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bkaradzic
Branimir Karadžić
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icon Re: VESTI iz industrije igara - index10.01.2006. u 02:35 - pre 221 meseci
Citat:
Gamers could influence next DVD format

For the last three years, consumer electronics makers, computer companies and Hollywood studios have been choosing sides in the battle over the dominant format for the coming high-definition DVDs--Blu-ray vs. HD DVD.

Yet after all the jockeying by these companies, it may be the relatively low-priced video game consoles that tip the balance toward one format--or prolong the stalemate for several more years. That's because the new game machines from Sony and Microsoft will play high-definition DVDs and may spur discs sales far faster than stand-alone players.

Sony said in 2004 that its PlayStation 3, due out this spring, would play Blu-ray discs. Not to be outdone, Microsoft, at the International Consumer Electronics Show in Las Vegas last week, said that it would make an external drive to play HD DVD discs on its Xbox 360, which went on sale in November.

http://news.com.com/Gamers+cou...ormat/2100-1041_3-6023817.html

 
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Slobodan Miskovic

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icon Re: VESTI iz industrije igara - index10.01.2006. u 03:52 - pre 221 meseci

Game firms face challenges ahead


Plans for gaming consoles to become media centres and for gaming itself to engage a new mass market could be being overplayed by the industry.

That is one of the conclusions of a new report from research firm Forrester.

The study finds that a gradual evolution in the gaming industry is more likely than a revolution in the way people play games and use consoles.

Although gaming is a huge industry, the report warned that turning a profit will become increasingly difficult.

For players such as Microsoft, Sony and Nintendo the fact that the market is reaching saturation point coupled with the increasing costs of producing both games and consoles means profit margins may not be a big as they would like.

In-game advertising

The report also warned that mobile phones and portable media players could supersede portable games consoles such as the Nintendo DS and Sony PSP.

"[Portable game consoles] look like one-trick ponies compared with multifunctional mobile phones that play games or game-capable portable media players. They could well be replaced in consumers' pockets," said report author Paul Jackson.

Convergence of devices has been the main theme of the recent Consumer Electronics Show in Las Vegas but Mr Jackson is not convinced the role of entertainment hub will be played by gaming consoles.

"While gamers will increasingly use their new consoles for non-gaming activities, this functionality will not be enough to convince non-gamers that buying a console is the answer to their digital convergence dreams," he said.

Game firms need to find new sources of making money as the costs of making both games and consoles rockets and the market becomes saturated, the report found.

Designing games for a wider audience, embracing online gaming subscription models and offering more in-game advertising are all ways of doing this, it suggested.

Male preserve

Gaming remains a multi-billion dollar industry and its influence cannot be underestimated.

According to the NPD Group, the industry generated $9.9bn in the US in 2004 and video gaming is stretching its influence with TV programmes, movie tie-ins and video game soundtracks.


It remains dominated by young males - and Forrester found that in the US 77% of 16-25 year-old males regularly play video games.

Among the 12-17 age group, the figures are even higher - with a staggering 94% regularly indulging in game playing.

Visions of inclusive gaming - engaging those with no history or interest in gaming - remains some way off, Mr Jackson thinks.

"More young female gamers will use portable and home console platforms; older gamers will tap into game subscription services and casual multiplayer games like poker or bridge but it will only have an incremental effect on the industry," he said.

The report predicted good times ahead for the PC gaming industry which, following several years of revenue declines, will once again start to grow.

Despite the hype around games consoles, more consumers still play games on a home PC than on a game console with the exception of gamers in the UK, France and Spain, the report said.

Broadband gaming subscription services and mass-market online games will drive more consumers to their PCs and in the next two years Forrester predicts that another 4% of households will have taken up gaming in both the US and Europe.

Currently 40% of US households and 27% of European households indulge in PC gaming.

The growth in popularity of PC gaming is not a guarantee of profit though.

In fact many PC gamers play free online games and are unlikely to invest in new, full-price, boxed games or subscribe to game services, the report found.

Currently 15% of European consumers online consumers and 46% of US online consumers play web-based games.

These range from simple multi-player card, golf or racing games to more sophisticated games such as World of Warcraft.

The potential of games such as World of Warcraft is huge. It now has 3.5 million global subscribers, each of whom pays around £8 per month to participate.


http://news.bbc.co.uk/1/hi/technology/4587902.stm

 
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tosa
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icon Optimus Keyboard Finally Here?11.01.2006. u 08:57 - pre 221 meseci
http://www.tgdaily.com/2006/01/10/optimus_annoucement_feb1/

Citat:
Westlake Village (CA) - The much anticipated Optimus LED keyboard may be available next month, if we are to believe the Art Lebedev Studio's website. Keys will have an LED array that can be customized to display icons like the Internet Explorer "e" or Quicktime's signature icon.

Speculation about a possible availability of the device has been building over the past several months, but a recent, somewhat cryptic "Good Things Come in Small Packages - February 1, 2005" announcement has popped up on the company website.


Posebno je interesantno sto ce uz tastaturu stizati otvoreni SDK, pa ce moci da
se prave zanimljive aplikacije koje se izvrsavaju na tastaturi.
npr. e-mail notifikator koji skroluje poruke preko "F" tastera ;)
 
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tosa
上海, 中国

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icon Engage In-Game Advertising Announces Launch11.01.2006. u 09:00 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7735

Citat:
January 10, 2006

Engage In-Game Advertising Announces Launch
Officials from Engage In-Game Advertising have announced the company’s official launch today, highlighting a campaign for fast food restaurant Subway accomplished by modding Valve's popular Counter-Strike to include billboard ads.

The San Francisco-based company aims to serve companies on both regional and local levels on a market-by-market basis, and a statement cites research suggesting that television viewership amongst men aged 18 to 34 had declined by 12 percent in 2004, with the same group spending 20 percent more time playing video games.

It is unclear whether the company will continue to 'mod' existing PC titles, a move that does not necessarily require publisher approval, or will announce licensing deals to provide in-game advertising for specific games, as rival Massive Inc. has been doing over the previous few months.

“Since it’s a relatively new medium, many companies are unaware of the promotional reach and creative flexibility video game advertising can provide when trying to target the elusive 18 to 34 year old male audience,” said David Smith, vice president of business development for Engage.

The company’s initial Subway campaign will target specific market areas including San Francisco, Las Vegas and Sacramento. After three weeks of advertising in online title Counter-Strike the ads reached 31,000 unique games and achieved 19,000 “eyeball hours” of exposure.

“Not only was the campaign incredibly effective in connecting with our target audience, but it was cost effective as well,” said Shawn Hazeghazam, a local advertising board chair for Subway “Our post-campaign survey showed a 94 percent ad recall among our target audience. For every penny we paid, our brand received one minute of exposure. This in-game program really delivered for us, at a fraction of the cost of traditional advertising mediums.”
 
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tosa
上海, 中国

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icon SpeedTree Announces Eight New Licensees11.01.2006. u 09:01 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7740

Citat:
January 10, 2006

SpeedTree Announces Eight New Licensees
SpeedTreeRT, a popular foliage middleware, has been licensed for eight new games under development by developers around the world, including Bizarre Creations and Funcom.

A new IDV website page provides SpeedTree-intensive screenshots from about a dozen fantasy, post-apocalyptic, historical and other titles under development for PC and consoles.

Newly-announced SpeedTreeRT licensees are:

- Funcom, the MMORPG developer, which will use SpeedTree in the upcoming Age of Conan: Hyborian Adventures.
- Bizarre Creations, with Project Gotham Racing 3 on Xbox 360.
- nFlavor of Korea, which will use SpeedTree in Rappelz
- Icarus Studios, with the online game Fallen Earth
- Frantic Games, with WWII military shooter 1944 D-Day: Operation Overlord
- Intelligent Soft, for use in the MMORPG Ragnesis Online
- Game Factory, in the WWII RPG Officers
- The Multiverse Network, which will use SpeedTree in Kothuria: The World's Edge
 
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bkaradzic
Branimir Karadžić
ArenaNet
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icon Re: VESTI iz industrije igara - index11.01.2006. u 18:39 - pre 221 meseci
Citat:
Casual Games Interview: PopCap Games

Team members Jason Kapalka and James Gwertzman chat about their successful casual games company.

http://www.gamecloud.com/article.php?article_id=2992
Citat:
Casual Games Interview: New Crayon Games

Poptop Software founder Phil Steinmeyer talks about his new casual games venture.

http://www.gamecloud.com/article.php?article_id=2993

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

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icon Re: VESTI iz industrije igara - index11.01.2006. u 18:46 - pre 221 meseci
Još jedan intervju...
Citat:
Road To The IGF: Dan Paladin (Dad 'N Me)

Paladin created Dad 'N Me alongside programer Tom Fulp, another co-founder at Alien Hominid developer.

http://www.gamasutra.com/features/20060110/carless_01.shtml

 
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bkaradzic
Branimir Karadžić
ArenaNet
Seattle, WA

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icon Re: VESTI iz industrije igara - index11.01.2006. u 23:11 - pre 221 meseci
Citat:
CS 248 2005 Video Game Competition

The final project for CS248 was to write a 3D video game. To help inspire our students to delve deeply into the wonderful world of graphics, we also held a public competition, with a panel of expert judges selecting the best game.

There were 7 finalists. The winning group won a trip to Siggraph 2006, while second place won a free dinner for two at Il Fornaio in Palo Alto. We also had a "wackiest, most creative" prize consisting of an Xbox 360, generously donated by Microsoft. All finalists also won video games donated by Electronic Arts.

http://graphics.stanford.edu.n...ion/cs248-05/#deadlysoccerball

 
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tosa
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icon Ubisoft Announces 'Tom Clancy’s Splinter Cell Essentials'13.01.2006. u 03:29 - pre 221 meseci
http://www.gamesindustry.biz/news.php?aid=14036

Citat:
Ubisoft Announces Tom Clancy’s Splinter Cell® Essentials
Press release supplied by Games Press 17:13 12/01/2006

London, UK – January 12, 2006 – Today Ubisoft, one of the world's largest video game publishers, announced Tom Clancy's Splinter Cell® Essentials, a spy action game available exclusively for the PSPTM (PlayStation®Portable) system. Available spring 2006 and developed specifically for the PSP system, Tom Clancy's Splinter Cell® Essentials will offer a new and unique gaming experience with a storyline drawn from the highest-rated spy action series of all time.

"Splinter Cell Essentials is a groundbreaking handheld game that has everything Splinter Cell fans love about the top-selling franchise," says John Parkes, EMEA marketing director at Ubisoft. "It will also feature a number of surprises that will allow players to dive deeper into the story of Sam Fisher."

About Tom Clancy's Splinter Cell® Essentials:

Tom Clancy's Splinter Cell® Essentials takes players deep into the Splinter Cell saga. Experience all-new missions and objective exclusive to the PSP system, and discover the untold story of Sam Fisher through flashbacks to various missions from the entire Splinter Cell franchise, including Tom Clancy's Splinter Cell Double AgentTM.

Key Features:


PSP system debut: The highest-rated and top-selling spy franchise hits the PSP system for the first time, pushing the boundaries of yet another platform.

Developed specifically for the PSP system: Unique gameplay sequences designed specifically for the on-the-go nature of handheld gaming and a new adapted interface.

Exclusive content: Tom Clancy's Splinter Cell Essentials starts where Tom Clancy's Splinter Cell Double Agent ends, and takes players to the years before Tom Clancy's Splinter Cell when Sam was still a Navy Seal.

A game of gadgets for your gadget: Features all the weapons and gadgets from the Tom Clancy's Splinter Cell franchise, in addition to some new ones exclusive to the PSP system version.

Accessible Wi-Fi multiplayer: Challenge your friends in Spy vs. Spy Deathmatch multiplayer mode.

For more information about Tom Clancy's Splinter Cell® Essentials please visit www.bewaresamfisher.com and www.splintercell.com

About Tom Clancy:

With over 80 million books sold, Tom Clancy is arguably the world's most recognized author. His works include fiction such as The Hunt for Red October, Clear and Present Danger, The Sum of All Fears, Rainbow Six, Red Rabbit, and The Teeth of the Tiger. Clancy also writes non-fiction works about weapons and various military units. Four of his books have already been adapted into highly successful feature films.

About Ubisoft

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 538 million Euros for the 2004–2005 fiscal year, an increase of 8 percent over the previous fiscal year at constant exchange rates. To learn more, please visit www.ubisoftgroup.com.

© 2006 Ubisoft Entertainment. All Rights Reserved. Splinter Cell, Splinter Cell Pandora Tomorrow, Splinter Cell Chaos Theory, Splinter Cell Double Agent, Sam Fisher, the Soldier Icon, Ubisoft, Ubi.com and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. "PSP" is a trademark and "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Memory Stick DuoTM may be required (sold separately).
 
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tosa
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icon Redesigned DS soon ?13.01.2006. u 03:29 - pre 221 meseci
http://www.gamesindustry.biz/content_page.php?aid=14035

Citat:
Long-awaited slimline Nintendo DS could hit shelves within weeks

A number of independent sources have suggested that a redesigned version of Nintendo's DS console will be unveiled next week, with new more compact hardware expected to replace dwindling stocks of the current system.

Rumours of a redesigned DS have been circulating for several months, but received a boost last month when Japanese magazine Famitsu reported that a Nintendo hardware redesign was in the pipeline - which instantly suggests the DS, since the GameCube is to be replaced by the backwards-compatible Revolution later this year, and the GBA was redesigned as the Game Boy Micro only a few months ago.

Nintendo's US marketing manager Reggie Fils-Aime also confirmed late last year that a redesign of the DS was on the cards, and now leading Hong Kong based videogames import retailer Lik-Sang has reported that the new hardware will be unveiled on Monday in Japan.
 
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tosa
上海, 中国

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icon Chinese Government Quantifies Online Gaming Surge13.01.2006. u 03:31 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7776

Citat:
January 12, 2006

Chinese Government Quantifies Online Gaming Surge
According to a report issued by China's General Administration of Press and Publications, released at the annual online game industry meeting in Xiamen on the 11th, the Chinese online (MMO and casual) game market continues to expand.

The total number of online game subscribers in the country totaled 26.3 million, while income came to 3.77 billion yuan ($470 million USD); the figures are a 30 percent increase over 2004's subscribers and a 52.6 percent increase over the 2004 total income.

The market also contributed significant income to related industries, according to the report: online games provided a boost of 17.3 billion yuan ($2.14 billion USD) to telecommunications, 7.1 billion yuan ($887.5 million USD) to the IT industry, and 30 million yuan ($3.7 million USD) to the publishing industry.

The GAPP report also theorizes that the future of the online games industry may lie in online casual games and mobile games, both of which saw increases in 2005. Casual games accounted for 30% of the 2005 total online game revenue, and the number of online mobile games increased to 18, a number expected to expand more rapidly once 3G service is introduced to the country. Online game revenue is expected to reach 17.2 billion yuan ($2.1 billion USD) by the year 2010.
 
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tosa
上海, 中国

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icon Indian Games Industry and Trade Association Formed13.01.2006. u 03:32 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7767

Citat:
January 12, 2006

Indian Games Industry and Trade Association Formed
A number of India's leading video game companies have announced the formation of the Indian Games Industry and Trade Association (iGITA), the first exclusive gaming industry association in the country.

According to an official statement, the founding members of this association include Dhruva Interactive, Electronic Arts Asia, Hungama, Indiagames, Mauj, Microsoft India (Entertainment & Devices Division), Mobile2Win, Paradox Studios, Small Device and Tinfo Mobile.

iGITA will be focused on creating a platform for interaction and collaboration between international as well as local gaming companies and associations. The organization is intended to be an important source for industry information, while also playing a vital role in encouraging investments in the Indian gaming market and in making vital recommendations that impact policy initiatives to stimulate growth in this arena.

Commenting on the announcement, Rajesh Rao, CEO of Dhruva Interactive said, “The formation of iGITA is an important milestone in the Indian gaming industry. iGITA will play a critical role in promoting games as a form of entertainment in India and in placing the Indian gaming industry on the global map. It will give Indian gaming companies a much needed boost and enable us to take advantage of the opportunities that lie at home and abroad.”

Preneet Malhotra, COO, Electronic Arts Asia added “India today stands at the threshold of a gaming revolution. The formation of an industry body will provide a platform for interaction between international and local gaming companies and associations, which in turn will bring global knowledge and recognition to India. Electronic Arts is delighted to support this initiative.”
 
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tosa
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icon Strategy First Terminates Agreement With Game Factory Inter.13.01.2006. u 03:34 - pre 221 meseci
http://www.gamesindustry.biz/news.php?aid=14011

Citat:
Strategy First Terminates Their Agreement With Game Factory Interactive For The Development Of Disciples III
Press release supplied by Games Press 16:17 11/01/2006

For Immediate Release

Montreal, Canada. January 11, 2005. Software publisher Strategy First, Inc. a wholly owned subsidiary of Silverstar Holdings, Ltd. (NASDAQ: SSTR) announced today that their Agreement with Game Factory Interactive for the development of "Disciples III" has been terminated. Mistland South, a development studio owned by Game Factory Interactive, will therefore not be responsible for the development of this next addition to the popular series.

"Jagged Alliance 3D," the upcoming addition to Strategy First's renowned Jagged Alliance franchise, is still currently under development by Mistland South.

"Disciples III" development has been started already by another studio to be announced shortly.

About Game Factory Interactive Ltd.

Game Factory Interactive Ltd was founded in 2003 by a group of professionals with extensive experience and knowledge in the Video Gaming Industry. Game Factory Interactive Ltd. is an independent PC Games developer and publisher with offices in Seattle (WA, USA), Ottawa (Ontario, CANADA), Moscow (Russian Federation) and Kiev (Ukraine). Game Factory Interactive Ltd. publishes directly in both Russian and Ukrainian markets via their partner companies in Eastern Europe and sublicense in other territories. As one of the leading publishers in the former Soviet Union, their main goal is to bring high quality game titles to the ex-Soviet Union and Eastern Europe.

About Strategy First

Strategy First, Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the Company has grown rapidly, publishing major games in the industry such as "S.C.S - Dangerous WatersTM" and "Disney's Aladdin Chess Adventures" and simultaneously developing its own in-house titles such as "O.R.B." and "Disciples II". After winning numerous awards for games such as "Disciples: Sacred Lands", "Kohan: Immortal Sovereigns", "Steel Beasts", "Galactic Civilizations", and "Jagged Alliance", Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience. www.strategyfirst.com .

About Silverstar Holdings

Silverstar Holdings Ltd. is a publicly traded company, focusing on acquiring controlling positions in high growth fee-based electronic game businesses that stand to benefit from the economies of scale generated by Internet and other technology related platforms. It currently owns Fantasy Sports, Inc., a dominant provider of fee based NASCAR related and other fantasy sports games, Strategy First Inc., a leading developer and worldwide publisher of entertainment software for the PC, as well as a stake in Magnolia Broadband, a fab-less semiconductor company and innovator of radio frequency (RF) solutions for the cellular industry. www.silverstarholdings.com

The statements which are not historical facts contained in this press release are forward looking statements that involve certain risks and uncertainties, including but not limited to risks associated with the uncertainty of future financial results, additional financing requirements, development of new products, regulatory approval processes, the impact of competitive products or pricing, technological changes, the effect of economic conditions and other uncertainties detailed in the company's filings with the Securities and Exchange Commission.

For more information please contact:

Jessica Hawker

Marketing Coordinator

Strategy First Inc.

[email protected]


[Ovu poruku je menjao tosa dana 13.01.2006. u 04:35 GMT+1]
 
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tosa
上海, 中国

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icon IBM, Toshiba, Sony Renew Cell Partnership13.01.2006. u 03:36 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7765

Citat:
January 12, 2006

IBM, Toshiba, Sony Renew Cell Partnership
According to a Reuters report, Sony, Toshiba and IBM have jointly announced that the companies have renewed their co-production partnership which helped created the Cell chip, to be used in Sony's PlayStation 3, for another 5 years.

So far, the three firms, which have revealed significant details on the Cell chip over the past few months, have invested around $400 million in the tech, with the PS3 chip the first major consumer application to be spun out of the project since it started in 2000.

However, the firms also intend to continue Cell development for other consumer electronic devices such as high-end televisions and audio equipment, though interestingly, Reuters has issued a correction over claims of possible medicinal and military use for the Cell, removing these uses from its initially released list.

The companies also indicated that the renewed partnership will especially help research next-generation chip technology at 32-nanometers and beyond, significantly beyond current production technology.

 
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tosa
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icon Khronos Announces New OpenKODE Initiative13.01.2006. u 03:37 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7773

Citat:
January 12, 2006

Khronos Announces New OpenKODE Initiative
The Khronos Group has announced the creation of a new open standard working group: the OpenKODE (Khronos Open Development Environment) initiative, which intends to create a coherent development and deployment platform to enable the development of portable, high-performance media applications for mobile handsets.

This royalty-free standard will be developed under the Khronos Working Group process with a target of a first public release within twelve months. Any company with an interest in this initiative is encouraged to join Khronos and participate in defining the scope, requirements and direction for the initiative and to gain early access to draft specifications before public release. The OpenKODE Working Group will commence work during January 2006. More details about joining Khronos may be found at Khronos' website.

Advanced media applications, including 3D games, are thought to drive enhanced revenue for the mobile industry by raising the value of advanced handsets, enabling higher games revenue and driving network data service usage. However, the rollout of compelling applications may be held back by platform variability, forcing software developers to create many different variants of each application, raising costs, and slowing the widespread availability of advanced content.

OpenKODE will bring together the family of Khronos Media Application Programming Interfaces (APIs): OpenGL ES for 3D graphics, OpenMAX for streaming media, OpenVG for vector 2D graphics and OpenSL ES for audio; and will define a new user-input API and potentially add new APIs for access to functionality such as multi-player networking and operating system resources to create a platform that can be implemented across a wide variety of mobile and embedded devices.

OpenKODE will provide a C-based development environment to games developers working on PC and console platforms. OpenKODE will also complement Java-based platforms by enabling development of C-based libraries, gaming engines and applications that can be invoked from Java applications.
 
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tosa
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icon First Sex In Video Games Conference Announced13.01.2006. u 03:49 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7748

Citat:
January 11, 2006

First Sex In Video Games Conference Announced
Organizers from Evergreen Events have announced details of the Sex In Video Games Conference: Exploring the Business of Digital Erotic Entertainment, to be held on June 8 and 9 in San Francisco.

The annual conference is the first of its kind and aims to focus on the design, development and technology of sex in video games from a U.S. as well as international perspective. The conference will also focus on business matchmaking and networking. As well as various lectures and keynotes, the conference will feature a machinima art show (erotic art and movies derived from video games) as well as panel discussions.

Currently announced lectures include "Sex in Games: Where are We Now?" by Brenda Brathwaite, game designer and founder and chair of the International Game Developers Association's Sexuality SIG; "The Future of Sex and Technology" by Dave Taylor, game producer, consultant, and programmer on Doom and Quake; and "The Making of the SeXbox: Applied Hardware" by Kyle Machulis, a robotics engineer and founder of Slashdong.org and MMOrgy.com.

Panels include "Designing Successful Online Erotic Games," "Creating a Massively Multiplayer Online Erotic Game," and, focusing on the international success of the hentai market, "Integrating International AO Success into the U.S. Market."

According to Dave Taylor: "This conference is long overdue. The staggering progress in PC rendering and simulation technology that has been relentlessly driven by the game industry for years is now poised to turn the entire adult entertainment industry on its ear."

Details of keynote speakers and the remainder of the conference program will be announced in February and April, while further details are currently available at the Evergreen Events website.
 
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icon Jim Merrick leaves Nintendo after 12 years13.01.2006. u 03:50 - pre 221 meseci
http://www.gamesindustry.biz/news.php?aid=13996

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Jim Merrick leaves Nintendo after 12 years
Ellie Gibson 11:09 11/01/2006
Former European marketing director not joining NoA after all

Nintendo has confirmed to GamesIndustry.biz that Jim Merrick, formerly senior marketing director at Nintendo of Europe, has left the company after more than a decade of service.

"After nearly 12 years with Nintendo, the last three of which were at Nintendo of Europe, Jim Merrick has left the company to pursue other opportunities," a spokesperson said.

The news comes just over a month after Nintendo announced that Merrick would be leaving NoE to return to his native US. He was set to take on a new position at Nintendo of America - but it appears this is no longer the case.

NoE has yet to announce a replacement for Merrick, with a spokesperson stating only: "We will be announcing the new European marketing director the coming weeks."

Before joining Nintendo, Merrick worked for 4D Graphics as a software engineering manager. He went on to spend six years in the position of technical director at NoA before taking on the role of network marketing director.

Merrick joined Nintendo of Europe in January 2003. During his time with the company he was responsible for all pan-European marketing, and most recently helped to successfully launch the Nintendo DS and the Wi-Fi Connection service in PAL territories.
 
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icon Gamasutra Adds GDC Proceedings Archive13.01.2006. u 03:51 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7754

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January 11, 2006

Gamasutra Adds GDC Proceedings Archive
Gamasutra is pleased to announce that it has added a page hosting and linking to the proceedings, slides, and PDF technical papers from each Game Developers Conference and GDC Europe since 2000, restoring access to this important resource in one place.

Previously hosted in several locations, and now linked from one central location, with older, unavailable proceedings now stored on Gamasutra.com, as the page explains:

"The Game Developers Conference continues its tradition of facilitating the sharing of ideas and information through out the development community. Share the information here to continue that tradition.

We would like to thank the authors for their valuable time and contributions. The proceedings are arranged by conference and year."

You can now access the GDC Proceedings Archive at its new permanent location (no registration required, please feel free to link to the article from external websites).
 
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icon SIG Journal Rates Big Four Publishers in 200613.01.2006. u 03:53 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7761

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January 11, 2006

SIG Journal Rates Big Four Publishers in 2006
The SIG Susquehanna Financial Group's Video Game Journal, a newsletter of financial analysis regarding the video game industry, has evaluated the upcoming releases for the four major U.S. publishers: Electronic Arts, Activision, Take-Two, and THQ. According to the analysts, 2006 will continue the transition period woes already seen in the 2005 holiday sales as publishers attempt to balance up declining sales on existing platforms and low install bases on next-generation systems.

Electronic Arts is the first company to be profiled, and the SIG journal places its best bets on Madden 2007, a consistently strong seller for the company, as well as new IP in Black, Superman Returns, and Spore. All come with caveats, however: "We believe the next Madden iteration (current-gen plus next-gen) may not outsell its predecessor because of the console transition," say the analysts.

Furthermore, "the success of Superman Returns will most likely be correlated to the movie's box office performance," which is an unknown, and "Black […] may perform modestly, as the genre is crowded with well-known franchises …" As for Spore, the game's highly unique nature leads the SIG analysts to hold off on predictions entirely.

For Activision, the analysts expect Activision to follow the strong success of Call of Duty 2 and Call of Duty 2: Big Red One (not the same game) with more titles in the franchise. In already-announced titles, the analysts cautiously predict success for X-Men 3, but note that X-Men 2: Wolverine's Revenge performed below expectation, and the game will also be tied to the accompanying film's box office. The rest of the company's slate for the year is unknown, but the SIG analysts "look forward to announcements of new owned IP for 2006."

The SIG analysts lead their examination of Take-Two straight off by noting that "FY06 looks like a no-growth year on the top line." Though the company is releasing two new Grand Theft Auto games -- a port of Liberty City Stories for PS2 and a new title for PSP -- SIG expects sales to be hobbled by dwindling interest in the PS2 and the PSP's limited install base. Similar current-gen woes are predicted for Max Payne 3, and Elder Scrolls IV: Oblivion is expected to do modestly due to middling sales on the last game in the series combined with the Xbox 360's production woes. Only Bully, a new IP developed by Rockstar, represents "the greatest promise of the new franchises in CY06," but SIG warns that increased political pressure could affect sales.

Finally, the SIG journal ends on a high note in evaluating THQ, which it expects to have a strong year based on sales of Saint's Row, a next-generation urban action game for Xbox 360, and the multiplatform Cars, based on the upcoming Pixar movie. "Pixar's historical box office performance should drive strong unit sales of Cars," say the analysts, and back up the prediction by noting the success of THQ's last Pixar-based game, The Incredibles. As for THQ's other properties, SIG predicts that "as we head into the transition cycle, unit sales of WWE and SpongeBob titles should be lower than prior iterations. […] We believe the lower revenue from these titles in 2006 should be more than offset by revenue from Cars and Saint's Row."
 
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icon Perforce Releases Latest Version Of SCM17.01.2006. u 02:53 - pre 221 meseci
http://www.gamasutra.com/php-bin/news_index.php?story=7804

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January 16, 2006

Perforce Releases Latest Version Of SCM
Perforce Software has announced the availability of the newest release of Perforce, the Fast Software Configuration Management (SCM) System. Perforce tracks and manages source code, document, and digital asset development for software production environments.

The Perforce Server now offers enhanced security and administrative capabilities through external authentication triggers, enabling LDAP and similar systems to integrate with Perforce. This enhancement is meant to allow organisations to increase security and streamline IT administration through the use of centralised user management policies.

The Perforce Visual Client – the graphical interface to Perforce available on Windows, Mac OS X, Linux, Solaris and FreeBSD – has also been enhanced to include new support for comparing local workspace folders with depot folders, as well as depot folders with one another.

The functionality of the Perforce Plug-in for WebSphere Studio has been enhanced to improve the experience of developers who are working offline, and the 2005.2 version of the Perforce SCC Plug-in has been upgraded to support Visual Studio 2005.
 
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