platforms ensures that every Star Trek game will be a quality game worthy of its name.”

Star Trek: Legacy, based on all five TV series, will be released on PC and Xbox 360 formats in September. The company also announced a previously unknown title named Star Trek: Tactical Command for the PSP and Nintendo DS portables – developed by Star Trek: Starfleet Command developer Quicksilver Software.

Though not specifically mentioned, it appears that Bethesda’s acquisition of the license will have no effect on Perpetual Entertainment’s currently in development Star Trek Online massively multiplayer role-playing game. Many multiformat media licensors, such as Marvel, have treated massively multiplayer online games as a separate issue in the past.
 
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tosa
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icon Take-Two Firms Up Results, Switches Directors, Confirms Fire26.01.2006. u 09:41 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7926

Citat:
January 25, 2006

Take-Two Firms Up Results, Switches Directors, Confirms Fire
Rockstar and 2K Games parent Take-Two Interactive Software, Inc. has announced its official final results for its fourth quarter and fiscal year ended October 31, 2005, following a recent postponement of its results filing, due to an inventory management system change, and disclosures that the company did not maintain timely controls over the accuracy of some of its accounts.

The unchanged and expected results in the fourth quarter ended October 31, 2005 showed revenue of $308.2 million, compared to $438.0 million for the same period in 2004 when Grand Theft Auto: San Andreas launched, and the company saw a $19.2 million profit, identical to that predicted in its preliminary results early in January. Though profitable, the results compared poorly to 2004's $62.6 million fourth quarter profit.

Overall, revenues for the fiscal year ended October 31, 2005 increased 6% to $1.20 billion from $1.13 billion for the prior year, and overall profit of $37.5 million compared to a $65.4 million in the previous fiscal year.

However, a simultaneously announced Board Of Directors reshuffle saw Barbara A. Kaczynski, the Audit Committee chair at Take-Two, resigning, likely due to the problems the company has had with filing its accounts on time. Take-Two now expects to file its Form 10-K for the fiscal year ended October 31, 2005 by the close of business on February 1, 2006, significantly later than intended. In a related move, Michael J. Malone, the recently retired Chairman of DMX Music, has been added to the Take-Two board, and existing board member Todd Emmel has been appointed acting Chairman of the Audit Committee.

Separately, Take-Two officially announced that a fire had damaged the Manhattan based offices of 2K Games, Global Star and Joytech North America, as previously reported on Gamasutra. Take-Two noted that no employees were injured, but due to the significant damage sustained to these leased offices, it has temporarily relocated all of these employees, consisting primarily of marketing and administrative personnel, and to a limited extent, product testing personnel. While Take-Two is still determining the overall financial and operational impact of the fire, it announced that it does not expect any significant effect on its business.

 
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tosa
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icon American Indians Call For Gun Boycott03.02.2006. u 02:35 - pre 220 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7992

Citat:
February 1, 2006

American Indians Call For Gun Boycott
Representatives of the Association for American Indian Development (AAID) have announced the launch of a boycotting campaign against Activision for publishing Neversoft's Western title Gun. In a statement on website www.boycottgun.com, they complain that the game contains “very disturbing racist and genocidal elements toward Native Americans”.

The website lists a number of specific complaints concerning the game, including the requirement to kill and scalp Apache Indians. The AAID also raises concerns over what it describes as the implied righteousness of these action towards Native Americans and the necessity to kill multiple Apaches in order to progress through the game.

The AAID also question whether any other racial group would ever be treated in a similar manner and complain that the alternative reality game (ARG) used to promote the initial release failed to feature any positive portrayal of American Indians, despite being set in the 21st century.

The organization’s complaints clearly come after a thorough appraisal of the game than many criticisms of other high profile titles such as Grand Theft Auto. The AAID have even gone so far as to praise the treatment of American Indians in Rockstar’s Red Dead Revolver, as well as similar analogies in Oddworld: Stranger’s Wrath.

However, Gun was released in late 2005, and its popularity on shelves has already waned, making it less likely that any major results will occur from this attempted boycott and petition.
 
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tosa
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icon EA Announces Profits Down 31%, Following Layoffs03.02.2006. u 02:37 - pre 220 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8024

Citat:
February 2, 2006

EA Announces Profits Down 31%, Following Layoffs
Video game publishing and development giant Electronic Arts has announced relatively disappointing financial results for the fiscal third quarter ended December 31, 2005. The results showed net revenue of $1.270 billion, down 11 percent as compared with $1.428 billion for the fiscal quarter ended December 31, 2004, and a still significant profit for the quarter of $259 million that was nonetheless down 31% on a $375 million profit for the prior year.

The announcement came shortly after yesterday's news that the firm was cutting around 5% of its worldwide staff, estimated by independent sources at more than 300 employees in total, following a cautionary conference call in mid-December regarding the slowing hardware-transitional video game market.

However, the results came in under even reduced analyst estimates, following EA's previous warning. But the company's announcement that the firm had 22 percent revenue share in North America and 23 percent revenue share in Europe, as well as four of the top 10 titles in North America and six of the top 10 titles in Europe in 2005 seems to have stayed the company's stock price somewhat. While being down over a dollar on the day to $53.58, EA's NASDAQ-traded stock rebounded up almost a dollar to $54.55 in after-market trading.

Analyst predictions from earlier today seem to indicate that the market will improve significantly into 2007 and 2008, as the next-gen console installed base shoots up significantly, and EA's relative position in the market will still be extremely positive as that happens. Nonetheless, the console hardware transition period is making the company's reduced profits difficult to swallow for investors.

According to the EA statement, sales were driven by Need for Speed Most Wanted, FIFA 06, Harry Potter and the Goblet of Fire, The Sims 2 and Madden NFL 06, each of which sold over two million copies in the quarter. NBA Live 06, SSX On Tour, Tiger PGA TOUR 06, From Russia with Love and Battlefield 2: Modern Combat also had respectable sales, each selling over one million copies in the quarter worldwide.

"We ended 2005 in a very strong competitive position," said Larry Probst, Chairman and Chief Executive Officer. "We were number one on the PlayStation 2, the Xbox, PSP and PC in both North America and Europe. We also had a successful launch on the Xbox 360 and expect that we will be the number one publisher on this platform in 2006."

"Calendar 2006 will be a year of investment ahead of revenues," said Warren Jenson, Chief Financial and Administrative Officer. "Our resources will be focused on next-generation software and the global expansion of our online and mobile businesses."
 
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icon Ubisoft To Bring 'LOSTMAGIC' To The Nintendo DS03.02.2006. u 02:38 - pre 220 meseci
http://www.gamesindustry.biz/news.php?aid=14461

Citat:
Ubisoft To Bring LOSTMAGIC™ To The Nintendo DS™ System This Spring
Press release supplied by Games Press 17:38 02/02/2006

LONDON, UK &ndash; 2ND FEBRUARY, 2006 &ndash; Today Ubisoft, one of the world's leading video game publishers announced that it will publish and distribute LOSTMAGICTM, the Taito-developed role-playing action video game for the Nintendo DSTM system in North America and Europe this spring.

"LOSTMAGIC brings role-playing games on the DS to a new level, capitalising on the innovative and unique gameplay abilities such as casting spells with the stylus and the global connectivity of the Wi-Fi mode," said Tony Kee, vice president of marketing at Ubisoft. "Ubisoft is proud to continue in its tradition of bringing cutting-edge games to gamers worldwide."

In LOSTMAGICTM, designed by renowned art director Yoshiharu Sato, peace in the world is challenged by a new evil force. The only hope lies with the wizard Isaac and the seven magic wands left behind by the creator. Monsters wield unimaginable power in this realm, and as Issac, the player will use the stylus to unleash magic spells and command numerous monster squads in magical battles.

Key Features:

Cast Spells With the Stylus! &ndash; Your stylus becomes your magic wand! Use different motions to unleash your magic.

Evolving Magic System &ndash; Players can combine up to three single spells to create more than 350 magic combinations using a symbol system exclusive to the DS.

Collect and Command Monsters &ndash; Learn to use each monster's special skill to gain the advantage in battle.

Use the Stylus to Open Up a New Frontier in RPGs &ndash; Experience strategy like never before! LOSTMAGIC's innovative RTS-type RPG makes full use of the unique capabilities of the DS. Control your units directly on-screen using a point-and-click interface that PC strategy gamers have enjoyed for years.

Challenge Others via Nintendo Wi-Fi connectivity &ndash; Create new characters and challenge friends over a Wi-Fi connection. In Dueling mode, players can test their magic casting skills and strategies against each other
 
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icon PopCap Sponsors Casuality Europe 200603.02.2006. u 02:40 - pre 220 meseci
http://www.gamesindustry.biz/news.php?aid=14462

Citat:
PopCap Sponsors Casuality Europe 2006
Press release supplied by Games Press 17:56 02/02/2006

At Casuality Europe 2006 next week, PopCapTM Games, the leading developer and publisher of casual games for Web, PC/Mac, mobile phones and other digital entertainment platforms, will celebrate the recent opening of its new international offices in Dublin, Ireland with a lead sponsorship role at the conference, a conference party and senior PopCap executives presenting at the event. (More info on Casuality Europe can be found at www.casuality.org)

Among the activities and announcements from PopCap at Casuality Europe will be:

International Headquarters Now Open: As detailed in a separate press release issued yesterday, PopCap has opened a new office in Dublin Ireland to manage its international business. The new PopCap International is focused on supporting existing overseas partners as well as establishing new partnerships in Europe and Asia, and providing game and website development, business development and localization support to those partners.

European Partnerships: Several senior executives from PopCap International and PopCap's headquarters in Seattle, Washington will attend the Casuality Europe conference. PopCap will be meeting with current and prospective international business partners to jointly determine how best to further the casual games market in Europe. (International business inquiries can be directed to [email protected], [email protected] and [email protected])

PopCap Party: From 19:00 to 21:30 on the evening of Wednesday, February 8, PopCap will host an invitation-only fete for conference speakers, steering committee members and business partners at NJOY, one of the hottest night spots in Amsterdam located just outside the famous Red Light District. Food and drink will be provided, and serious schmoozing and networking are encouraged!

Speakers/Presenters: Several PopCap senior executives will be among the featured presenters at Casuality Europe 2006, including Jason Kapalka (co-founder and Chief Creative Officer) and James Gwertzman (Director of Business Development). Be sure to catch their panels and say hello!

For press information on PopCap, please contact Garth Chouteau: [email protected] / 415-602-8147

PopCap is a trademark, and PopCap Games is a registered trademark, of PopCap Games, Inc. All other trademarks and registered trademarks are the property of their respective owners, without intent to infringe.
 
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icon Game On Exhibition Returns To Chicago In 2.0 Form03.02.2006. u 02:44 - pre 220 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=8014

Citat:
February 2, 2006

Game On Exhibition Returns To Chicago In 2.0 Form
Following its recent installation at the San Jose Tech Museum, the Museum of Science and Industry in Chicago has announced that it will be the next museum to host the 'Game On' video game exhibition, following a successful previous engagement in the same facility from March to September of 2005, which saw more than 125,000 visitors.

This hands-on exhibit, originally organized by the Barbican Art Gallery, London in collaboration with the National Museums of Scotland. will offer visitors a chance to play over 100 of their favorite games, and the official site for the exhibition explains that this enhanced 'Game On 2.0' version includes 20 newly added game titles, including arcade favorite Centipede, as well as Pro Evolution Soccer 5, Madden NFL 06 and Star Wars Battlefront II.

'Game On' explores the world of video gaming from 1962 to today, with sections including 'Japanese Character Design', 'The Making And Marketing Of Games', and 'Early Arcade', with playable arcade games including Asteroids, Ms Pac-Man, Donkey Kong and Space Invaders, and console titles including Mario 64, Secret of Monkey Island, Bubble Bobble, Adventure, Animal Crossing and R-Type. A full list (PDF link) of the titles is available at the museum's website.

Game On 2.0 is returning to the Chicago Museum of Science and Industry from February 3 to April 30, 2006, and the Museum will be raffling off a Sony PSP console each day to a randomly picked visitor.

“Video gaming is a $10 billion industry that has a huge following in today’s culture, and this exhibit is a great way to discover the story behind game development, while having a great time playing a variety of games from around the world,” said Scott Beveridge, the Museum’s multimedia exhibit manager and the exhibit producer. “We found that during last year’s run of this exhibit, guests wanted to come back more than once for the Game On experience, and it was clear that it would be a great exhibit to bring back to the Museum.”
 
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